First of all let me say I'm loving all the changes so far for PvP and WvW and I wanna thank cmc and whoever worked hard on these changes. Now, after reading through everything one thing specifically just didn't sat right for me, and since I mainly play engineer this issue is also directed at a trait change affecting engineer. The specific trait I'm talking about is Crystal Configuration: Eclipse. The stability has been removed from this trait, and considering it was a pretty strong trait for PvP/WvW I fully agree with removing the stability for those game modes. However, in PvE this means the power rifle holosmith build takes a pretty significant hit, since you use Overcharged Shot very regularly in the rotation. The stability provided by CC:E made it so you wouldn't get affected by the knock-back and with the current changes Overcharged Shot will not be useable in PvE without knocking yourself back everytime. Again, I fully agree with the change considering PvP/WvW but for PvE it, in my personal opinion, doesn't work. Also, the trait itself after the balance will be extremely lackluster, and will basically only grant a little bit of barrier everytime you use Corona Burst. This, to me, feels more like it should just be baseline for Corona Burst itself instead of a trait. I do have some suggestions for the trait and/or Overcharged Shot itself for PvE only: Keep the stability on CC:E.Remove the knock-back on Overcharged Shot.Change CC:E so it has a stunbreak if you stun yourself but not when you get stunned by an enemy.If none of the above are any realistic options, atleast make CC:E have something interesting instead of just granting a bit of barrier.Thanks again for the work you guys put into these balance changes, everything looks pretty awesome and I'm pretty sure PvP and WvW will improve a lot when these changes go live.