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Loboling.5293

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Everything posted by Loboling.5293

  1. I'm surprised players are reporting P/P failure so soon after release...
  2. I just want to clarify for anyone confused. I don't mean increase the required dailies from 4 to 10, but rather increase the pool of available. To be all of them each day. So players can direct themselves into areas they like. Some people prefer magumma? Find them daily and join up with them for activities. Some people love defending in wvw. There are different defense dailies now. Etc. Allow players to focus their attention on things they enjoy and make sure they all overlap, so groups can form for them.
  3. The vault is cool, but shared dailies is a core feature that made the old dailies significantly more enjoyable. I still think they need to unshackle the options and let players all have the same 10-20 dailies. Then players can choose how to complete them. And communities can form around specific tasks. GW2 is a social game, we don't need systems separating us artificially. The reward system is interesting, although I don't like how acclaim is deposited. But the system could use some big improvements that would really improve the dynamics within the community.
  4. Yes, the delay on pet skills is totally unacceptable. This reminds me of the Revenant class bug if your action bar switching up randomly, making it really hard to fight in combat until you get a chance to set it back. The pet is a core part of the ranger. The fact that they may not even cast the skill you tell them too means the pets need better training... Maybe they didn't like being kidnapped at such a young age... Anyway, I hope this gets fixed. It really makes the ranger feel less responsive to play. I'm glad I took a break from PvP, because this would make me tear my hair out in that mode. But I did find a workaround for those interested. Not 100% tested, but it seems to work so far. Press pet return before pressing your beast skill. They will immediately cast the skill.
  5. You want to play a power Herald with greatsword. (Revenant) You'll need to unlock weapon mastery and the elite spec. Enjoy.
  6. I've got it everyone! New proposed solution. Any dailies that are completed, but the reward hasn't been claimed, are auto-deposited at the end of the daily cycle. With this solution, the benefits of clicking on your dailies to manage your intake for not overcapping are kept. Also, the benefits of not worrying about losing on rewards you earned without going through additional steps in a menu that's laggier than the rest of the game are also brought in. At the end of every day, any rewards you didn't claim will auto deposit into your account. Same for weeklies every week. Let me know what everyone thinks.
  7. Core builds work just fine for some classes. I can personally attest that core power ele, while incredibly difficult to play is viable and lots of fun, and can be played as team damage. Core ranger is also viable as a roamer. Core guardian can play support. Core thief works as a roamer. Otherwise, all the other classes can play, but at reduced efficiency. I'd say the next one's with a chance are core rev and warrior. Mesmer and engie would be a bit of a gimmick and necro would be dog kitten. Still anything is possible in the game mode, just depends on your bracket. In silver and gold, all are viable if you're just having fun. But Mesmer, engie and necro start to fall off in gold. Rev and warrior is kind of similar. The rest can surely hit platinum with enough notice skill. So your options are ele, guardian, ranger, thief if you want to win. Rev, warrior if you want a chance. And Mesmer, necro, engie if you want a gimmick build to mess around with. Probably some good one shots for Mesmer and engie you could pull it off. Not sure how to build a core necro.
  8. I love staff, its the only weapon on ele I truly enjoy. I don't use it for open world, as it kind of sucks for that, but for pvp, its my weapon of choice. I use it for both zerker and support healer. Both work well for my playstyle. I'm worried a rework would remove the charm of the weapon, but I agree that some number changes would do a lot of good. Removing the meteor shower nerf, buffing fire skill 1, and honestly, I think the weapon is just fine. It really doesn't need much for it to feel good.
  9. I think most of the staff is good, but a few replacements and rehires would do wonders...😄
  10. Terrible decision to include this. I already hated boosts, and this is just another step. Shame.
  11. Or maybe a leap skill... If only there was just something, ANYTHING, this weapon had that was unique compared to other necro weapons. If only... 😜
  12. I think we need more projectile reflection in the game, but it should continue to bounce endlessly. The person who's shield breaks first gets the cumulative damage of all those bouncing ranged attacks. 😂
  13. For me HoT was an amazing expansion that had the only issues being short story and ruining PvP for 6 months. PoF was kind of weak, but Joko and Canach were hilarious and made me enjoy the story. It's really during IBS that things fell over for me, the focus on strikes, over open world was a big mistake. And EoD was just boring story. I'm not sure if their retention and player activity metrics would say EoD was best, but if so, maybe this game is just steering away from the type of content I enjoy. I'm fairly certain I would enjoy Soto if I played it, but there aren't any features I'm excited to get that are available right now. Looking forward to seeing what they do with the new weapons I paid for...
  14. I am likely done buying GW2 dlc. EoD was awful to the point I only recently finished it and now I'm lagging on starting the soto expansion, knowing it's incomplete and the main features I was excited for, new weapons, weapon mastery and new story is either incomplete or implemented in a way that doesn't allow me to fully enjoy it. I wish new weapons were available at low level for making a new character for this expansion. If I could've leveled new characters with weapons I've never used before, I'd have probably pushed forward and gone through this expansion. But my hype is non-existent. I feel zero problem with waiting until the story is released to finally play through it. Tldr Basically, EoD was damaging enough to my GW2 experience, that I'm not as invested anymore. And Soto feels like it lacks features to get me excited to play it. Using elite weapons with other specs would've only been enticing if I could make a new character and use them. (Ala mastery) I'm going to just wait until I'm ready to play to buy the next expansion, if at all.
  15. Balance is a very delicate thing. Which is why it's important to make over 100% changes to values between patches, to ensure people keep buying things off the gem store, as they will be tempted to reroll. Changes like this remind me of an old blue whale meme, but I won't mention which one.😂
  16. You can't expect anet to fully implement relics. They didn't have time, since they needed to rush out the expansion without most of its features complete. It would be unrealistic to expect a finished product for release. Be patient, if they ever feel like it, they may release some of the old runes back to us. Maybe if we're lucky as an additional dlc....🙃
  17. Doesn't work like the old dailies for getting them later. I tried playing with some bad internet the other day. And couldn't load the daily tab to click on the rewards. I could do events, and play through the story, but couldn't load the daily or gem store. So basically, I would have to skip my dailies until I get back to some good internet. Make it a chest again or whatever, but we shouldn't be required to click on the daily reward each time to get it. Otherwise, make the daily click be out of some laggy interface, like the chests that float on the bottom right of the screen. (Like they used to be)
  18. I probably activated it by accident and switched, in fact I'm almost sure I did. Thanks for clearing that up. I'll try to forget what I read... haha Demons? What demons? 🙄 So about the void, I saw we expelled it from Soo Won and that killed her, but where did it go? I thought Aurene would absorb it, but nothing I saw seems to indicate that. Using the extractors to remove it from the water dragon had it just sort of vanish and all balance restored? I feel I missed something something still... 🙃
  19. Hi everyone, I'm finally catching up on EOD story to finally jump into the Soto expansion. But even after beating the EOD story, I'm immediately lost. Maybe I slept through something or skipped the wrong dialogue.... I have two questions: 1) Aurene was supposed to absorb the void energy once we expelled it from SooWon. There was some concern what would happen to her if she did. Next thing, people are celebrating how we "Got rid of" the void... HOW? 2) Gorrik writes you at the start of episode 16, and asks you to meet him, because he has some clues about our "Demon Problem". What? I don't remember any demons in EOD, the void did corrupt some people and dragons, but they weren't called demons to my knowledge. Maybe I just missed it. So when did the void must be suppressed turn into demon problem? Sorry to ask this, I feel like a giant nub, but I just have no clue what's going on all of a sudden, and I didn't think I missed much other than fluff dialogue at the engagement announcement. Was so bored, I had to alt tab. Was that the reveal of demons?
  20. Same, old dalies got me to log in and out. New dailies feels like a minigame with fun rewards. I also feel having 200 alts that you daily log into not healthy gameplay. I think they could do a lot to improve the system if they had more options, so you could select between a few more, which dailies you'll complete to get your rewards. This could also protect players who don't have access to certain zones yet on that character. It makes the daily experience more friendly, while keeping all the hard work that went into turning dailies into an interesting system that allows much more variety.
  21. I'd love some color variation for the classes, ideally through some kind of in game activity. Make them collections or something, to go and gradually build up a repertoire of colors that affect some of your skills. Mostly trails and effects. Blood Red death shroud, Blue butterfly explosions. Non-green jade mech I like the sound of that. But it should be done in game with collections. I don't want to see an endless release of new options. Or they tie it to the dye system. Which would probably be the absolute coolest looking. But I'd still want players to have to earn color pallets or something of that nature. Unlock red, blue, etc.
  22. If you don't like being too strong for content you can always take off some layers. Your build is optimized for lategame zones, while I could totally understand your worries if we didn't have full control of our power levels, but since a bad build is doing about 5-8kdps vs a good build doing 40kdps, you could just change up your traits to focus on group support when in the open world. Again, on my ranger when I play with newer players, I play with gear and builds with very little damage and lots of support. Look, I'm not against your suggestion, but I find in solo self found for new characters, the open world is not trivial. If they implement anything like this, it should be focused ONLY on level 80 scaling in lower level zones. And I'd only suggest a 20% maximum damage reduction. Frankly, if you can scale you damage and survivability as much as you can, you should do that to enjoy the content you want to do. Without making the content difficult for new players. They don't have the experience you do, don't know metabattle or snowcrows. They don't know what power or condition damage do yet. 1-79 is for learning the game. It should remain that way. But at level 80 with an optimized build, ya you just one shot everything in core tyria. There I prefer to play RP builds around a theme and my builds are usually much weaker than if I tried to optimize damage only. But when I want to just plow through content, I'll put on a real build and just smack kitten. TLDR: If you do anything like this, make it only for level 80 characters. Another option would be to give players a handicap slider, if inventory if an issue. It lowers your damage and raises enemy damage. They use this or difficulty sliders on many games. It would work fine here for core tyria, although I imagine it won't get used much.
  23. It's almost like the old world is mostly made for levels 1-79. Just take off some of your exotics and ascendeds and replace them with masterwork and fine items. Use low level weapons and bang, open world is more fun again.
  24. I completely disagree. Side objectives like this make the map significantly more interesting. I actually think these are the best map mechanics available in PvP. The only issue with them now is how much mobility has increased over time. They are too easy and quick to get to, removing some of the strategy involved. If they ever reduced mobility creep, the map would regain its former glory. They could also slightly redesign all PvP maps to make them 20-30% bigger. To offset the mobility creep. I'm not suggesting changing the layout, just the dimensions all by the same amount.
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