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Bloom.3246

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  1. Thanks so much for the anim changes on GS2 and GS4 - much appreciated! However they could use some tweaks. GS2's 'stab' feels a bit weird given the skill is a conal attack. GS4's counterattack 'spin' gets a bit janky while moving/following up with another skill. I think GS2 perhaps just needs a totally different animation and GS4 could simply use Ranger's GS AA3 animation (which works perfectly while moving etc). Cheers!
  2. Really solid changes all round. Disagree with the changes to Scrapper - the Superspeed on first pulse is great but I’m not a fan of the stationary Wells (even though it brings it more in line with other Wells it removes some fun interactions like moving Sneak Gyro). LOVE the Vindicator change of allowing two dodges with reduced endurance cost. Only extra point of feedback/low hanging fruit is that it’d be great if we could change the animation on GS2 and the GS4 counterattack. These animations have very slow cast times and as a result can feel a little clunky to use in your rotation. They’re also BOTH using existing animations from the AA chain, which I find makes it a little difficult to tell if you’ve broken the chain and also just isn’t great telegraphing for PvP modes either. Personal suggestion would be a simple anim swap on GS2 into the anim of the 3rd attack on Ranger GS auto - Looks more stylish, bigger impact, isn’t used anywhere else in the game so feels less recycled. Cheers, keep up the excellent work!
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