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Daniel.5428

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  1. Update: Tried more with a premade group. It's just stupid. Enough tho nobody gets eaten, the achi wont count. Is this even working? Is it just badly coded? How am I suppose to know how close is the spider queen allowed to come until the achi stop counting?
  2. For the ones that do not know yet, under The Battle for Lion's Arch category there is an achievement called "No Free Lunch". This achi requires you to kill the toxic spider queen in the instance Battle for Lion's Arch without her reaching any cocoon. From time to time she will spit web at a player, putting him in a cocoon. Then she will go there, attack the cocoon and insta down the player, just like the champ in Kessex Hills. Well, the difference is that, unlike the counterpart achi from The Tower of Nightmares episode, this achi will stop counting even if the champ go near a cocoon, even tho it won't down the player. We killed her without downing any player, but the achi did not count because the boss was less than X meters away from the cocoon. This is pretty hard to do because as soon as the queen spits the web, she will just charge that cocoon. The movement speed is insane, she will cover it in 2-3 seconds. Plus it doesn't work to kite the cocoon cuz she will spit at random. Is this how this achi was intended to work or should it be similar to the one from The Tower of Nightmares? I am trying to get it for longer than I spent to get any other achi from this episode. 1 day to do everything and from 2 days I am still trying for this one.
  3. How do I select just the app? The installer goes for everything
  4. I have to check it. It's strange that I had this device and antivirus for 3 years and never happened.
  5. 2 months ago I've started to encounter a very strange problem. My game breaks and need reinstalled every time. How do this happen? Well, I don't know. It doesn't encounter any issue or crash. Tonight I play the game, tomorrow when I start the pc, the gw2 launcher is no longer there. I go to the game installation folder (is not a temp folder, is the D drive where I keep all my games) and the launcher is no longer in the game installation folder. It's just missing. The only files left are bin64 folder, Gw2.dat, Gw2.tmp, Gw2-64.tmp and THIRDPARTYSOFTWAREREADME. Everything else is missing from the game installation folder. It never happened for any other online game and I install new ones every week, so I don't think it is a local problem. I don't know how to proceed further. Every 2-3 days I have to reinstall the game so I can play it. How should I investigate further?
  6. I was going for the Roller Beetle achievements and I encountered a problem on Jormag's Fang track. As you can see in the image, My best time was 32.000, exactly the limit for gold chest. I have received the gold chest after that time, but the achievement Rolling Ace: Jormag's Fang did not pop up. The issue was encountered yesterday, that's why the gold chest is not checked in the image, but I can confirm I have received it (I also submitted an in-game report and attached a picture). https://imgur.com/a/78vTbL8 I am currently blocked from completing the Rolling Ace meta and receive the Golden Scarf because this achievement is not completing. LATER EDIT:Ok, I am a very proactive guy. I managed to beat the race with a time of 31.160 (So smaller than 32.000) and the achievement popped up. So, the conclusion is that if you get a time of 32.000, right at the limit, you will get the gold chest but not the achi. Most probably there is an if condition that check the time with time < 32.000. The fix for the code would be time <= 32.000 . Thank you.
  7. I know most of view have noticed a change in the story achievements since Icebrood Saga kicked in, especially with all the new sets of weapon skins (some of them expensive in my point of view) kicking in with every episode. I personally never had anything against skin collections achievements (did some myself) but I am not the type to farm for skins and they started to affect me (and other players) when they became requirements for certain meta achievements. This is not a rant about collections or farming, is just a rant about misplacing these achievements. Story Journal achievements (including the meta achi for an episode) always contained achievements related to story episodes or the events/meta events in the new map while the skin collections were placed in the Collections tab (where this kind of skin collections should belong). In my point of view, what Anet did is bad behaviour (placing achievements in their wrong category) and a cheap way of forcing us (the ones who were always aiming for the meta achievement) to farm the new maps a little more. If this was their understanding of "replayability" I am really disappointed. I was curious how many people share this point of view, of keeping the Story Journal category dedicated only to story and events on the new map, while farming collections achievements should be placed only in the Collections tab, without affecting the meta for an episode. Feel free to share your points of view below and tank you.
  8. Exactly. Let's take ESO as an example. A lot of people said that ESO is half MMO, half single-player, cuz you can do most of the things (explore, quests etc) solo. GW2's main blessing was that it was very community oriented, but at the same time this was it's main weakness. If the game will ever drop in playerbase, a lot of open world content (achievements, metas, most of the events) will become unavailable for the new players. Imagine being a new GW2 player now, doing season 3 and going back to those maps, wishing to do meta....it would be hard, most of them are empty. But for a game like ESO where only end-game content is community oriented (same for the classic mmorpgs like WoW), even if a map is empty, you can still get most of the value out of it. GW2 turned into a farm fest where, every time a new map is released, you play on it for 2-3 weeks to get everything because you know it will just go empty afterwards.
  9. Anet lost a lot of good people. As a veteran I can assure you that the old days are not coming back. Secondly, GW2 is an outdated game from a technical point of view. But most important, the current way of doing things is just toxic. What do I mean by that? Well: Trying to make story look longer by adding all those open world tasks. Achievements being very blunt since Icebrood Saga. Nothing special except collect these and do this event 100 times. For example, during the previous episode they added a ton of strike mission achievements as LS episode achievement. Strike is its own game mode, it should have its own achievements. They somehow forced you to do strikes for the meta achievement chest. In this episode, there is nothing special than "collect 20.000 badges" World map is ruined. Half of the game world map are lvl 80 zones and a big percentage of them are not populated at all. The new maps that come with the new episodes are abandoned very fast (that's why they decided to go back to adding pieces of a map). There is no point going back there except achievements (which cannot be done without more people and this is the vicious cycle) The announcement of expansion 3 was a sign of desperation. Remember how the other 2 expansions were announced? Nicely done, with a short trailer, at the end of the last LS episode. Now they threw a picture at us and said "Look, we do content, please stay". As you said, Anet fired or lost a lot of good people, people that made GW1 great and that made GW2 what it is today. The truth is that NcSoft will keep the game running as long as people still buy those nice skins from the market. The truth is the numbers (profit) are not great at all. Mobile games bring more money in the company that GW2. The MMORPG market was influenced by the other business models and now a game is alive as long as it brings profit. As subscription is not really accepted (people seems to run away from it), they either turn the game pay to win or move it to mobile where they flood you with ads. If there will ever be a GW3, it will be mobile only.
  10. First of all, this is gonna be one of those points where someone is talking about his point of view on the direction the game is heading. The difference? Well, the difference is that I will try to be fair and to not point out mistakes or pluses where is not the case. I am not a GW1 player, but I have been sticking with GW2 since the beginning. Do I regret it? No. I've never have so much fun with a video game in all my life and I have been playing tons of MMORPGS. The disadvantage of playing for so long is that you start to think on how things are and how they used to be. CONTENT Well, the amount of content today is smaller than it used to be in season 2, for example, but this is not a bad thing. Is somehow a necessary evil. Back in season 2 I was over my head with new content every 2 weeks, but also I had a lot of free time to farm meta over meta in SW for those damn organs. I think the actual pace of one episode every 2-3 months is good. It gives you (for 2-3 weeks) the pleasure of new stuff, but at the same time it also offers you a break to go back to the things you left unattended (leveling my crafting professions, maybe some undone story for the new players, farming for a legendary, the new pvp season and so many other things that are out there). And, most important, it's FREE. You can't complain when it's free, but pointing out small issues is not always complaining. MAP Here I might have a very different point of view from the others, but the actual world map is filled with level 80 zones and most of them are unattended. We all like to get a new map every episode, is a very cool feeling, but we should also bother to look behind. What do we leave behind? Well, a ton of lvl 80 maps, many of them completely ignored because everything we can get from them are AP and people are not always heading for full achievements. How do I see the actual situation? Well....it's like using plastic straws. It's more comfortable to use a plastic straw, the soda tastes so much better through it.....but at the same time, after using it, you throw it away but it won't disappear. It will just stay there. The solution? Well, a small solution (but not viable in my point of view) is already there. You need the episode + story to access the land, which is ok, because it also keep new played from wandering into zones they did not yet reached through the story. FASHION Fashion war much? Yes, we do, and we like it. Can't complain. Fashion part improved over the ages, even if I still don't understand the purpose of chairs XD. It's just not my taste. RELATION WITH GW1I loved the opportunity to learn a part of the GW1 lore and visit some GW1 maps in the last LS/expansion, but I would like GW2 to go it's own path and not become a GW1 fanboy. This problem was also half-solved when we have learned that the next expansion will take place in Cantha. QUALITY Well, for most mature gamers graphics does not matter, but I think everyone realized that GW2 graphics (engine, textures etc) are a little left behind. Anet is considering improving, we can see that in the new maps. First we got the HOT maps that were real mazes and very fun to explore. Then new way of traveling, then snowy plains with a ton of hidden caves. The quality of the map is improving, but the limits of the engine starts showing off as well. I don't know how developers usually treat these problems, the only example I have is WoW which used the events of Cataclysm (destroyed maps that needed remodeling) to also improve the things. I think Anet should pay more attention and allocate more resources to this problem. ACHIEVEMENTS This is my thing. I love AP system in GW2 and always tried hard to do all the achievements during new episodes / expansion, but somehow, since the beginning of Icebrood Saga, it feels like Anet is using these achievements as farming. One new full set of weapons/armor every new episode + the achievements who almost lost that unique, fun touch. For example, during SW episodes, you had to collect different organs + other things and, at the end, you were getting one set of armor. Now (best example is the most recent episode) you have to gather 20.000 commandations, find some lost pages and you get an emote. The previous episode also had a lot of achievements going around strike missions, totally ignoring the content added in that episode. You cannot get meta chest without doing the strike achies. Strikes are a separate game mode, they should have their own category, like it always happened. It is clear that the people in charge of achievements lost their interest or their number was cut short because the achievements are lamer every episode. Why is this a thing? Well, achievements are not usually important, but in the current situation, they are the only thing that make you go back on the old maps. The exploration itself takes 30-40 minutes, story takes 1-2 hours so, without good achievements, there would be no reason to go back there. ECONOMY Maybe I am wrong here, but I feel like the economy also broke a little. Some years ago it used to be a small but observable difference between materials and tiers. Now, most of the materials are worth less than a scrap and the only worthy ones are the ones that are time gates. What would I do? Well, I would open more account-bound materials and make them tradeable. For example, I would allow players to sell raid tokens (LI and LD). This would reduce the amount of raid selling a little but would also force ppl to raid for the unique rewards (because they need to actually kill the bosses). I would also allow players to sell some items from the black lion chests (mini eggs, token vouchers etc). This is all I had to say. What do you think, guys? How do you think things will change?
  11. Well, as the title said, since Anet decided to add tournament (a place where the ppl who were having fun doing pvp were competing for 1st place or for some coins) as a requirement for the legendary amulet, a bunch of PVE-only guys rushed in, ruining all the fun of teaming up with people in LFG or map chat. It's not about their lack of skill, it's not about their lack of builds, I don't want to sound like "a veteran who hate the beginners and refuse to heeeeelp!!!". No, it's about their lack of patience. Most of them either rage quit after the first lose (because it's very hard to get carried wink wink) or go afk and don't even bother to come and accept the match. For the non-pvpers, these tournaments happen every 2-5-... hours, you enroll as a team and if someone leave or doesn't accept the match, the whole team is disqualified and have to wait all over again to compete. I am not into pvp so much to join a guild and stick with the same team forever. No, I enjoy doing things with LFG. I do my raids with LFG (or did, when lfg was still alive), I do my map event with LFG......grouping with random dudes was the very essence of this game. I suggest a bigger dishonor time for the ones that leave or abandon....something like "NO tournament for 7 days". The worst thing that people are afraid of is time-gate....adding more time-gate to the actual time-gate of waiting for tournaments should be a good punishment. I don't even care if I lose all games, I just want to play my tournaments. Since this cool idea wiht "fdemand tournament wins for amulet" I never finished a tournament from head to toe with an LFG group. I came here enraged by my last try: we won first 3 games....the random dud who was new to pvp (as he said) just decided to go afk and not accept the forth game. When others asked him why, he called us brainless elitists and left.
  12. I like the idea with weekly rotating strikes. I like strikes also. I nice way to revive the dungeons.
  13. Yes...this would be a problem, but it being a QOL upgrade, I think the gathering bonuses will not apply if you choose the servant to gtaher. Of course, the servant would have like a turn on/turn off option in case you want to gather it the next day.
  14. I) Well, in all these years of GW2 we had a lot of opportunities to extend our home nodes. We've got the basic nodes, then we've got nodes for cloth and leather, then a garden and then a lot of map specific nodes. I enjoy the idea of map currency even if I am not a big supporter of 1 node for each map currency. My home instance is crowded of special nodes, placed on different locations and I lose a lot of time gathering all of them. That's why I would like to make some suggestions about a faster gathering method. a. Home ServantPurchased for 1000 gems (like the boards), this servant will gather all your nodes, daily, and place the content in a chest, near the entrance. The gathering will take place only if the player logged in (like the boards). All the player has to do is entering his home instance and loot the chest. This will allow him to gather all the nodes at once. The chest will work only for the instance owner, the others will have to gather all nodes by themselves. b. One special node for each LS season, that will contain all the unlocked nodes for that season II) Another thing I would personally like is a new collections category for Home Instance. Me and some people I know spend a lot of time and work to unlock and develop our home instance, so it would be nice if we could get someAP/titles out of it. We have a lot of things to collect for our home instance. III) Home renting. This might sound a little strange, but I think we could have NPC at the entrance in a home instance where players can register their home as free to gather. How does it work? Well, let's say I have a pretty good home instance and I want to share it without waiting in the main city and form a party every time. I register my home at the renter, I set a price between 1 silver and 50 silver max. Other players can speak to the renter and a window with all home instances ,available nodes and gathering price will pop up. When another player select an instance, he will pay that amount of silver and will be teleported inside for gathering. Once paid, the player will have free access for 1 hour or 30 mins to that home instance (in case of disconnects etc) What do you say about these ideas?
  15. It does. Skyscale is a flying mount. Flying mounts in GW2 are a luxury. For me, the collection really makes sense, I knew they will ask for currency since they announced skyscale as a season finale mount. I saw a flying mount and I said "Ok, this will be another luxury mount." Anyway, those currencies are easy to get. I get a tons over time only from my home nodes.
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