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Rattengeist.8165

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Everything posted by Rattengeist.8165

  1. Were you using Legendary Equipment?If not, then this outcome was 100% to be expected. Just because you're using a piece from set #1 at set #2, doesn't mean it's two different items that you can freely customize. It's completely the same item. If you change the rune in one piece of equipment, it will also change in the other templates. That's how non-legendary armor works and it's the reason why legendary armor exists - it makes it possible to switch, mix 'n match runes and sigils without deleting the runes itself. So TL;DR If you want to swap runes and use different runes in the same item but in different equipment tabs, you need legendary armor.
  2. As for one-handed swords, I don't think there's much to choose from. "Blade of the Scion" has a quite shiny blue blade, it does look like blue metal is actually glowing blue, but you don't have and special ghostly effect. I have yet to find a perfect blue one handed sword, as I've been looking for what you describe for quite some time. I ended up using "Blade of the Scion" (similar name, different weapon) because it has absolutely insane glowing effects when wielded. So much that I can't see my character when he's wielding two of them. There is some blue there and there, but mostly it's like Bifrost's glow, rainbow-ish. Also the spectral sword has a ghostly glow, but only at the skull-handle, not at the blade. If you by any chance mean Greatsword, then you should check out the Foefire's Essence or Cobalt. They have both the same blue glow like the Ascalonian Ghosts ingame.
  3. We also get the same pink cloud during PoF when Kas turns us into Archon Iberu so it's nothing "new" Personally I prefer the pink cloud over a real Transformation because the illusion spell is not exclusive to a story instance. It would be awkward to run around as a Charr with a sylvari/asura/norn voice in the open world.
  4. The name of this item is rather misleading. Everyone who bought HoT before August 30th got it. So in this case "veteran" means "someone who bought HoT when it still cost money"
  5. https://wiki.guildwars2.com/wiki/Forbidden_Vault This is a hidden chamber near the Bone Palace in The Desolation. You can only enter it via a small event chain. It's a ..... "cozy" ..... place with lots of blankets and pillows as well as seperate rooms. In the middle stands a statue of Joko striking a.. well.. "sexy" pose. Inside this room are different male and female NPCs: Humans, ogres, harpies and a choya. As you talk to them you find out that this place is where Joko keeps his harem. All these NPCs are betrothed to Joko. Their dialogues are unsettling (obviously, no one there is really happy but they are glad they can "serve him") and the one with the disturbing dialogue is....... the female choya.She hides in a tiny seperate room. If you approach her, a human female will say "Leave her alone, she is shy and rarely speaks". If you talk to the choya she will only say "..." and you dialogue option is "Oh no.."
  6. Except the message does not pop up if you use any teleport skill that teleports you past the red border into the red zone. Then the game just instakicks you without a warning and without giving you a split second time to dodge back into the play zone. However, if you just casually walk past the red zone border into the red zone, the warning will pop up and give you plenty of time to return back before it kicks you. The worst red zone I experienced was in the "Forearmed Is Forewarned" story instance, where you need to clear out awakened barricades by teleporting via Blish' arm to them, placing a bomb and then teleporting out of there. One barricade is on a narrow path directly at the red border.......... I managed to kick myself out of the instance at this part three times (!) because there is just so little room to teleport out of there. And it's not like you have amuch of a choice, you need to use the arm, the instance was designed that way (so you can't just burst down the enemies with your regular skills afaik) Another example is the guild mission where you need to defend rations/barrels from the fire legion. The enemies spawn a mile into the red zone so if you accidentaly use a teleport skill (looking at you, "Phase Traversal", 1,200 range teleport skill....) , it instakicks you Instead of instakicking, the warning should always pop up and give you at least 3 seconds to return/teleport back. Or maybe at least down you and teleport you back to the border as a punishment.
  7. Considering that Leggy armor is basically the "ultimate endgame armor", the timegate is completely justified. Once you have your full leggy armor you will be forever able to mix and match a character of that weight class as you please, you will also never ever have to craft anything for them, ever. You will also never have to use upgrade extractors. BUT you can achive almost the same effect by simply crafting multiple asc armors. I currently have 3 different asc heavy armor sets and some weapon sets (power, support, condi) which means I can switch between these options whenever I feel like it. Switching between these gear sets doesn't take long, maybe a minute or two. All you need to do is either invest in an additional bank slot or additional inv slots to store them in. If you are in a guild with a guild hall, you can also access your bank within seconds without having to move from where you currently are. This means I usually carry one set on my toon, one set in an invisible bag slot in my inv and the third is either in my bank or on another toon that currently uses it. Crafting asc gear is a far less timegated goal and can be easily done while casually playing. Since we now drop unidentified armor, inventory management is very relaxing and I never ran out of space for my extra gear. So far I have never felt the need for leggy armor. The only downside is that you cannot switch runes, sigils or infusions that easily but if most builds seem to use the same runes and sigils anyway. If you, however, want the luxury to access all possible stat combinations from the entire game to be able to play 30+ different builds, then you will have to dedicate your time as best as you can to get the leggy armor.
  8. 10/10 awesome title, I chuckled but then I cried. The amount of pink and purple in this game is outrageous. I understand that purple fits the current storyline lore-wise (because of Kralk and branded), but seriously? It seems that all we get recently is pink and purple. Dragonsblood weapons, Branded weapons, that fancy mask from the newsletter, now this leggy trinket. I'm suprised the Mystic Infusion isn't purple, too. but hey at least I have a lot of stuff to choose from when I go female human mesmer meta! But on another note.. the Vision effect is very well done and pretty. It's just the color that ruins it for me..
  9. I mean, I wouldn't really call this "little help", especially since PoF because Aurene is the reason why we suceed over and over again. As for other Bossfights, I feel like there was always Rox, Brahm or whatever closeby to help (even though they barely do real damage to the HP bar, but that's just a gameplay-mechanic. The PC does not do 100% more damage then the other allies lore-wise) And I love your theory about being a half-god! But how would that work for Sylvari?
  10. No. I thought it would be impossible to gather all the currencies but I was very wrong. It went quite fast and I enjoyed it. Got all the currencies over the course of two days by using two characters. In total I would say.. 8 hours? Hard to tell. For the currency, you literally need to play the game as it is intended to be played: do events, gather materials as you pass them, do heart vendors as you pass them, explore the map to 100%, do the map dailies. Why do people feel so "violated" by this? Why are you doing the Skyscale collection if you don't want to play open world maps as they are intended? Why should it get easier for everyone just because you can't (or don't want to) spend more then 30 minutes a day on GW2? In that case, do you really need a mount like this? Isn't the raptor, that you unlock after a 10min story instance, perfectly enough?
  11. Once the merchants are unlocked they stay unlocked, which means all you have to do is spend time on the map and then have a permanent access to them. There is, IMO, nothing wrong with that and surely more enjoyable then having to do the same heart quests each day if you want to buy something from a merchant. It's not like this is something "new" that we never seen before. On HoT you need to do multiple masteries (meaning, you had to gather lots of mastery points and a big load of EXP) to talk with specific vendors. Now THAT, my friend, took ages!
  12. This also happens if you fly with the Griffon, use the Jump of Faith and then mount up the Skyscale. It will not have any "flight juice" and slowly fall to the ground. For me this is perfectly acceptable because otherwise I would be able to perfectly reach everything I want with minimal effort. As for the mechanics, once you have the third mastery and get used to it you will climb small walls like a champ. People just need to give the Skyscale a chance and get used to it. Today I literally got faster up the smaller cliffs in Dragonfall with the Skyscale then people on Springers. I was pretty impressed. The Skyscale is also faster (if you use the endurance bar roll) then the Griffon while gliding. So the Skyscale is the perfect match for a quick speed burst when you travel from cliff to cliff. During the Dragonfall meta I managed to jump faster from cliff to cliff then people mounting/dismounting from Raptor to Griffon etc. I am suprised how well the Skyscale works on short distances. For me it's perfectly fine and fits in my personal niche that I needed ("faster gliding/flying when not able to gain superspeed as griffon on short distances or when travelling from cliff to cliff"). I give the mount a 9/10, the collection was absolutely worth it. I use all my mounts depending on the situation and the skyscale has now a great spot.
  13. Isn't Primordus' head size a bit exaggerated? There is a video on youtube ("Guild wars 2- Traveling inside Primordus Mouth") where the player flies into the open mouth, almost reaching the tounge and Primordus isn't looking that gigantic like on the pictures above.. /Edit: The video from the post below convinced me otherwise, it seems that the Primordus head model continues out of bonds of the map that we can see in the story instance, so this is why it looks that gigantic on the comparison pictures
  14. Which items got released in the gem shop for direct purchase after being a BLC drop? Do you have any examples and possibily info how many years it took? I just looked into the hydra staff for example, according to the wiki it was first released at Halloween '17 as a BLC drop, then again during PoF release as a BLC drop, then at some point sold for statuettes and now it's back as a BLC drop. There is no mention of it ever being in the gem shop for direct purchase yet
  15. How exacly is this time gate helping to keep the map actively populated? Once you did 10 events in each area and unlock the merchants, you are "done" and only need to hop around from branch to cliff and find all the scales, eggs, whatever. You don't need to do the events anymore, unless you want to do the other achivements or just do the events and meta because you want to. Or of course if the final steps for the skyscale will require you to do certain events on Dragonsfall but even then, it will probably be "do event X one time". Unless Dragonsfall has some crazy rewards or farming that makes it worth it staying there, the map will eventually become quieter just like the other maps. A 5 day achivement is nothing compared to the amount of Exquisite Serpentite Jewels you needed to craft all the diviner's weapons and armor. Siren's Landing, Thunderhead Keep, Sandswept Islands, Kourna, Jahai Bluffs have all roughly the same population. Suprisingly, Jahai Bluffs and Sandswept Islands are noticeably more populated then the other ones. At least this is what I noticed after playing there non-stop (for achivements, dailies and fun) on all mentioned maps for the past 2 weeks. Now compare it to PoF.. people begging in chat for help to complete events that you need for the Griffon. It's heartbreaking sometimes. The only thing that will really keep a map REALLY alive on multiple map instances are repeatable rewards like on the HoT maps. These maps are still so alive because people farm the Almageded Gemstones, Tarir loot and try their luck on the infusions from Chak Gerent. TL;DR the Skyscale achivement will not make the map more populated then all the other LWS maps. It's the rewards for events or currency that keep the players actively busy on a map (and no, I wouldn't call 100 players pressing F on items across the map a healthy population that keeps the map busy)
  16. The only thing that keeps me to actually spend quality time in core tyria is the fact that the level scaling exists. If I would one shot everything at lvl 80 I wouldn't even bother to go anywhere outside of lvl 80 maps. Imagine trying to do heart vendor quests or an event daily without level scaling - impossible. Most core tyria mobs loose half of their health when you dismount on them, isn't that enough? Or when there is a daily where you need to participate in 4 events on a core tyria map and everyone just bursts down anything event related so you sometimes barely get two hits yourself, isn't that ALSO enough? The open world in core tyria is easy enough, we really don't need anet to hold our hand even more while travelling. If you do the mistake to run into a group of 10 mobs that all burst you down you shouldn't be rewarded by being able to oneshot them with one AOE field. You also shouldn't be rewarded to be able to complete any event on your own because you oneshot waves of mobs that come at you. Where is the challenge or fun in that? Play the game, figure out the best build and stat option for you and learn from your mistakes. It's not an issue with the game or the level scaling. If you feel like you die too often then you are doing something wrong or the class you play is simply not suitable for you. When I was frustrated with my favorite class I just build full marauder gear. Perfect for roaming the open world and exploring everything solo like PoF or HoT content. Of course I still die but only if I bite more off then I can chew or don't pay attention.
  17. Most games work like this, though. The assets on the map like bushes, trees, stones etc. either block your path or have no collision at all. There aren't many realistic open world games that let you interract with all the assets like chopping down trees or stomps, destroying bushes as you drive/gallop through them because that's simply an insane amount of work. They'd need a whole team just for editing every single bush, stone and tiny tree on EVERY map. Do you really want that the devs spend their precious time on something like this? Because I'd rather see that they work on stuff that actually matter, like the neverending bug list or new content (e.g. fractals). Also the game is quite old and when it got created, they didn't made it with mounts in mind. Edited because OP edited their post
  18. Surprised no one mentioned that icebrood elemental in bitterfrost that will snipe you from miles away with the attack that turns you into an iceblock so you have to spam the 1 button at least 4 times to break free. This ice attack is like a missilie that will follow you for like 5 k range once fired. You can barely outrun it on a mount. It will follow you UP high into the sky if you use the jumping mushroom to escape. It will even HIT you and STILL freeze you midair before you reach the tree plattform. It's insane!! Second place for me, Mushroom Chargers. So annoying to hit because they are just running around, spamming that knockback. Also, Icebrood Kodan that will always start the fight with the extremely fast blade-spin attack half across the field. In one second you are casually walking far away from them, keeping your distance, half second later they spin right into your face so fast that you can't even dodge. What range is this attack even? like 1.2 k ?!
  19. Thanks for doing this, it's a nice overview! This however makes me really sad that some skins from this list are locked behind the first mount license. I am still hoping they will re-release it so you can pick your mount skin just like in the other ones. According to the wiki, the pack where (for example) the Starbound griffon is in, can be only bought as a 30-pack for almost 10 k gems. That is just beyond insane and a crime really, considering that the other astral/star skins are both in random and pick-licenses..
  20. How people prefer Balthazar or Joko as a villain is beyond me. Both were so cringey, they had their typical villain Clichés as in "You'll never defeat me [evil laugh]" and constant dialogues that you hear in any other movie or game. But I guess if you constantly get confronted with that specific type of villain you expect any other villain to be like this. But to each their own, I guess. I really love Kralk as a villain. He's that type of creature that is SO beyond our powers as a player that he doesn't even bother to interract with us at all. When I first started playing GW2 like 4-ish years ago I read every information I could find as him, but there was just SO little. And all I saw ingame was this gigantic path through core tyria, completely branded. Then over the years we slowly saw more of Kralk and yet, still, he was completely beyond any reach. He probably didn't notice or didn't bother to notice the pact commander since he knew that it was just another irrelevant creature. And then, finally, the pact commander ambushes Kralk and actually does some damage.. and it seems like this is the first time that Kralk acknowledged the existence of us as a pact commander. Like a "notice me senpai" moment basically, only that he actually notices us and smacks us into the wall like a fly with one powerfull attack. The fact that he didn't say what he was thinking gives him even more personality. He probably could communicate/talk somehow, but he doesn't. He reminded us who's boss and left. So yeah, for me Kralk has far more personality then any other villain so far. He is that one gigantic threat that we can't just defeat within a couple of story missions. I hope we don't kill him in the next episode, as this would close a gigantic "chapter" for me that I have been carrying over the past years.. then again, we still have a couple more dragons so the story will repeat itself sorta.
  21. The entire area around the jp is locked for mounts, you can't even fly remotely close to it with the griffon (even if you jump off the highest point possible) so the dragon will be off-limits in that area as well. Sadly. If you need the jp, look in the LFG and port up there with the teleport to a friend
  22. The jackal is being used everywhere, especially on farming runs in SW and istan, farm trains in HoT or places where you need to run through lots of dangerous mobs (like pocket raptors, smogscales, etc.). With the jackal you can just jump down anywhere and "fly" if you use your endurance bar combined with the Bond of Vigor skill since then your jackal with keep teleporting mid air. Sometimes it's worth doing it that way instead dismount, mount up on griffon (or skimmer for that matter), fly, dismout on ground, switch to jackal again.You have three endurance bars, so you can easily zig zack through an army of enemies without being hit. You can also control which way you're going, instead of the straight line the raptor does. As for the fall damage: if you fall down with the raptor you get knocked down, get stunned on the ground and then have to re-mount again. This means if you happen to fall onto a trash mob that hits you, you end up in combat, can't mount up and need to wait, run or kill everything around you before you can finally remount and continue your journey. It's absolutely annoying. Imagine it happening every 3 minutes when you follow a commander or do map completition in HoT.. ugh. I mean sure if oyu have enough free time for that then it's fine, but some people don't want to waste time on something more then they need already. TL;DR jackal is being used for travelling, not for sand portals only
  23. I really wonder how they will make it's mechanics to fit into the other mounts. For superspeed bursts, we have the griffon and beetle. For opportunistic semi-flying / avoiding fall damage we have the jackal and skimmer. For wall climbing we have the springer (seriously. the springer feet are magical, they can grab onto the tiniest invisible ledge on a horizontal wall if you do it right) So.. I guess the dragon will be a casual hybrid of all these while also being a tiny bit worse at it, like less height then springer and slower then griffon superspeed? Everyone who thinks this mount will make the griffon useless probably never flew the griffon "right". The acrobatic travelling that you can do while being faster then the highspeed beetle is just insane. And being able to gain like 90% of the alititude back that you lost during the divebomb to gain the speed is mindblowing. The griffon amazes me anew all the time!
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