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Cubeo.4308

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  1. I am quite confused about the reasoning with the Signed of Undeath changes.I always considered the signets to be founded on balance between the passive and active parts. In a way that while the active part is very powerful, it makes you consider whether to use it in the moment because of the long cooldown and powerfull passive effect (that you are sacrificing for the whole cooldown).Considering this, looking at the changes, it will be 100% buff to the passive effect (which is already considered vital and quite powerful for many builds).But if we look at the active effect changes, the cooldown and cast time reductions could be considered a trade off with the target reduction (and even that with a pinch of salt in my opinion) , making the active effect as powerfull as it was. But the added health cost feels way too big and is straight up nerf for the active effect and adds another downside to the passive/active trade off all signets already have.In short - I feel like this change offsets the balance between the passive and active parts of the signet, as the passive part gets straight up buff, while the sum of changes for the active part ends up as a nerf. This all on a signet where I consider the passive part to be already superior to the active one.I would be very interested in more reasoning for this change, as the initial post does not offer any related to functionality of this signet.
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