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Gixx.9248

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  1. Hi, I will keep this short. I started XL on a personal mission to show people that ANYONE can raid, and ANYONE can get legendary armor. I started about March 2022, and as of now (February 2022), we have over 140 people in Legendary armor in less than a year. My goal is to get anyone legendary armor that wants it. It is attainable, I promise you. I want to get you your legendary armor, and I want to do it by teaching you how to raid. Nearly all our raids are no-requirement trainings, meaning as long as you try your best, you will never be forced into a build or class. I don't believe you should be forced into something you don't enjoy while working towards your goals in a game unless its necessary. We teach people fights well enough that they can become raid trainers and teach their friends. More FAQs are answered on https://excel.uwu.ai/ (Discord link there is well) For those of you who want to join and get your legendary armor without visiting the site, discord link is https://discord.gg/szskxqyGBh
  2. I lead several training raids a week and this is the first time I saw this. I was teaching a group of new players how to do Samarog, and from our 2nd pull onward Samarog began having their entire body flash bright green, dark green, and white randomly and rapidly as he was being hit. It got to the point we were worried for the health of one of our group, and several of us began having headaches. It got so bad I decided to stop the training raid even though we were very close to beating the boss, purely because I was worried it might give someone a seizure. This was clearly server-side and not a problem with only my computer, as literally the entire raid saw it happening and several people were complaining about it.
  3. Shouts have almost triple the radius and have charges for many of them.
  4. The fragility works for the damage dealing specs, but you clearly had a support role carved out for this class, and its extremely difficult to play even a fraction as well as Scourge as a support. This is for 3 reasons: (THIS IS SPECIFICALLY FEEDBACK ABOUT THE SUPPORT SPEC) 1st off, the boonshare from the potions is EXTREMELY small, mantra size fields. This is fine, but its also paired with a hefty 20 second cooldown and its extremely feelsbad if you miss even a single proc, and need to be in the middle of everyone in content. 2nd off, because you need to be in the middle of everyone, and you get hefty blight from sharing boons, you just eat damage and die more often than not. Even taking Celestial gear to ensure you can both support and tank hits means if you ult and get hit with a particularly heavy breeze you're on the ground. The DEMAND for vitality to, well, stay alive combined with the need for concentration means your stat combos are limited, and although a EoD armor set might fix this (HP, Vit, Conc or something similar), its absolutely mandating that one gear set and making a support spec thats only viable in 1 gear set, in a game like GW2, feels very out of place. 3rd off, even if they do get that sweet-spot gear set, Scourge is just straight out better for 95% of content as a support. In fact, the only reason I can consider bringing a support Harbringer is if there was a Scourge to pick them off the ground all the time. This is for several reasons. -Scourge shields itself while supporting and cleansing conditions, giving boons. Harbringer becomes frailer than a wet paper towel in a gas station restroom the second it starts to try to support, and will frequently be 1-2 shot even if you build them specifically to be tanky with no damage. -Scourge can build damage and still support. If Harbringer does, thats fine, but theyll be stuck with like 8k hp if they use all their blight and be smacked down by a raid boss looking in their general direction. -Scourge can support from a distance. The combo of Harbringer needing to essentially be in melee range during content to share boons and also being so fragile is a terrible combo that makes it horribly unviable. I realize that Harbringer, like most classes, was not designed to be a support class first. However, the current status of it as a support is pretty laughable, and as a support main who LOVES making off-meta supports work in raids (Have a decently popular core warrior shouthealer guide on youtube for raiding) , in its current state its laughable at best. How this could be fixed: 1) Make one of the support traits make blight nuke your health less than it currently does. At the moment melee/fragile is not a great combination for a particularly important role like support. 2) Make a support trait give you a replacement barrier for the max health you lose, that way you can have a buffer and not instadie, but will still need to manage blight. 3) Give Harbringer a way to give its buffs in a wider radius. I understand its class identity is already pretty sorted, and this is particularly unrealistic to ask, but this could be completely avoided if the drinks could be thrown like an Engineer's Elixirs, and therefore not forced to facetank Raid Bosses, Enemy Zerg in WvW, literally any dps in PvP, etc. 4)Completely rework the traits of the Harbringer to establish it as a class specifically meant for DPS, and make the support traits an in-between of the very obvious Power/Condi dichotomy of the other talents. I say this specifically because as someone who has played support his entire time playing the game since 2012, people that want to try a new necro support are going to pick this up, die repeatedly, get frustrated, and give up.
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