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Eurantien.4632

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Everything posted by Eurantien.4632

  1. What if there were two other nodes on the map? Players could also fight for those and try to capture them to earn points towards victory!
  2. Smokescale and Jaguar nerf ALONG with spear stealth nerf. That's pretty wild. The class has been build around smokescale for like 10 years and NOW it gets nerfed?
  3. Ranger perspective: Projectile denial and win. Pretty easy with untamed and turtle pet. Or just out range them. Things that pew pew hate to get pew pew'd back. Harb dmg mostly comes from them going into shroud, which is mostly projectile dmg. Deal with the CC on shroud 5. Projectile denial everything. I personally feel like harb is overrated.
  4. The real ranked queue is the friends we make along the way
  5. Some of them could be. Time of day can help. Time of the season can help. Playing the right build can help. If my team is 2 thieves, a dps virt, and a reaper, and I also go a dps, and they have 2 bunker spellbreakers. That's a recipe for a loss since no one on our team wants to really stand in circles with that comp. OP asked how do solo players play this game? and the answer is, "just fine" most of the time. A lot of the imbalance of matches comes from player skill and spec choice.
  6. I have solo queued to top 10 twice this season already, and will likely do so again. Once I get there I go "what if I decide to play a shortbow longbow build?", or some other trash - and go back down. Or I queue at not prime-time which is a recipe for disaster as well. I don't really care about the rating. The fact of the matter is, if you try hard, queue at prime time so your teammates are competent enough, play a good enough build, and rotate/pick your fights wisely, then yeah all you need is hard work and nothing else. Tyc hasn't played in months and he also solo queued top top 10 in his first 90 games. On condi soulbeast which also isn't the pinnacle of ranked carrying. It's a l2p issue.
  7. You can solo queue into top 10. So unfortunately kind of a skill issue. But being able to know how to rotate well, pick your fights well, judge your team comp and the enemy's team comp and adjust your build/spec/class to fill any or to take advantage of any weaknesses helps. Also, queuing at prime time when other players have brains also makes the game easier imo.
  8. Y'know they insta die to condis?
  9. Storm spirit has always been out of wack. It's damage is independent of the ranger's power stat. Rabid amulet? Carrion? same damage. Buuuuut it does scale off the ranger's ferocity and any other damage modifying traits.... I think it's neat it has a good power chunk when running condi, especially when it has low crit chance itself. However, the fact it can chunk people's HP bars on power, never been a fan of. Certainly a skill that deserves to be looked at.
  10. Ah yes, the classic nerf the least seen profession in competitive 5v5 play of all time. Meanwhile thief has the highest presence of all time... If ranger was as fast or as effective as thief, there wouldn't be thieves...
  11. # of buttons =/= class difficulty
  12. Apart from being a kitten map layout, the secondary mechanic is poorly made. Other maps with buffs (temple and coli) have the same buffs in the same spots. What that means is if a buff is accessible but no one grabs it and the next timer comes around, the buff just stays there. This is also how it works on Djinn's. If the meteor is there, but enough time passes and starfall shows up, the map UI says you can grab starfall, however, interacting with the secondary mechanic at this point means you will be granted the meteor (not what the map UI says). If this was ACTUALLY a competitive map, not being able to grab the correct buff (for example grabbing a meteor when the map says you'll get waters of life) could make a big difference. But this is not a competitive map and the secondary mechanic is kittened. It shouldn't be in RANKED the competitive format. At least, it's not in tournament rotation.
  13. 1. Who even uses greatsword on ranger anymore!? W-key > ranger GS. 2. Kinda hard to kite the reaper shroud these days when they got Wayfinder AND a ranged stun/kd with pistol/torch 3. Death's drop is one of the problems with vindi regardless of how hard it hits because having to dodge a dodge feels bad.
  14. Just unleash before the CC lands. You can easily get quickness on your hammer CC skills.
  15. Druid is garbage, jaguar is fine.
  16. Can solo queue to top 10 without wintrading every season. Skill issue.
  17. Jaguar dies in fights. Risk/Reward
  18. GW2 PvP is one of the least toxic PvP environments imo. It has gotten worse overtime due to a raised skill floor caused by things like an increase in specializations and weapons which makes it harder to have an effective build and to know how to fight effective builds. The duo queue format of ranked and the small population do nothing to foster positive connections in games. Way back in the Free Tournament days you'd queue up (1-5 players) get on a team, then if you won you stayed together for the next match. If someone left, you just got someone new. Then if you won again you went to the next match. If you won that 3rd match you got better rewards which you could use to enter into Paid Tournaments that were more competitive and had better rewards. This system actively encouraged participation and fostered connection because you wanted to play with the better people because more wins = more rewards. With the current system its all just one offs. Win or lose your rating is affected and that is all that matters. I have little reason to interact with my teammates because next round they might not even be on the same team let alone in the same game.
  19. Feels bad that Owl's Flight has a hard time dealing with Z-axis. If used over a pit or something it will just fall into the pit never to return. It should be an unblockable projectile. Feels bad that you can't activate instant cast skills in the middle of the 4 leap, such as Sic Em, or Signet of Renewal.
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