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Jaffa.1845

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  1. At least you actually had to be at your computer for drizzlewood.
  2. You do notice the contradiction right? They check if people are AFK because AFK farming is against ToS. If not found to be fully AFK, then its ok. But if they are AFK, which in this case. The majority of Necro/Rev AFK Farmers are. They get a 2 week (?) suspension. Its not that the AFK farming is ok, its that they sometimes check people to make sure they arent AFK farming. You may be surprised to know that many barons have several alt accounts parked here almost 24/7. In a sense, there is no way more effective than this, as 1 player can stack this to an infinite degree, unlike any other way of making money. If I did this on 10 accounts. Within 1 night, I would have made more than Any other method of making money grinded for days. I want a legendary? Boom 1.5 days fully AFK.
  3. 6g/hr 24/7 or while you sleep is worth more than 50g/hr when you're busy and cant play during the day. It is a distinct unfair advantage. Thats 144g in a day per player. Most people cant play more than 2hr a day. 144g doing nothing, or 100g farming properly but you cant do the things you want to do. Anet do have a problem with it, its directly against their ToS, they do ban people for it, they just dont have the resources, and the huge influx with the most recent current events release has made that even harder for them to control. The gain is little, yes, but its not bound by effort, time or ability. Are you defending people breaking the ToS?
  4. Dont worry I have fun. Its quite entertaining. I just run around and see if there are any abusers who can be stopped when bored. The income described is entirely accurate. 6g/hr per player AFK stacks up over time. Here's the what 1 player got in just under 1 month. Fully AFK https://imgur.com/a/eMe3cRJ. Thats equal to 3.1k gold. Plus the 18 BLK drops which occur rarely, though frequent enough to warrant mentioning. (~1 per day)
  5. Domain of Istan has always had an issue with AFK Farmers in the Modri Caverns. Killing Ibogas with Minion Necros, Mallyx Revs and Turret Engis. While Turret Engis require player interaction (or macro) every 5 minutes to reset timers. Necros and Revs and simply set 1 skill to auto cast (Gs4 for necro, Mallyx elite for Rev) and stay AFK indefinitely. With the most recent story replay of Istan given out to all accounts for free. There has been a huge influx of Alt accounts and bots to the Modri Caves to AFK Farm Ibogas and Spiders. By AFKing in this area. I've seen players with as many as 7 Alt accounts (all similar acc name) spread around the caverns and across different maps. If untouched, this 1 player alone is harvesting upwards of 14,000 volatile magic every hour from all their accounts. Equal to 56 Trophy Shipments/hr. An enormous profit. If running all day, that's 1,048g. 7.3k/week These players can get upwards of 2k volatile magic, several thousand karma, along with Venom Sacs, Unidentified Gear and Crystalline Dust. Other rarer drops can also be obtained. The main issue here being the Volatile Magic, as large quantities of this generated by the AFKers are used to purchase Trophy Shipments. Resulting in massive profits from T6 and T5 materials. I have discovered ways to combat some of these AFKers. Giving AFK Revenants Might will cause their self torment to deal more damage than their passive heal can handle. Thus killing them over time. Perma Stealthing Core Necros/Scourges who aren't auto casting a skill will cause them to be kicked from the server for being AFK after 30-45 minutes. Necros that are auto-casting skills such as GS4 can be countered by killing NPCs instantly as they spawn, with classes such as Deadeye. However this only negates their rewards for as long as you stay. This is because necro minions only attack after being attacked, thus killing the NPCs instantly will result in not kill tagging from the AFK necro. Sadly on the engineer front. There is nothing that can be done. Generally engineers are just semi-afk, which is ok. Only a minority of them appear to be using macros (noticeable if an iboga pulls them, and they continue to setup turrets). Before posting this, I checked 6 maps and found a total of 63 players who are AFK (Auto Cast or Minion Necros/Revenants). Using the same estimated rewards as above, these AFK players are bringing in 504 Trophy Caches/hr combined. Equal to roughly 400g/hr while fully AFK for hours on end. 9.6k gold per day (24hr). This is not including the engineers. Solutions to this problem, which I can think of are; 1: Making both skill activation AND movement required to avoid the map DC timer. Requiring players to do both to avoid being kicked after 30-45 minutes 2: Making skill auto-casting only work while in combat, such as Auto-attacks already. 3: Giving minions a 5 or 10 minute despawn timer. Similar to engineers and their turrets.
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