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Vallune.8150

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  1. I'd like to see a couple of further features added to Skyscale (I'd be happy to see them just added regardless, but accessing through a mastery could work) Ability to toggle surface grabbling (like the ley-line toggle that was added) - a lot of the time I just want to fly past buildings /cliffs / trees without grabbing on to them Removing the altitude drop-off - one of the most frustrating aspects of the Skyscale is ascending towards a target (using endurance) so that you are above / level with it (a ledge, or floating object like motes or uplift generators) and then just getting lower and lower as you approach it, such that you end up too low and missing it. I'd actually like free-flight, but can't see it being added at this point on Skyscale as it would make some of the other Skyscale mechanics redundant.
  2. Same happened with me on an account which got these two weeklies. (For reference : Core account (not FTP), no expansions.)
  3. Yeah at the moment only the instance owner (first person in for Public) is getting the credit for the rush event. So you will either have to wait for a fix, or try to get in an instance first, or run one solo.
  4. I get this issue too, it seems related to ending the fight with the cut-scene while being mounted on Skyscale and targeting the eyes. I have found that turning on Action camera and turning it off again clears it (you can set a keybind to toggle Action Cam on/off).
  5. You don't want this option. Check how much selling 1000 Chattering Skull / Nougat Centers / Plastic Fangs would get you by just selling to a merchant. (As you have probably already figured, they are not worth listing on the trading post.) Then check how much it would cost you to buy 1 Gibbering skull / Tyria best Nougats Center / High Quality Plastic Fang on the Trading Post. If you ever need any of these, just buy them on TP. Just treat Chattering Skull / Nougat Centers / Plastic Fangs as vendor trash.
  6. Some gem store skins get added to the wardrobe before you buy them some don't. I'm not sure if there's any pattern to it either, just seems to be whether someone remembered to check a box or not when adding the skin to the game. If it helps, the Shiro blade backpack got added to the Guaranteed Wardrobe Unlock fairly recently , so if you have one of those to preview you should be able to find it in there and then preview the item. (Edited to add: previewing a Guaranteed Armor Unlock works too, and you don't need to have one in your inventory , you can preview from a Black Lion Chest Merchant like the one next to the TP in Lion's Arch.)
  7. I know it's a bit of meme at this point, but keep it simple and add horses. Speed - make it a bit faster on land than the raptor with a small jump using just normal jump key, no big canyon leaping ability so may have to take longer paths depending on the terrain. Passenger - allow a second rider, maybe with a reduced speed to match raptor speed Unique feature - auto-travel. Click somewhere on the same map and horse will auto-run there (terrain / path allowing) - similar to the fixed point raptor rides in Cantha but you can select destination by clicking the map. Other abilities masteries - Attack/dismount - some kind of charge / lance attack, maybe a bonus if enemies are lined up (spear/impale) Rear up - aoe effect - embolden allies and weaken enemies (buff/de-buff)
  8. I like these. I was thinking of: Haltz - Party leader, tanking and crowd control. Master of the stun-lock. Likes to interrupt the evil boss mid-monologue. Faultz - Party punching bag, the one that gets blamed for everything, usually with good reason. Boltz - always coming up with an over-engineered (and overly greasy) gadget to get the party out of (or worse into) a sticky situation. Also the first to turn and run in the opposite direction as soon as combat looks like it isn't going their way. Voltz - is kitted out with every electric / lightning / storm flavoured piece of gear available. Always says "Well that was a shocking end!" when he gets a kill. The rest of the party are sooo over it. Vaultz - party treasurer and mule, has maxed out bag/carrying capacity. If there is a need for an obscure item, it's probably in one of his many bags, somewhere. Insists that his name is pronounced differently to Voltz, but every time he tries to explain the difference, no one can hear it.
  9. I just picked a group of five for the poll as it is the standard party size in game, and in general fantasy based "group sizes" for games and movies tend to run in the 4 to 6 range. There are exceptions of course, and larger group sizes can work if done well, although it runs the risk of diminishing the impact of each character. Maybe there could be a GW2 based larger heist group: Solid Ocean's 9, or Unending Ocean's 11?
  10. Watching the official trailer today for the upcoming Dungeons & Dragons movie got me thinking, could a Guild Wars movie ever work?
  11. It's the same cow? Wow, that's some next-level bull-rift. I remember it from Labyrinthine Cliffs (Festival of the four Winds)
  12. There's a random brown cow way up on top of a building in the North of Dragon's End, and an npc ("Researcher" or something similar.) Can't seem to interact with either. IIRC random brown cows have appeared before in other maps in hard to get to places, seems to be a recurring thing.
  13. Developing different styles of mounts in MMO's isn't a new concept and certainly not one GW2 owns or even pioneered, although I think the general consensus is that GW2 has implemented them very well. I played Everquest II before GW2, they had ground mounts from launch and added three different types of mounts in a later expansion - leaping, gliding and flying. Sound familiar? - this was all before GW2 had even launched. I am sure there are other examples out there, if you are going to expand mounts in an MMO there are only so many things you are going to want to do with them mechanically, so development will follow similar paths.
  14. Am I missing something here? Genuinely asking because I really don't PvP much. If you want a legendary skin what makes it harder for you to work towards over a PvE player? If anything picking the right PvP reward tracks would make earning the mystic clovers easier for someone who does a lot of PvP content verses someone that is exclusively PvE. Yes I get that you would have to do map completion (but so would a WvW exclusive player) and complete the Gift of Battle reward track in WvW ( but so would a PvE exclusive player) - both of those things aren't difficult to do over a period of time. The rest is just materials and gold, or is the issue that you don't get enough of that if you PvP only?
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