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Aeolus.3615

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Everything posted by Aeolus.3615

  1. even the outdated gw1 combat can be seen has more advanced that that... What bites me is how a company peruses the "balance" towards something that their game cant handle well and keep enforcing somethign that leads to even more problems and bad choices that try to mask the issue.
  2. Facts, leaks, prints. many stuff in the past that showed it, and its also a known thing in NA wvw. This is actually kinda normal in mmo's to happen, but yeah sadly it results in some players have to much influence, but at the end IMO does not conflict with how Anet wants players to zerg queue almost all on minstrels so it's impact it is not that deeeep.
  3. my barrier lasts slitghly more than 1 second maybe 2 seconds at least itk why that is a issue. Maybe remove the quoficient that makes barrier last longer and all barrier last the same, if i reccall it was vitality that boost duration while healing power its strenght, reason why minstrell is good for it since has both stats...
  4. Working as intended the guilds and closed chat that Anet listens wanted this as well.
  5. Let people discover minstrels rifle mesmer with strong 20+ stacks of confusion... soon minstrell duelists with the current quality of players i would not be admired :P.
  6. I think i remember people talking about setup but never observed it, necros with exploding pets it's not strange for sure.
  7. Well, in a way that's a valid thing in small scale :/, but claiming that on a blob with 50ish minstrells idk what to call those people, brainwashed to the system :D ?
  8. Personally i hate scouting myself so i tend to drop some traps to spot groups near camps or near most mainstsream spots.
  9. Has much that is true, the perma 15+ stacks of stability and 100% resolution uptime can completely nullify it, even on smaller scale.
  10. We needs skills like we had on gw1 that would nulify certain type of skills. Skills that dont allow shouts, facets, mantras, bring hexes into the gameplay could be a thing, we dont have shutdown builds in gw2 like we had in gw1 due how game is only spam condis vs spam boons.
  11. Working as intended :) dev's play those classes as main classes.
  12. It was my main class since december 2004 (i think) in gw1 and in every game like diablo i play necro ... in gw2 it is a no thank you. Necromancer in gw1 was very good and when using minions felt really good in WHATEVER game mode we were, playing in gw2... well we all know how it is.
  13. Can u imagine that on a IWAY ported do gw2? damage increasing per ally killed/downstate nearby :D Theres was a mesmer last survivor setup back in gw1 7 mesmers would sacrifice and kill themselvs all the same time killing the entire enemy team :D. Talking about iway, that would be a interesting mechanic to bring back for warrior.
  14. Drop sige on skiff..... moving siege :D Warships soooon! Now that i am imagening it...would be interesting to have people building siege on the skifs. o_O
  15. Test it in any game mode: - start herald F2 facet of nature - start Facet of Darkness (Fury) At this point Herald is at 4 upkeep - pick up Elevated Compassion on and off until it starts giving perma quickness or vigor depending the gamemode. If one use x-1-1 on herald trait, now supposedly one has perma fury, perma 25 stacks of might and still have a +1 pip regen. If one wants to add more regen can add the trait from deamon that adds more +1 pip of e-regen. NOTE: i noted this was happening in middle combat until i realized that i was getting quickness or vigor w/o the requirements then i went on a quest to try to find it the how and why. I have submitted this to Anet, and this is something that has been working since Anet borked Elevated Compassion to quickness/vigor (more kitten boons right??) which was quite some time ago... i have been also trying to spread the word so Anet can fix this.
  16. And the skills can fail both ally and target and enter in CD, specially when one is movin even if isnt the lack of LoS that makes skill fail and enter in CD, movement itself can make skill do nothing and enter in CD. These are m8 most common problems with skill 2 and 3.
  17. Less Intensive? depends how many actually know how to have quickness or vigor w/o the requirements for it, u can actually have it permanently and still gain energy 1 to 2 pips if one use the deamon trait to get +1 pip, I noticed this cause the trait was auto glitching itself when Anet changed it, and its was glitching on WvW , tested in pve and pvp it is also glitched, only need 2 facets to bug the trait.
  18. That's what i was talking, if a enemy step into your 90º angle the skill will fail and enter in CD same happens with your allies, and we need also to keep selecting players and enemies whom we want to select It feels weapon is more clunkier than in beta :/ I still believe that the electro whirl from elementalist speter or dagger dont reccal wich one has that animation would be a puuurrrfect fit , make the auto look like a whip rather a blob blade.
  19. [irony_on] IF every one exploit same bugs stuff game still gets balanced riiight? xD [irony_off] But it is something that seams easy fixed since there was similiar bugs on skills in the past, meybe they forked the skill but didnt fix towards the new skill or something.
  20. A guildie just confirmed it is a expolitable bug on staff warrior u dont need to be near the target :) I can imagine some groups doing this o spawn killing enemy zerg with this.. .>_> if it works how i interpreted the explanation. Well Herald can also be exploited to give quickness or vigor depends de game mode without the requirements of the trait..... since its change on the trait.
  21. I know ur right and every one know ur right but... sometimes a flip desk momment helps. When u see the dev team making the same mistake over and over since the start of the game that is the cause of the game problems and what could balance the game even with those problems is being removed where lots of players know that is also the problem to the game, while those dev's want perma max boons and pvd gameplay. I have been warning this guys since 2014 that the game would reach this state of overboon spammage were zergs barelly die since 2014 guess i was right. Even a hamster if could talk mayyybe could do a better job or at least realize that this can be a path to even more problems. But sadly carry blobs is what dev's want anyway, queue blob pvd...how great content. EDIT: i talk directly to people, i dont put roses in my text, that's how every one speaks on my country with each other and no one gets offended, i dont care how people get offended by stating facts or what is happening if i tell them what they are enforcing is a bad ideia and specially something that quite some players are complaining except the guilds that tell dev's on how they must win.
  22. mesmer rifle possibly in theory and on paper and on imagination land can perma aoe 15-20 stacks of confusion some players will die to minstrells aplying close to permanent confusion in solo xD Druid with mace that boosts heals and elementalist healing buff can make perma max boons guuilds even stronger.
  23. So this is why we were taking 3k damage from new staff warrior spammed while near bridge ebg green keep and blob on lord? It was always the same 3rd skill from staff auto, 0 animation nothing, just damage on the HP and we were just chatin since we started to take damage inside from it while not being atacked, we move outside ebg keep between bridge and stairs and after a few seconds we started to take damage from staff 3 skills only, an allyu actually went down 2 times due how fast it was i managed to full heal with ventari 1 time but he still managed to get down. is this it?
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