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Ochosan.4071

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Everything posted by Ochosan.4071

  1. Hey all, So we all know 2v2 is horrendous and kitten filled, but what are your all's opinions on a 2v2 Ranked Tier list?
  2. Are you an ape? 2v2 in this game is so beyond kitten it's insane. It's even more ook ook booga booga than normal, and RNG feels even worse. You get a thief on your team? GG you lose. You get any non-dueling class? GG you lose. Other team has a Necro? Oh gg you lose.
  3. You're certainly correct. I just don't like it because it's an elite skill that is "press and forget, hope enemy doesn't dodge or block 3 seconds later". Correct! It's telegraphed, press and forget, slow, and not much payoff. Could be much better.
  4. I love that so many people are chiming in with their feedback; this spec needs WORK but it's a good idea. Traits are too single-minded on the dodge mechanic and leaves the spec feeling damage and/or boon starved in a way. 6/9 traits deal with the concept of endurance/vigor/dodge changing. This is certainly an area to review and improve IMO. Only grandmaster trait that feels right is the 3rd - Saint's Shield/Saint of zu Heltzer. It doesn't ruin the flow of battle (too much) in comparison to the other two. Death Drop is horrendous with it's delay and is almost like adding a Game Disconnect as a feature for the 3 seconds you're in the air. Goes without saying only being able to use this awkward damaging dodge (without boons) only once every 20 seconds feels very un-fun. Alliance traits should reset on Legend swapping or something. Also Alliance abilities should have a drastically reduced cooldown as Energy is already a barrier to spamming abilities. Waiting 5-10 seconds is way overkill and slows down the gameplay. Battle Dance feels wonky in it's current iteration. It needs to be instant. Why does a tumble back roll take 1/2 seconds to initiate? It just feels bad and should be instant. GS3 looks and feels like it should have a short 0.5sec stealth or evade attached to it. But maybe that's just me. GS4.1 Imperial Guard -> GS4.2 True Strike is very easy to interrupt due to the awkward baseball-swing-windup True Strike currently has. I hope something can be done about this as it also feels awful to use and is easy to interrupt. GS5 feels insanely clunky with it's windup animation. 1.25 second cast for an RNG explosion skill? Surely this can be reduced as this also feels super weird to weave into any fight. Perhaps 0.5 seconds would feel much cleaner. Spear Elite is awkward and non-interactive. Click once and wait 3 seconds for a spirit to windup an ok damaging spear. I wish this ability was just replaced overall. Urn goes without saying how silly it is. Needs to be able to be double-tapped like Facets and not get interrupted mid-cast. Odd and un-fun beta implementation, but good idea and can be good IMO.
  5. I'd honestly love the above additions, however, ANet hardly balances the classes we DO have. Yet you want them to add another class? That would just add on to the balancing nightmare we already have. If they can dedicate a team to at least even monthly balance changes, perhaps then we could move on to wanting a new class.
  6. I spent the last few days playing as Thief/Guardian/Rev in SPvP and holy kitten what a difference. It feels like playing complete classes with ability to carry the game. I went back to playing some Warrior and it's night and day, in the worst of ways. I win a duel and I feel like I just sweated my kitten off to get outplays. This class is so kitten, it's hard to believe Anet left Spb in this state.
  7. If we get a gunblade mechanic, this will seriously be dope... for about one to two weeks when it's playable then nerfed into the ground.
  8. Not trying to insult you, just saying the mentality of "Perhaps the players are just playing the game wrong" is not a healthy or good mentality to take, and is akin to Blizzard's own faulty way of thinking. And yes I agree the game is better when people are able to effectively play their own builds well, unfortunately Warrior only has a few options that works well enough for players to excel with in competitive settings. I come from mostly a pvp perspective btw.
  9. Ah yes the Blizzard WoW Dev approach. That doesn't help anyone. I think it's pretty clear Warrior is not in a good place and much of the weapon gameplay design feels dated even from a 2012 standpoint. Not to mention Spellbreaker abilities are literally not even used in pve or pvp due to being gutted.
  10. I think it's beyond depressing that Spellbreaker, seemingly designed for PvP, has no usable class skills in PvP. Every skill used in PvP these days are core warrior skills, that's just bad design and balance. Please fix Spellbreaker, ANet.
  11. Hey all, My first 80 was my warrior back in 2014 or so. Haven't really played him until now as I just recently got back into the game and having a blast. I've been playing around with a few builds but I'm really iffy on Spellbreaker builds. I really like the kit, theme, and fantasy of the spec so I'd like to play it over Berserker in most content but I'm having trouble finding builds that work for me. I'm used to playing Cele Weaver or Cele Renegade with good sustain and damage, but I keep finding that I'm pretty squishy as a Warrior or that my sustain with even sustain traits just isn't that good. I've been running mostly Strength/Discipline or Tactics/Spellbreaker with GS / Dagger + Axe. It's fun but also pretty glassy if I don't have Full counter up. Also feels like it doesn't sustain too well... What builds have you all been running in Open World/Fractals/WvW to do good damage or team support while also staying fun? Thanks!
  12. This bug actually makes Weaver feel like a complete class again. I'm loving it.
  13. Man I just hope the Revenant gains Greatsword and it's a ranged spec of some sorts. Pleaseeeee Anet.
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