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Yasi.9065

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Everything posted by Yasi.9065

  1. 1. Yes, people are THAT dumb. Ofc, a war can solo a bounty. The probability isnt good though, considering its not easy. But still, not one of those players up in the sky thought about dismounting and increasing the success probability. From the cast frequency, Id even say, most didnt even really care if the bounty succeeded - hence my comparison to vultures. 2. No, I didnt help. I watched that scene in total bafflement. It was just... so totally ridiculous - and heartbreaking. And it was a bit of a "aha" experience for me. I started watching the skys more... and yes, the skyscale "tagging" thing IS spreading like an epidemic. Sure, on big events like world bosses or rift hunting, theres still a lot more people really playing the game. But even there you will see a handful of lazy skyscale leechers. 3. Autoattacks do more dmg. But more bodies on the ground also mean, champ doesnt reset, which is just as important. 4. No, Im not in favor of removing all kinds of QoL additions made to the base game. GW2 evolved, just as games evolved in general. And its not bad. Progress is good. That being said, Anet really should do something. Not so much because it annoys me, and Im seeing a lot of trouble in the future if more and more players start going the "easy" route on openworld content. No, skyscale fireballs are simply unbalanced on non-soto maps. Not because they do too much dmg. But because theres no drawback of nuking mobs from safety. And because participation requirements for full loot are so ridiculously low, that the low dmg from one or two fireballs is enough to then go afk and not contribute anything again until the event ends. So in essence, its actually three problems colaesced into one issue: 1. Fireball Nuking from Safety (balance) 2. Barely any decay on event participation 3. Ridiculous low participation requirements The last two have been a problem for years, but together with 1. we have a perfect storm.
  2. As seen today: One lonely warrior, valiantly fighting a bounty boss in Desolation. Above him, at least 10 Skyscales circling like vultures, shooting a fireball every now and then, waiting for the warrior to do the work. Warrior dies. Skyscales move on to the next poor player, trying to get an event done. Some time later in Silverwastes, two Vultu... eh.. Skyscale-Players in squad-chat: A: I love that you can get participation with Skyscale fireballs A: xD B: ye haha B: even in 3rd lane works A: feels like cheating A: but got me luminescent shoulders Id never have thought this moment would ever arrive, but: I actually prefer the afk-Engis and afk-Necros to this epidemic of skyscale-leechers. At least they were on the ground, providing a meatshield and more DPS. Anet: Heres two easy ways to fix this: 1. Increase participation threshold. 2. No participation for skyscale fireball damage.
  3. Those condi nerfs are just plain silly. Condi quickness herald was niche to begin with, same with condi alac ren. And only on really LONG fights, the builds rampedup to high dmg. And then nerfing burn damage? Wth? Also, as if we have ANY long fights left with the overall powercreep since PoF. Now we are back to having only..... two condi quickness builds that are accepted. So stupid. Im soooooooooooooooooooooooooooooo sick of playing condi quickness firebrand because no kittening alternatives. Also, not a single PvP or WvW nerf. Anet REALLY dropped the ball since SotO release. Fractal rush event during bugged fractals, wvw rush event during completely unhinged wvw balance. They really need to get their kitten sorted. Because if those kinds of miss-steps keep happening, people will just leave.
  4. Why is this even locked? Even the ingame "excuse" is lame, since the targets arent even balloons....
  5. Adding THE most reported mini-dungeon to the daily "must do" list is just.... did no QA look over that list of dailies/weeklies? Or even someone just idk, regularly playing the content on live servers?
  6. Either that or its a pool of possible dailies/weeklies and when you pick several categories, you get randomized of each pool, while you get the same if only one category selected since you get all from the pool.
  7. Let me put it like this: In 10 years of playing several hours each week WvW, Ive only escorted 880 dolyaks. I completed the 2.5k dolyaks killed YEARS ago. And Im not the only one... ask any wvw player, how many dolyaks they have escorted. This is horribly unbalanced.
  8. I just escorted 10 dolyaks... I usually like WvW... but JESUS CHRIST PLEASE... NO MORE... I cant take it, its so mindnumbing... Im not even going to attempt getting 10 defend credits. I just cant take this. And my one pve weekly: ident 100 unident gears... is this a joke? For the dolyaks and defending Ill need at least 30minutes or more (likely more on the defense because they changed it a while back to repairing not anymore counting, and neither do failed defends) Identifying 100 unident? A few clicks and done.
  9. PvE and WvW: Log In Loot 10 Defeated Enemies Capture 1 Ruin or Shrine in WvW Complete a Renown Heart
  10. Hello, Ill keep it succinct: Please make boon builds compatible with each other. Dont just focus on quickness and alacrity. Establish some basic ruleset, like: healer builds bring prot and regen boons, dps boon builds might and fury. Or some such - idc tbh. Just SOMETHING. Because: the current state is just plain chaotic and a HUGE headache for forming parties. Thanks.
  11. Herald: Burst of Strength cooldown still 15 seconds Also, having the three utility facets on different cooldowns plays really badly. Even more spammy than before. Please drop the cooldown on the last facet active (Gaze of Darkness) to 12 seconds too. Its not as if that skill actually DOES anything in pve except do dmg and give quickness.
  12. Hi, dear Anet. My first thought on reading the reward changes to raids was: "God, not even MORE inventory clean up after each reset. PLEASE." Could you please, please, add an option to "salvage all exotics"? Add an extra warning dialogue if you worry about people accidentally clicking that option AND accidentally confirming that selection as well. Thanks. (Sorry its not a drama post.)
  13. Hi, is there a way to see if I need to store a weapon for future upgrades in not yet released recipes.... or not?
  14. Are they fixed now? Can I log in my renegade again and... play it? Without having to play "guess which skill hides now behind this icon and skillslot"?
  15. Same. After a long pause I gave pvp a try again, tried several builds... but its just too unfun. Gonna wait for further changes, the matches I played were so heavily bunker-cc-lockdown focused... felt like playing season1 over again shudder
  16. For every little shit one-time-unlock item we get a confirm dialogue before delete... and when its needed, theres nothing... Anet NotLikeThisAh yes, and here's some more positivity... so I wouldnt completly waste my time farming those shitty boxes with shitty gear in them, I went for animals that drop 500 cooking meat... got roughly 60 of those and 24 rares... so for whoever that still has to do it... have fun :+1:
  17. Good changes :) Fun meta.The scaling on champ2+3 doesnt seem to not work though? Or it really is because so many run to first champ, the first champ always takes 3-4 times as long as champ2 or champ3.A slight criticism, the green fields give a dmg buff, but drakkar always despawns after the green fields. Maybe change the timing slightly to give a longer burst phase?
  18. Its up to Anet to keep Strikemissions attractive for players to not just jump in a few times for one-time achievements. However, Im pretty sure, if you are in a guild that does things together (not just a guild to get access to guildfunctions), you will always find people to do strikemissions with. They tried that with raids. Now granted, as my list above shows, raids had other problems as well. But not integrating them into expansion/living story achievements didnt help either. GW2 has no geargrind. That means, the incentive to try new content has to be something else. In this case Anet decided to fully integrate them into the living story episode release. Mind you, the meta achievement never was "just a story achievement". It always was about the whole living story episode. Beetle races, discovery, worldbosses... all part of past meta achievements, but not really part of the story per se. I do. Because then people wouldnt even TRY strikemissions. No matter if they would actually like them or not. Just the thought of "ohhhh, instanced pve content" scares people in GW2. Anet found the perfect middle ground tbh. Easy strikemission achievements necessary for the meta-achievement. Those achievements are nothing to be scared about. Anyone can do them. Quite honestly, theres more difficult story achievements (whisper boxing for example, if you solo it) or openworld achievements than the ones in strikemissions. People arent even TRYING them. Instead they instantly run to the forums and complain. If people had at least tried, they would have discovered that the Flickering Light achievement can be solo'ed, that avoiding the shockwaves is easily done when staying ranged / having blocks. That staying alive during a strikemission like the Fraenir one is quite easy when staying stacked. The fact that those achievements are so low just shows how important it is for Anet to add them to the meta achievement. If they were somewhere in their own subcategory, the majority of players wouldnt do them. Never would even try strikemissions, because of some perceived notion and prejudice about them. No. This is perfect. And tbh, you still can just not do it. Nobody forces you to get that shiver emote. Its not even a very big one. Its not an infusion or something rare. Its just an emote you might use maybe 10 times in your gw2 playtime.
  19. Raids suffered at the start from a quite badly balanced gamemode, no dpsmeter and barely any knowledge about boons, buffs and builds in general. That forced players into playing only a handful of "acceptable" builds that were proven to work. Btw, that hasnt been the case since around W2, but its still in the heads of even veteran raiders to always adhere to "the meta", though absolutely not necessary outside of recordruns or speedclearing. Only arcdps and streamers like teapot are slowly ... very slowly ... doing away with that silly prejudice. To this day Im still seeing raidcommanders that say they prefer having 2 buffdruids over 1 healer+1buffdruid for example.The raid population significantly dropped between W4 and W6 release, partly due to the huge disappointment that was legendary armor (really, you cant dye it black -.- ) and also because W5 was quite a lot more difficult - especially in the beginning - than any raidwing before. Many got frustrated, especially considering they were hyped about getting a new wing, they then couldnt even hope to get past the first boss anytime soon. They didnt leave because they were finished getting legendary armor. PvP legendary backpiece would have been the better analogy here.No easymode, no hardmode in raids, meaning one-size-fits-all, which... surprisingly... doesnt work out so well. Neither for beginners, nor for veterans. Strikemissions are different, you have easymode (grothmar), normalmode (fraenir, kodan), hardmode (boneskinner, whisper). All while still having quite relaxed timers, so that getting the kill on "hardmode" strikemissions still is pretty easy, as long as you put in some effort (aka some organization and preparation). Raids were doomed from the beginning because of this, only those that really committed to raids, got down and put in the time to learn mechanics & skillrotations, were ever successful in raids. Raid rewards - including legendary armor - never were enough incentive for this. After all, you could get the same amount of gold farming silverwasts RIBA and who needs ascended armor anyway in openworld pve. Raids still are quite the commitment.Quite a lot of veteran raiders have given up on gw2 or only come back for a new raidwing release. Because the release cadence of new raids is way too long to satisfy anyone thats really into raiding. So the problem of raid population shrinking isnt that people only raided for legendary armor, but rather that after the first three wings were put out quite fast, the release cadence went to 1 raid per year. Not enough to sustain raiders. Its like 1 living story episode per year and nothing else. Wouldnt keep you in the game either, now would it?Just because the vocal minority of raid-haters is present on the forums, doesnt mean that raids are dead. Im pugging raids every week, and I rarely see the same people. Not so in PvP, where - when I was still actively playing ranked - Id get queued with and against the same roughly 30 people.
  20. I mean, you could also do the same, instead of trying to get "high-engagement" modes in this game, why not try out other games that already have that mode? I don't like telling people to play other games, but it seems you're a good candidate, since you're doing the same. Eh what? So because Anet offers content we enjoy, but you dont, we should go play another game so anet stops making content we enjoy but you dont? Theres absolutely no logic in your statement.
  21. Lots of alt accounts on gw2efficiency, for example of my 7 alt accounts, 3 finished the story, 1 got the strikemission achievements - cause why play strikemissions on altaccounts, loot really isnt worth it even logging into them xDLots of inactive accounts, as you could have easily spotted by the fact that only 12% even finished last story step.Boneskinner strikemission is buggedKodan mission was only there for an hour or so on release, got patched really fastPeople are busy farming other achievements first, as you can see by the achievement "Flickering Light" which can be absolutely easily done solo, before tackling the strikemission ones.People dont really know what to do for the achievements yet, for example the jumping shockwaves one last week was quite simple because less than 5 attacks counted as shockwaves, and those you could easily block, so not even any jumping shenanigans needed. Still only a handful of players have that. Im calling that the "dulfy-has-left-effect". No one posted a "how-to" on reddit yet, and the big majority of so-called "achievement hunters" are only capable of following a detailed guide.Take a look at former story releases, the completion rate in general is quite a bit lower than it was for season3 for example.
  22. Guess what, of my 7 accounts, only 1 has the achievement :oYou have to take gw2efficiency percentages with a grain of salt. Lots of altaccounts (after all, especially for those its really comfy... not having to log in to check something) and inactive ones.
  23. The problem is for one good dd out there there are dozens of thiefs that are incompetent. Undoubtedly true, but how do you know the thief that joined isnt just such a nugget? I like having daredevils, holosmiths or powerchronos - and yes, even condi fire/quickbrands - in my daily t4+cms fractals runs.Because lets be absolutely honest here:Theres only a handful of "pugs" that actually can burst down the bosses in cms fast enough to not make good use of the extra utility those professions provide.And for normal t4 fractals, that extra utility enables most groups to play without that stupid healbrand and get more dps out of it. Ofc, if you get a rotten tomato that just plays daredevil because of the perceived easy rotation but doesnt know any of its utilities, then you have to kick him. Easy enough, even if you arent with friends, because most fractal players are already quite intolerant towards those professions.
  24. Pretty sure its (still) simply bugged, half the time the mechanics arent in sync - we tried lighting all torches (and succeeded) but the dmg kept ticking for example.
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