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Rennie.6750

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  1. I do my dailies that way. I may skip the chrono because it's rarely a game changer but that's about it. Overall, support makes dailies easier and there are less wipes. I'm fine with waiting 5 minutes for the party to fill up. If you're frustrated because it's not asking for your class, play a heal druid or revenant, you'll have plenty of teams to chose from. And if you don't want to play something else, well that's on you so wait for your turn in the line.
  2. I'd like an underwater expansion! That would probably keep me playing far longer than I usually play MMOs.
  3. Since you're apparently very interested in what the community has to say I'll add some example to my comment. I found for a game I used to play and there are indeed quotes but they do tell about the content and show bits of it, and they do show real characters in action. This video is a bit more dynamic too and (sorry) a bit less pompous. I'm not saying this because I don't think you deserve your position at ANet, you probably know more than me about all this, but I know that these guys always make top notch videos and are always on point, so I figured I'd share.
  4. I believe you'd get more impact if you also talked about all the existing content. Numbers speak for themselves, more than quotes. Something like x dungeons (add fractals to the count maybe), y raids, z events, xy maps, xz story instances and so on. If you're showing me quotes from active players for a game I don't play I will likely ignore it, after all they're not playing a game they don't like. Obviously I'm not going to do all the hard work for you but I hope you get the idea.
  5. As the devs introduce more and more progression locked behind raids, such as the new ring, it makes sense to open the gates of raiding to people who have little interest in challenging raid content. I myself would raid more often with an easy mode. It's not that I can't do it right now, I just don't have unlimited time and would rather play something else and raids are too long. I'm just not terribly interested and invested in raiding, I find pvp and wvw more interesting due to the ever changing parameters and enemies. That being said, since raiders can come to wvw and take a slot to afk and flip a camp every 10 mins for our game mode's rewards, it would only be fair if I could do the same thing with raids. I'm mostly interested in raid weapon skins and magnetite shards, legendary insights aren't excessively appealing to me. As for the hard mode, why not, that being said, just don't turn GW2 into wow by putting too much emphasis on hardcore raiding.
  6. It is. Someone not hitting the boss regularly or not healing isn't contributing. The limits don't have to be high, but it very much is possible to detect some afk player.
  7. There's another option: removing the ability to kick entirely. Many games don't have one, but they do have a good anti AFK detection script. That way, unhappy/sad players get no option but to leave, which is probably better for the rest of the team anyway.
  8. I want a rifle, used as a shotgun with new animations and the "Inquisitor" elite spec, focused on support and tanking. Since the healing spec (firebrand) kind of failed to be anything but yet another dps spec, at least we could have that.
  9. Yeah some story instances are insanely long. I run a full dps build myself and have to confess that sometimes I was really staring at the clock and wish it ended already. I'm sorry your internet didn't let you finish one of these.
  10. Norn of course! It's probably the least fitting race lore-wise so it's rather funny. Also Norn mesmers are a rarity. The Norn storyline is also quite nice if you haven't experienced it so far.
  11. WTF, is this really a thing? Are there really people who thought this would be a good idea? And this has been validated by design leads? LOL.
  12. That's not really possible, if you lose your connexion with the server it can't save any progress.
  13. I have a mesmer too, you have no idea how tanky mesmer "dps" spells and traits make you compared to heavy armour professions. Besides the CC is real with these adds. At one point I had 3 elites with the pull spell spawned in less than 10s (I suspect that me burning the boss with my best dps rotation didn't help), I didn't see them coming and they were trading my character like kids playing ball. Beyond the hilarious factor and the fact that I did it it's just completely overtuned compared to the rest of the content. Edit: not talking about the herald but about the robot. After that boss the rest of the story was extremely easy.
  14. So the new completely crazy aggro range of NPCs is causing issues in this story instance. Basically every time you engage a group of npcs, at least 2 others will join the fight, usually more. I don't mind some difficulty but obviously this isn't intended. The boss also spawning 30+ adds in less than a minute can't be intended either. Once again I don't mind a challenge, but the boss is already consuming a lot of survival resources (some heals and all the dodges) to avoid its mechanics, having 3+ elite soldiers pulling my character constantly and playing with it like it's a mere football ball is probably not intended either. I usually never die in story instances, not even in HoT, unless there are complicated mechanics to figure out, but this time, I had like 2 broken (as in: red) items at the end, and I'm definitely not the worst player in the game, far from it, so this mission probably needs to be looked at. I watched some youtube video of it and even vanilla necros are having a hard time with it so it's not just me.
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