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Azaka.8315

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Everything posted by Azaka.8315

  1. Met a weird necro some days back that just stood on the point, didn't dodge, block or did anything to mitigate damage but took no damage at all.Pretty weird stuff all in all. My guess is that Anet doesn't really care enough about that stuff.As long as they make their money elsewhere there is no reason for them to put manpower into a mode that would act against bots/cheaters and the like.
  2. I think the joke is that after DD was nerfed for having no downsides compared to core (which is already not true, it actually had downsides, and was already outclassed in most gamemodes), the same should be done to Chrono or Mirage which compared to core dont have downsides. Except even thats not true, Mirage Cloak doesnt give you movement which is a downside. Mirage cloak is a sidegrade. In situations it can be better in situations it can be worse, but it always has a tradeoff for more damage for the cost of survivability.
  3. Not sure if serious, but just as a hint what the tradeoff for Mirage is:If you use stamina for the offense you can't use it for the defense, using it for both is hard to do under circumstances and that is where skill comes into play.The thing I find funny about this stuff (serious or troll) is that people still think that condi Mirage is a thing. Yes, it can still be good if you run zero cleanse, but otherwise it is pretty much dead.
  4. The only reason mirage still exists is that it has a good variety of annoying conditions to apply and is capable of doing so regularly, and the only reason scourge still exists is because of area control and boon corruption (and even then, a lot of scourges go power these days, especially in WvW). Every other professions' condition builds are absolute garbage, even though on paper most of them are much more dangerous than mirage or scourge, because there's simply too much condition cleanse out there these days. I would argue Condi Mirage is not even there anymore. They gutted the amount of condis that get applied to a level that just doesn't do any pressure. So while they can reapply a lot of conditions relatively quickly, but with the constant cleanse going on the stacks are so small that it barely tickles most classes.It would be ok if there was less condi cleanse out there, but with the amount we got condi Mirage is no threat anymore (there is a reason most high level Mirage players already switched to power). Literally this. I think the bulk of the community needs to catch up on their understanding of the current condi meta. A quick history:Scourge and Condi-Mirage were power-crept such that they were the only viable condi builds.Cleanse/condi-mitigation was power-crept to counter.Condi-mirage was gutted in the March balance update, leaving only Scourge.Cleanse has not been cut back. Cleanse, just like damage in general, should be de-crept to allow more condi builds to be viable.One thing that is also a reason why necro is still working is that the boon meta is also incredible power crept and necros have one of the strongest counters against that (corrupt).
  5. The only reason mirage still exists is that it has a good variety of annoying conditions to apply and is capable of doing so regularly, and the only reason scourge still exists is because of area control and boon corruption (and even then, a lot of scourges go power these days, especially in WvW). Every other professions' condition builds are absolute garbage, even though on paper most of them are much more dangerous than mirage or scourge, because there's simply too much condition cleanse out there these days. I would argue Condi Mirage is not even there anymore. They gutted the amount of condis that get applied to a level that just doesn't do any pressure. So while they can reapply a lot of different conditions relatively quickly, the constant cleanse won't allow the stacks to get high enough to tickle most classes.It would be ok if there was less condi cleanse out there, but with the amount we got condi Mirage is no threat anymore (there is a reason most high level Mirage players already switched to power).
  6. I hate conditions so you got me on that one.2 days ago I was up against 2 scourges, venom thief and mirage and I spent the whole game looking at my c0ndi bar and allies condi bar just cleansing like a mad man with water/fire condi clearing aura shares with soldier runes and still had an extremely hard time... drenched in aids, the fun of the game was drained out of that match, didnt care that we won but what an absolute crock of kitten to play against. Killing someone else playing a condition build makes me feel like a cheap skilless piece of kitten too, no satisfaction in it at all. The whole point was that both sides got completely power crept into oblivion. Conditions only worked because they had such an amount of application that it could withstand most removal, but after recent changes only scourge has any chance of getting conditions to stick because of the power crept cleanse. My main complaint is about the automation traits that run contrary to ArenaNets own aim formulated during the rune rework by banning such automation stuff.A guardian with contemplation of purity at least has to press a button, but a weaver/engi etc doesn't even have to worry about conditions at all without doing anything but picking certain traits.
  7. Before the new patch even puts us even more into this, I already can tell you about a fun game I had today.The opponents had 1 sic'em ranger, 2 burst fresh air eles, 1 one shot power mirage and one support.Our side firebrand was getting very salty because he had no chance of helping the team because people fell down in an instant with no chance to react.
  8. Conditions and cleanse are out of control.I love playing condition heavy builds in all parts of the game, but with time it fell more and more.In PvE the problem is that bosses have phases that stop conditions and usually are best bursted in short intervals. Conditions are still playable and in rare occasions can be even better, but the trajectory is pretty clear looking back at the last years. In PvP the dynamic between conditions application and conditions cleanse got completely out of control.First conditions were strong because not many classes ran a lot of condition cleanse and people generally weren't as good looking out for conditions and their counter play potential,but after a while (with the expansions) things got a bit crazy. People started to play around conditions and used all the condition cleanse that was in the game and suddenly conditions felt very specific.Instead of balancing around that a decision was made to counteract the balancing issue by power spiking condition classes into the high heavens. Not by making them deal tons of damage, but by making certain classes apply insane amounts of different conditions and also making these classes able to reapply these conditions with incredible speed.This made conditions into something similar to a power burst, but with conditions (which is not really the idea of conditions, at least for me) so the condition burst meta was born.In reaction to this meta they didn't tune back some of the insane spam flying around but instead gave even more cleanse to even more classes and made a lot of it automatic. Here is where the problems come in. At the moment none of the conditions build are viable anymore (apart from Scourge), because they nerfed the application somewhat, but still have all the countermeasures against the insane spam from before in place.With this in place we are clearly on the way to either a bunker meta where nobody can get killed or a power spike meta where you kill or be killed in a blink of an eye. What baffles me most is the rework of runes that took out a lot of the 'auto' mechanics in an attempt to make things more active and with that skill based, but they totally forgot all the auto stuff that is still in traits.I think what needs to be done here to get the whole condition situation under control is a rework of both conditions and their removal and the first thing that should fall are the automatic removals that were so bad in runes but somehow escaped the cutting block everywhere else. After cutting down on conditions already I think it is time, for these pulsing non skill based defensive immortality spells against condition based builds, to go. (Also, I'm tired of having to run torch on every condi build because it is just that good, please give us more viable options...)
  9. Well , you werent clear that you use action camera... at least I couldnt understand... Em...I never played with action camera and I think its not good ,especially for competitive gamemodes . Regardless, sounds like a huge bug to meOh, I know that not many people play with action cam that is why I called it a very specific problem and even more specific because this is only a Mesmer problem.I really enjoy playing with action cam and I would argue that it can even be better in competitive modes depending on class, BUT for Mesmer it is really bad because of that 'bug'.Some classes /styles work really well, but others have problems with this kind of double conditions and the worst offender is Mesmer in that regard.
  10. I have something very specific to the action combat playstyle, because that playstyle is near impossible on Mesmer. Why?Because you have to not just click a target to create your clones but also have the center of your screen on the target when the cast ends, otherwise no clones will spawn and the spell will go on cooldown for no effect. I have no idea why that is as it makes no sense, especially compared to normal combat play, and it makes Mesmer near impossible to play, especially in scenarios with fast moving targets.
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