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Elxdark.9702

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  1. it's wild these guys get paid for changing some numbers every few months. god bless america
  2. eh, I don't like the changes to death detreat and advance either, they are for sure unnecessary, the rest of them are all good though.
  3. surely it may feel like a "dead" spec but that's only because it was beyond broken when using with SA, it was playable even before stealth on dodge was a thing, so it's definitely playable now. You just can't go freely around the map with superspeed anymore and you will die way more often if your awareness isn't good, but it's still deadeye at its core, range damage and stealth.
  4. Deadeye still plays the same way, with the exception that now you actually need to use a bit of your brain to play it efficiently without dying. Actual good changes, the synergy with SA was disgusting and needed to be removed from the game entirely since it was incredible annoying to play against.
  5. gw2 pvp in a nutshell thanks anet for the laughs
  6. they also need to disable one in the chamber in pvp, it's beyond stupid, you literally 2 shot people with stolen skill lol
  7. soulbeast damage was and it is still disgusting, why? well all the pet damage modifiers go into the player when merged so yeah sic'em + moment of clarity can give you those huge mauls and worldy impacts it mostly affect soulbeast since you get all the pet % boosts when merged. definitely needs some nerfs.
  8. nerf shadow arts, better if you just remove it entirely.
  9. this is the thief curse, 3 spam. No matter the build or weapon set you always end up spamming 3 as your main source of dps, that's how the class was designed not sure if intended and with the exception being d/p. Also Daredevil makes it even more spammy with more dodges.Pistol whip will probably receive a damage nerf then it will be split into 2 skills like they did with LS. But imo I think the real problem is Escapist's Fortitude, for some reason anet thought merging the condi cleanse x dodge trait with heal x dodge would make a fair trade for daredevil but obviously it is not, this also was an issue with staff staff thief as well. I'd like to split the trait again but tbh I think it just needs a cd increase, between 3-5 seconds would be fine, I think with that and a damage nerf to pw would be enough. I personally don't really mind thieves running this and I can agree that the build is not exactly hard to play but if I have to choose between this and condi thief I would pick up this any day.
  10. rev is fine i trash on every rev in the game doesn't matter how good they are one steal and they are DONE, get good noobs.
  11. go back to gold
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