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tails.4701

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  1. After watching the recent balance preview stream for the February 14 patch Roy and Cal talked about a 0.5 second cooldown for Firebrand tomes. I would like to recommend the same be applied to hammer on catalyst. The initial hammer 3 skills when Grande Finale is off cooldown is VERY annoying and losing the buffs from having the hammer 3 skills not active is, in my opinion, a big playability issue right now. Thanks in advance!
  2. After watching the recent balance preview stream for the February 14 patch Roy and Cal talked about a 0.5 second cooldown for Firebrand tomes. I would like to recommend the same be applied to hammer on catalyst. The initial hammer 3 skills when Grande Finale is off cooldown is VERY annoying and losing the buffs from having the hammer 3 skills not active is, in my opinion, a big playability issue right now. Thanks in advance!
  3. old friends is still bugged btw, i tried completing the instance 5 times in a row, keep getting sent back to the login screen after the cutscene where you wash up on the beach. 11 days since this thread is up and the very first instance that lets you get into the new expac is still not fixed? good job. edit: after spamming the instance over and over i eventually got in by some miracle
  4. First of all let me say I'm loving all the changes so far for PvP and WvW and I wanna thank cmc and whoever worked hard on these changes. Now, after reading through everything one thing specifically just didn't sat right for me, and since I mainly play engineer this issue is also directed at a trait change affecting engineer. The specific trait I'm talking about is Crystal Configuration: Eclipse. The stability has been removed from this trait, and considering it was a pretty strong trait for PvP/WvW I fully agree with removing the stability for those game modes. However, in PvE this means the power rifle holosmith build takes a pretty significant hit, since you use Overcharged Shot very regularly in the rotation. The stability provided by CC:E made it so you wouldn't get affected by the knock-back and with the current changes Overcharged Shot will not be useable in PvE without knocking yourself back everytime. Again, I fully agree with the change considering PvP/WvW but for PvE it, in my personal opinion, doesn't work. Also, the trait itself after the balance will be extremely lackluster, and will basically only grant a little bit of barrier everytime you use Corona Burst. This, to me, feels more like it should just be baseline for Corona Burst itself instead of a trait. I do have some suggestions for the trait and/or Overcharged Shot itself for PvE only: Keep the stability on CC:E.Remove the knock-back on Overcharged Shot.Change CC:E so it has a stunbreak if you stun yourself but not when you get stunned by an enemy.If none of the above are any realistic options, atleast make CC:E have something interesting instead of just granting a bit of barrier.Thanks again for the work you guys put into these balance changes, everything looks pretty awesome and I'm pretty sure PvP and WvW will improve a lot when these changes go live.
  5. i really hope anet takes this to heart, because dps holo in pve feels horrible to play now.
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