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Eme.2018

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Posts posted by Eme.2018

  1. @"kraai.7265" said:Loool, i just clearly typed, the only reveal i have trouble against is rev's all the others you posted i've never had trouble with."But you didn't cast it, you just wasted your dodge roll." kitten did you want to say with this? are you imagining my duels in your head?... i didn't know gw forums became a roleplaying game....I am saying that you clearly don't play thief or at least not as much as you are claiming to. Of course I could be wrong but you are doing a damn bad job persuading me.

  2. I don't mind that we don't have a weapon swap, I really don't think we need it. But if Anet wants to take this approach, they should be careful to make sure that the new weapon compliments either the pistols or the rifle.

    Engi needs a melee weapon. In fact I would like Anet to add a new melee weapon to engi without it being E-Spec locked, a core weapon, a weapon that you can use with any E-Spec. Could make for interesting build-crafting and it would certainly be reinvigorating.

  3. @Manasa Devi.7958 said:All the more reason to minimize instances of it that we can.

    Not necessarily, this ambient type of game-play is a big part of the overall RPG experience. But lets get to the point.

    @"Linken.6345" said:Why stop there why not have your servant mail the materials to so you dont have to go into home instance at all

    And I continue , "Why not remove the nodes all together and just pay a sum of gold for some extra daily rewards, they serve no actual purpose".

    You can sense where I am going with this. All of a sudden, you are playing the paperclip game, the only thing you see are the mere numbers.

    You might not have a problem with that, many like to play in the trading post after all. Still don't think it is the right turn for the game. And let us not forget, the nodes were added as an incentive to get us to visit our home instances. If something like that was to be implemented it would be a 180 degree turn from the point of Anet.

  4. @"Manasa Devi.7958" said:Yeah, not having to spend 5+ minutes in solitude in a non-gameplay instance doing nothing of importance would be such a detriment to an MMO. I don't think the game can survive people not running the same circuit of nodes time and time again, all by themselves without anyone even aware they're doing it.

    Maybe you haven't realized but a very big portion of the time you spend playing this game is actually spent on "non-gameplay". You can reduce every little and seemingly unimportant thing to its core but in the end you will be left with something that does not resemble a game, a raw idea.

    To be clear, I am not claiming that implementing the tool that OP is suggesting will break the game and strip it off its essence but rather that we must be very careful not to get caught up in the "zeroing game".

  5. @Vieux P.1238 said:It's definitely not a vital feature that needs top be implemented. But in the other hand it will bring a little bit of chaos witch desperately this game needs. I can easaly imagine waiting for world bosses by dropping a dueling flag & having fights while waiting for bosses to appear. .Yeah, of course I didn't mean that open world dueling itself is vital to the game, what I said only stands in the comparison context. I completely agree with you.

  6. @Vieux P.1238 said:You know, a great solution to any issues concerning dueling would be addressed with my ultimate idea. & i'm first to come up with it. Here it is.

    Have Dueling presented as a dueling box. Or flag that you drop where ever you at in the PVE world. Exactly like a toy box. Anyone wanting to duel just have to click on the flag & voilà. Problem solved. You would choose between 4 or 5 different options ranging from the 1v1 to more. Need i to say more?

    This is a neat idea but a popular argument against the implementation of Open World dueling in general is that it is a waste of time and resources. I believe adding extra features is not as vital as the implementation itself. What I would expect as an easy solution is the ability to right click to a character's icon and request a duel while also having the ability to automatically decline all requests.

  7. @MarshallLaw.9260 said:You continue to make it sound very difficult when in reality it's fairly straightforward. Have you even tried these methods? My dude, you are restricting yourself.

    Yes I have tried. No I am not restricting myself. Those problems are facts that a new duel options solves.

    This is a horrendous analogy since you are comparing a basic essential utility with an optional ability. A better analogy is this : imagine you come to your friends house. You ask him if you can have an ice-cream. He says, no, he doesn't have an ice-cream machine in his house. You have to make the effort to go buy a machine for his/your house or go to a vendor to purchase a single container of the dairy goodness. So yes, it's a personal issue that you choose not to make the effort.

    If you think this is a horrendous analogy then you clearly don't understand the point. Besides, dueling is a pretty basic need of an MMO (every MMO has it), its not some extra negligible, optional thing. So its closer to taking a s*** than to eating ice-cream.

    @MarshallLaw.9260 said:The reason is that it would be a waste of resources for a minor improvement.That's the thing. No resources are needed other than some minor programming. It is clearly not a big deal.

  8. @MarshallLaw.9260 said:No, you think they are impractical (without providing a valid reason) and you are in the minority.Of course everyone can have his definition of what is impractical but I will try to further explain why I believe that the dueling options are impractical. My basic argument is that there are many restrictions in all those options currently implemented for dueling.

    1. Guild Hall : (1) Requires a guild and (2) requires the other player to either be in the same guild or you to be able to invite him.2.WvW: (1) Requires you and the other player to be on "Warring servers" and (2) requires no gankers to be around.
    2. PvP on other's Arena(probably the best option):It also requires no gankers to be around.
    3. PvP on your Arena: Requires an important sum of gold that not anyone can afford.

    @MarshallLaw.9260 said:"the cost of the effort" - what even is this? You've already been explained how it can be free and very little effort to set up. If you are not prepared to make any effort then that becomes your personal issue."Personal issue"? No. Let me give you an example.Imagine you are living in a friends house and you realize that you want to go take a s*** only to find out that the house has no toilet. The friends tells you either to climb the mountain and go do your dirty work behind the trees or go to the public restroom which is probably very dirty. Those two maybe be options but they are very inconvenient in the sense that they don't address the problem directly these, solutions are there for specific situations, desperate people. The proper solution would be for the friend to finally get a toilet.

    All this time you have been saying that separate duel option doesn't need to be implemented . Well, I will argue that separate duel option has no reason not to be implemented, its a life quality change and like every life quality change it doesn't need to be implemented it rather just helps to be implemented.

    @MarshallLaw.9260 said:My dude, there is no need to throw around words and phrases, when you clearly don't understand their meaning . I appreciate that English may not be your first language, so I'm more than happy to excuse that.In addition, there's no need to be rude since your comments will just be cut or this whole thread may disappear if you continue to attempt to derail it.Not going to comment on that one.

    I really have nothing else to say.

  9. @"Bigpapasmurf.5623" said:Thats the thing tho. With the many ways to duel (theres even arenas specifically for dueling in G.Hall), having another "dueling" option wouldn't be that good of a QoL as its pointless. If The arena in the guild hall were removed then maybe (as I hate dueling in PvP due to build restrictions, and some ppl hate dueling in WvW/OS as they can technically be ganked), the hall is the perfect spot as its personal and can do full build and its out of the way of everything, yet easily accessible. Unless they remove the g.hall's arena, I can't 110% see anet implementing such as a "large scale environment pvp" is essentially WvW.Is that an answer ? How is the hall better in any way? What about the players who are not in the same or in a guild?

  10. @"Bigpapasmurf.5623" said:I think its hilarious that this is still going. There are many methods of dueling (more than needed imo and I love dueling), however OP doesnt appear to care...so why should we care about open world dueling? Why implement something that isnt needed.There are many methods of dueling and which could in a sense "justify" why all of them are so abysmal. Nothing even remotely compares to the quality of life that an "actual" duel option would bring.@MarshallLaw.9260 said:As long as you're on NA we can both chip in 100g and create our own arena.https://wiki.guildwars2.com/wiki/Custom_ArenaThat's a terrible option, creating an arena just so you could duel freely without having to rely on other people's servers or on the randomness of the WvW, and yet this is the "best" option we have. This is exactly what I am talking about.

    @MarshallLaw.9260 said:Some people claim it will revolutionize GW2 if implemented, I disagree. Others say it will ruin gaming experience for them - I don't share that view.I don't think anyone claimed it would revolutionize Gw2; the statement itself is completely arbitrary. We know for a fact though that an open world duel option would be the most easily accessible and direct approach to dueling, a quality of life change, somewhat a relief.

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