-
Posts
417 -
Joined
-
Last visited
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Everything posted by Grimjack.8130
-
Please nerf this abomination of a staff warrior ASAP
Grimjack.8130 replied to whooot.5784's topic in Player vs. Player
warrior players in the thread thinking their dazes dont also immob (whats the thing called where you cant move or cast skills?) -
is cerus cm possible? [Merged]
Grimjack.8130 replied to Assolador.3598's topic in Instanced Group Content
any chance we can get a heads up before the patch that fixes it as to try to keep the spirit of the worlds first race alive so each group attempting can try be there at the time of the patch 🙂 -
What was the ele build that deleted me?
Grimjack.8130 replied to Kuya.6495's topic in Player vs. Player
the fire air one doesnt exist lol -
Poll: Does Structured PVP Need Additional Game Modes?
Grimjack.8130 replied to MatyrGustav.6210's topic in Player vs. Player
someones never played the murderball version of courtyard...and by someone i mean literally everyone nah but some versions of a couple of these already exist on it https://wiki.guildwars2.com/wiki/Courtyard -
ok bud
-
yeah maybe cause they killed fa weaver? lol
-
Temple of Silent Storm a side node map?
Grimjack.8130 replied to Deadmoose.6594's topic in Player vs. Player
its almost like ur supposed to play all 3 nodes on every map -
maybe u can dodge the skills that apply the conditions instead of trying to dodge the condition ticks! hope this helps 💖
-
u r wrong!!! however there are situations u should go out the side gate and fire 1 off shot at a downstate fight type situation before rotating to said fight
-
An example of why balance this way?
Grimjack.8130 replied to oujiboardspamname.1932's topic in Player vs. Player
did u forget pre eod when every dps class ran rev rune for this resistance proc on heal? maybe its not good enough with how strong other relics are and how resi got nerfed-but this is easily a massive buff even if its not there yet -
Wow this is very cool posting this considerably before the relinks themselves and close to Christmas when Im sure you are on your holiday break, you really are the best Roy Roy Marks
- 41 replies
-
- 10
-
The ultimate representation of what's good - or S-Tier
Grimjack.8130 replied to Arken.3725's topic in Player vs. Player
wdym? the duration of the venom is only longer than the recharge, its only instant cast, doesnt get wasted on dodges or the like, and applies 3 stacks of burns from up to 5 targets- its not theres that many skills that apply 15 burn especially with all the setup coreguardf1 needs to be useful! x d -
hard to take anything u say serious when you see a "pve only" buff and apply it to pvp
-
stop trying to climb rating, climb skill and ull climb rating naturally!
-
holy mother of self gaslight
-
my brother in christ a knockdown is no different than a stun except in RP reasons.
-
nothing is beating sig cata 1v1, in larger fights cc spam it it only has 1 stunbreak or run at it with more damage than it has sustain since auras dont scale very well and if theres enough damage it wont be able to keep up stab and such and it also has limited evade frames or other mitigation
-
spect sphere might to 1 stack, energized elements might gone completely, energized elements icd per attunement(nerfs fa energy gain), transmute fire might to 3 stacks frost aura duration from water sig and resto sig to 2s, icd on signet aura cast 3-5s, for sure resistance and maybe barrier on earth 2 gone many would say nerf the stab trait but thats a whole can of worms for the healthier cata builds like dd and hammer that should stick around longterm but that would definitely fix it. for starters before removing it or adding an icd the stab duration should go down before anything else. tldr^: hit the damage on FA, and hit the sustain on the signet build without killing dd/hammer even more so ultimately id skill split stuff if youre a catalyst as well-prot on elemental shielding, transmute cleanse and the like - id probably do the top 2 lines and see how it goes and in 2 weeks do another update if it didnt hit the point where i wanted to it to be, obviously thats not what anet does and so its alot harder to actually balance things without killing everything and being unable to finetune things, so because of this approach and what sounds good to start off with, some could and will obviously say "thats too little lol ele bias" some notable things i left out like fire 1 has been getting alot of hate but ultimately i think the changes proposed above would fix the issue with it.
-
it is quite funny to see people actively think the jade sphere has quickness now in pvp, hard to think any of the feedback can be relevant when you actively dont know what traits on said build do, genuine feedback for you guys 🙂
- 227 replies
-
- 15