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SehferViega.8725

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  1. Please remove Relic of Fireworks graphical effect, it's really annoying to see it every time the relic bonus gets triggered..
  2. I really like the Relic system, because it gives you more flexibility and build personalization opportunities, BUT there are a lot of missing Relics: old Pack and Fireworks 6th tier bonus got completely changed for no reasons, instead of transfering it on the relative Relic, the same happend for other 6th tier old bonuses. Talking about power Relics, here Fireworks Relic seems to be the best option for almost every power build, this should be reworked a bit. And please remove Fireworks visual effet, that is soo annoying.
  3. Yeah, my fault: in PvE base damage got upgrade by 61,8% (2.67 / 1.65= 1.618), while Malice bonus damage got nerfed from +175% to +70%, that means (2.75 / 1,7 = 1,617 = 61,7%).
  4. In competitive modes the bonus damage per Malice stack was 15%, not 25%.
  5. They wanted to make Rifle playable on Daredevil (because on Core and Specter it has no sense) so they nerfed Malice bonus damage and they increased base damage. They reduced Malice bonus damage from 25% per Malice stack to 10% in PvE and from 15% per Malice stack to 10% in PvP/WvW, increasing base damage by 60% in PvE and 20% in PvP/WvW. The damage lost in PvE, if you have Maleficent Seven is huge..
  6. All the skills that don't trigger the relic of the Thief bonus damage effect: -Tactical Strike -Infiltrator's Strike -Flanking Strike -Larcenous Strike -Backstab Playing a bit I've found these ones, all tested in WvW.
  7. Relic of the Thief damage bonus is not triggered by the following Thief sword skills: -Tactical Strike -Infiltrator's Strike -Flanking Strike -Larcenous Strike. And by main Dagger skill Backstab. Tested in WvW.
  8. With new updates, SD core would be replaced by SD Daredevil, if you want to play with Sword. With 1200 range and 25 seconds Steal, Daredevil is a better option (in everything) than Acrobatics.
  9. 20 seconds Withdraw it means 26'215 healing, 5 dodges and 5 condi clean every 100 seconds.With the new updates you would get 20'972 healing, 4 dodges and 8 conditions cleaned every 100 seconds. Same. They are pushing thieves more and more into Shadow Arts and Stealth. Also the Swipe/Steal change on Daredevil is going into this direction: no unblockable Swipe would only mean more time in stealth waiting for the end of the block skills.
  10. I can't get why posting a 4 years old video that's not true anymore. If that was actual, I would be the first one to ask DE's damage nerf, but that was before power damage nerf update.
  11. Before ele, mesmer, ranger, engi, ecc.. die, they need to fail 10 times more than thieves. Go try by yourself: take old Daredevil build based on interrupts and dodges, then go fighting. Interrupt your opponent, dodge all his best skill and combo, make him fail and fail again.. and when at the end you will die, come back on forum and tell us which class is more forgiving. XD Or play Deadeye. In my roaming experience, 90% of Deadeyes are trash and free kills. If you think that Deadeye is so OP and forgiving, go play it against good players that know how to play their class and counter it. (of course this doesn't mean that DE is weak, DE is really strong, but you can play against it).
  12. Core Thief and Daredevil have no problems in facing DE. Other classes and spec too can face a DE, if the player has a brain, instead of panicking.
  13. If you open it you can see it's a WvW build, so it's for roaming, duelling and fighting outnumbered (not many opponents 1vs2 or 1vs3, but 1vs3 it's really hard, you can do it against some classes or noob players XD). You can play it in PvP too, but it's out of meta because the damage there is really low compared to WvW. PvE, Fractal and Raids are not my business, and nobody go there with Sword Daggers builds. 20 seconds Withdraw it would mean 26'215 healing, 5 dodges, 50 seconds of Vigor and 5 condi clean every 100 seconds. Now you'll get 20'972 healing, 4 dodges, 40 seconds of Vigor and 8 condi clean every 100 seconds. How can you call it if not a nerf? Considering that you can easily clean conditions with Infiltrator's Strike (1), Shadow Step (3) and Signet of Agility (3), the +1 condi clean "buff" is just a joke and you really do not need it. So it's a fake buff and a strong nerf. I hope it would be clearer now.
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