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Jalad Lantana.3027

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  1. When you try out the new elites, you receive several sets of gear, runes and sigils to use. I want to try the new Ranger elite, but I have no idea what a good build would be or which items to choose, as I don't "get" what the new elite is all about. What build would you recommend to get the most fun out of trying Untamed with the gear provided? The following format would be helpful: Elite: Untamed Weapon set 1: weapon X, weapon Y Weapon set 2: weapon Z, weapon W Traits: Trait Line __________: 133 Trait Line __________: 233 Trait Line __________:
  2. So when you roll a beta character to try out the new elites, you receive several sets of gear, runes and sigils to use. I have a guardian, and I want to try the new elite, but I have no idea what good build would be or which items to choose, as I don't "get" what the new elite is all about. What build would you recommend to get the most fun out of trying the Willbender with the gear provided? The following format would be helpful: Elite: Willbender Weapon set 1: this and that Weapon set 2: this and that Traits: Trait Line 1: 133 Trait Line 2: 233 Trait Li
  3. Some quick feed back on the Mechanist from a some one who often plays a Ranger. During the first beta with the Mech, it could solo defeat Veteran level 80 monsters quickly, and only lose 25% of their health in the process. In this Beta the tankyness has been reduced. When the Mech now solos Veteran Level 80 monsters it is down to 10% health when it wins and it takes at least 3 minutes. It can still solo kill regular level 80 monsters solo is under 30 seconds with taking no more than 5% damage. I decided to compare my best Ranger Pets directly with the Mech vs Sand Sharks in
  4. I main a Necro but also have at level 80 a Ranger, a Mesmer, a Guardian, and a Warrior. I have been playing on and off since the original GW2 Beta weekends. When these new specializations come out it is a bit overwhelming to the point I find I only have time to fully explore a few. This time around I tried the Ranger, and the Mechanist just to see what the mech was all about. Having never played engineer before, I can't really comment too much other than what the mech was like from a Rangers point of view, which was basically OP compared to Ranger pets. It remains to be seen
  5. My impression when I tried the Mechanist was that the Mech was way OP in PVE, so much I expected it to get nerfed. It was tanky enough and had enough damage it could solo elites, while the player sat down and watched. The damage meant it could also dispatch regular level 80 mobs quickly with the player providing no help. Try any of that with any ranger pet. Shaving some hits points off and cutting back on precision seems to be the main nerfs applied, so many be it won't be able to face tank elites any more, but cutting back on precision may not be enough to keep it from effectiv
  6. Given the sparse reaction of Anet to players publicly posted critical evaluations of the new specs, I doubt there will be much change, rather the PR droids are working overtime to write scripts to justify why the specs are the way they are.
  7. So I have Ravens mastery completed but where do I get 21 more points for Resilience, Valor, and Vigilance?
  8. Bonus 6 says "You deal 7% more damage to foes that have no boons." Is this applied before or after Bonus 1 - 5 (+power and +precision) are factored in?
  9. The 3rd unleashed pet skill some times teleports the pet and the green cloud away from the mob it was fighting 20 feet or so, defeating the whole purpose.
  10. I usually play a Ranger and was eager to give this new spec a go, after running it box stock for some hours in various level 80 zones here is my feedback: * For full effect many of the new pet and ranger skills depend on disable, but Unleashed spec has little to no disable to apply. Only a hand full of pets have disable skills and those are very brief with long cool downs - what am I missing here? * The whole arrangement is confusing and non-intuitive * It's way too piano player, at least add the selection to designate one of the Unleashed pet skills an auto attack. *
  11. I have never played a Engineer before. As mainly a PVE Ranger player, I was curious to see what the mech pet was like. I rolled a Beta Engineer and accepted the whole new specialization default setup. The mace confused me, I just did not get it, so I stuck to using the Rifle. Here are the take always from a strictly Ranger with no prior Engi experience: * Mech/pet is plain OP in PVE, stupidly so, it can face tank anything short of a boss, it can auto kill with no Engi assistance any basic same level mob in 1 tenth the time a Ranger pet would take. * Between the rifle dam
  12. Thanks that makes a lot of sense to me. I was running 1 on my hammer and 1 on a greatsword. I do 99% of my guardian kills with the hammer so I will keep the stacking sigil on it, and put something else on the greatsword. Also thanks to the others that explained "weilding".
  13. The wiki says on kill Sigils award a stack of the specific boon every time you character kills something while "wielding" the weapon. Is wielding the same as equipped? If you have a hammer and great sword equipped and the hammer has an on kill sigil, and you gain 5 stacks killing 5 mobs with the hammer, if you weapon swap to the great sword, do kills with the great sword add to the stack? Is equipping 2 of the same on kill Sigils redundant or ineffective? What is the optimal use of on kill Sigils, only 1 per build or 2 (1 per swap able weapon x 2)?
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