Jump to content
  • Sign Up

Eurantien.4632

Members
  • Posts

    902
  • Joined

  • Last visited

Recent Profile Visitors

883 profile views

Eurantien.4632's Achievements

  1. I see your untamed miasma hate, and raise you Catalyst F skills which summon GIANT celestial creatures that do basically 50 dmg.
  2. Hammer has flip skills, but especially for the non-untamed out there, you have to pick one or the other. Namely for PvP settings you're gonna pick normal 3 and 4, and unleashed 2, with 5 being kinda preferential. The reason why is because normal 3 is your CC - land this and you're winning! Unleashed 2 is your damage that wants to follow up on someone being CC'd. And then to land your CC you want to immob them with normal 4, which also gives you prot for some staying power in the fight. 5 is a ranged CC or damage skill, both are solid. Meanwhile we have Maces. You have the 2 which is kinda meh but ok. With 3 you get a leap with a stun that also heals your pet and gives protection! Which has better range than hammer 3 and its superior CC since stun > daze. Your 4 is GOATED you have a skill that gives stab, does dmg, gives barrier, and removes up to 3 condis - just insane. 5 is a damage skill that ALSO has a CC at the end. Then to add to that! You can RESET all the mace skills with Force of Nature that ALSO gives you +15% bonus dmg AND stability so you can go ham on the bonus round! So then... this has me wondering? Isn't mace just pretty much all around better than hammer? The answer I think is yes. Which begs the question, why did we get a new weapon set that has the same identity as the old one? And how can these be differentiated moving forward?
  3. http://gw2skills.net/editor/?POwAkmJllyWZhsMmLW0OaRrSkeFA-DaILjMLhezAbvNAAA Your CCs heal you You PUMP damage You have mace 4 for cleanse and barrier.
  4. Lyhr was working where if you healed someone and kept healing them then it reset lyhr. If Lyhr happened to fall off due to a tether break from distance or from not healing that person within the 5s window then you couldn't reapply it for 10s. It was THE most interesting change to support this game has ever had available. It's a pretty wild Relic because when you're tethered to someone you take 50% of the power damage that they are taking. High risk deserves high reward. You can also tether up to 4 people which means if you use it poorly and your team eats an AoE you just get 1 shot. This REALLY helped builds like support soulbeast arrive on the scene. Staff's small heals allowed it to keep Lyhr up on targets and allowed for a totally unique support role experience. Haters can hate, but until support chrono spawned into being, support soulbeast was arguably a VERY competitive support spec, if not the best support spec. However, the nerf hammer came. Removal of Shared Anguish (no more stab on pet swap) meant support soulbeast got hit rather hard. Fair nerf though, stupid trait design. More importantly the Lyhr change: Lyhr is now whenever you heal ANY ally ALL allies in range get tethered? WHAT? WHY? If I'm healing one guy in front of me why am I getting tethered to the guy 600 units behind me im not healing? Doesn't make any sense. Moreover, you can't keep Lyhr up on a target anymore. It applies for 5s, falls off, and can't be reapplied for 10s. Why? This just changed the Relic from being a very interesting support option to becoming a suicide Relic you have virtually no control over. It's not even IN THE PATCH NOTES!?
  5. Deathstrike has a 1/2s cast time? https://wiki.guildwars2.com/wiki/Deathstrike
  6. Somewhat just a meme. Anet doesn't balance based on feedback. But guardian is the only class with an instant cast teleport that goes through LoS (besides thief but I think that's fine for thief). Merciful intervention is probably fine.
  7. Judges Intervention? Give it a cast time. Merciful Intervention? Give it a cast time. Sincerely, other classes with ports that have cast times.
  8. It does. Your pet's beast skill could be using it before you use spiritual retrieve. It will also not add to the number of spiritual reprieve but instead be its own separate number.
  9. PvP, you have to do it like really fast if I recall correctly. It might have to be frame perfect to get the smoke field visual but not the combo field. Regardless, the condi thing is annoying.
  10. Example 1: You throw down a smoke field, you swap pets too soon, you try and combo in the visible smoke field.... but it doesn't combo! Why? Because even after 10 years, pet skills don't exist when the pet swaps out! Example 2: Your chad Iboga just hit someone with 9 stacks of confusion!? but you swapped it out? Now those confusion stacks do 0 dmg! (Happens for any condis applied by pets) Example 3: Your drakehound immob'd someone? But you swapped them out? Now your foe gets to run around with an immob debuff on their bar because that immob's effects stopped existing when your drakehound did! So dumb. Change this.
  11. Maybe the stability on Dolyak stance shouldn't last 7 seconds when the tool tip says 4?
  12. Warhorn should not cast birds at 60% of the way through the cast. It makes it very hard to dodge. Pig maul should not do 5 digits of damage.
  13. Maybe it's time to make warhorn 4 not cast the birds at 60% of the way through the cast?
×
×
  • Create New...