First impressions of the Willbender were excitement and flashy new skills with nice animations. However, in even basic PvE content, it is quite hard to get anything killed even if you are fully berserker geared. There are some extra mobility and shadowsteps to targets but it doesn't help when they just walk away slowly and you end up failing your own skills completely, leaving you standing there with skills on cooldown.
Virtues
Overall, I really do not like the current version of "activate a virtue and then hit 5 times" to gain something out of it. Especially in 1v1 combat this isn't rewarding enough because you can't hit so many times in limited time.
Rushing Justice - Rushing to the target is nice but then there's this way too long animation to actually make the strike. If it fails, you end up with no Willbender flames.
Flowing Resolve - Willbender flames placement seems a bit off for me. If you are reaching your target, the flames are behind you hitting nobody. If you are already at your target, you go through the target and there is no easy way to make the U-turn back to this target. This virtue isn't either made for running away since you need to hit targets to gain the health effect. In the end, I do not want to activate this virtue at all.
Crashing Courage - AoE targeting on this skill makes it perfect and amazing to use. Perhaps making Justice and Resolve virtues similar with AoE circle targeting with shadowstep would make them better?
Off-hand Sword
Generally I would buff up the damage output on both skills, they feel weak compared to other weapon skills.
Skill 4 - On functional level, this skill seems fine. At the moment, it just doesn't do great damage.
Skill 5 - This is a good skill to reach your target but the 1s immobilize, at least for me, doesn't work enough. I would add either more immobilize duration or chill or cripple to this skill.
Utilities
Heal - This healing skill is underperforming a lot. In PvE setting, most of the time it even fails to block anything because enemies have such long attack pauses. This forces you to go in enemy AoEs in hopes of healing but then you just end up getting hit more than once and the healing is wasted.
Flash Combo - This feels nice to use but the damage is lackluster.
Whirling Light - This one I like the most. I think it's the best skill Willbender has. It also has nice animation. The damage is a bit low though.
Roiling Light - This works quite well except the return skill Quick Retribution doesn't have enough range to go back to the target. There are several cases where you get knockbacked or feared. Jumping even further away and then pressing the skill to return just leaves you hanging. I would increase the range in the return skill.
Heel Crack - I didn't play with this at all, so I can't really say much about it. I guess it's a nice CC skill.
Elite - Seems okayish but I would improve it by giving it AoE targeting with shadowstep so it's similar to Warrior's Stomp skill.
Traits
Minor ones seems okay.
I don't like any of the traits that reduce your stats. They aren't rewarding enough for the loss of stats.
The Good traits are all in the middle column (Restorative virtues, Holy Reckoning, Vanguard Tactics) and Tyrant's Momentum.
Phoenix Protocol - This first looked amazing but in reality it is quite weak. Perhaps it is because how it behaves with Virtue 2's hit 5 times to activate? Maybe the base alacrity needs longer duration. It is not shared with other players which leaves me ponder, why would I pick this option?
Deathless Courage - Seems interesting but I can't think of a situation where you kill enemies constantly in such short time to keep it up.
Extra edit:
Can't use any utilities in underwater!