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Hiemdal.4367

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Everything posted by Hiemdal.4367

  1. As a chrono player, it's challenging to theorycraft at the moment - there's some critical information missing from the balance update notes. Specifically for: Stretched Time: This trait has been reworked. Flow of Time affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm. Seize the Moment: This trait no longer causes Tides of Time to grant quickness and instead grants quickness to nearby allies when you summon a phantasm. Neither of these skills indicate the range, or more importantly, the duration of alacrity/quickness granted upon summoning a phantasm. My complete speculation is it won't be too difficult to maintain boon uptime, but we won't find out till the full patch notes are released.
  2. The source, for those interested: https://en-forum.guildwars2.com/topic/131037-game-update-notes-may-23-2023/ Mesmer Stretched Time: Reduced alacrity duration from 5 seconds to 3 seconds in PvP only.
  3. Boonshare was pretty busted on Chronomancer until the end of 2016 (wow - typing that out makes me feel old). Signet of inspiration used to transfer all your existing boons, with full stacks, to everyone around you if I remember correctly. Pair that with Bountiful Disillusionment (spamming all your shatters gave you stability, might, vigor, regeneration, and fury) and you could basically fill the entire boon bar on the full team at any time, especially during continuum split rotations. But boy was it fun. It may have been overturned, but it was -enjoyable- to play. You felt like you were helping your team, you had agency over where you stood, your teammates didn't have to stand in a well for 3 seconds, and you could adapt to mechanics when things went wrong. The problem now is that while things may be more balanced, the spec simply isn't fun when going through the motions. It feels like a lot of key-smashing, with some tight rotation windows, for... ok damage? I cant believe I'm saying this but at this point I'd even look forward to a healspec on Chrono. The problem currently isn't the DPS IMO - even if we were damage leaders I personally feel like the existing play-style is stale and clunky.
  4. I agree - I'm a ride or die chrono player and its rough out there. With a good rotation I still can't put up the DPS of a condi OR power virtuoso, let alone how much simpler their rotations are. On the other side, we also cant support as well as other classes - and to get close we again have to put in more work during the rotation. I wish alacrity had stayed on chrono and mirage picked up quickness - which would have made more sense thematically, but that ship has sailed. For DPS, chronophantasma should be reverted to have the re-summoned phantasms do 100% of the original damage. Sword 2 also needs a dps increase - its been far too low for a long time. For support I'd take anything - remove ground targeted wells and have the buffs/effects pulse every second in a radius around the mesmer - it would make positioning far more controllable. I'd also be happy to see healing option, but don't know enough about the role to give any advice. Regardless, chrono has been in a bad place for a long time now. The worst part is even if the damage was there, its just not very fun to play - the cool parts (like popping boons then sharing them at strategic times with your teammates) have been carved up and made clunky, and the trait lines are a mess.
  5. It's been suggested a few times, but I like the idea of adding both quickness and alacrity to shatters on chronomancer. This reinforces anets goal of having people shatter often, duration could increase with the number of clones destroyed, and you could have the affect be an AOE around either the mesmer or the target. I feel like this would a) give us a lot more control of the effect compared to wells, and b) give chronomancer shatters further differentiation from core. As far as wells, they should be reworked completely or replaced. The above idea could be fine and would fit thematically, a 'time bubble' that pulses outward from the chronomancer instead of a static ground target.
  6. I've played since beta (only mesmer) and exclusively chronomancer since Heart of Thorns came out (I haven't even unlocked mirage because I loved the spec so much). But with the last patch I've shelved the game until some things change, and forever if they don't. I'm a PvE player and the main things is the class just isn't fun to play anymore, even if its balanced. Before I was able to share boons to whom and when I wanted, and it felt good to see my allies bars fill with my support abilities. Now I need to rely on allies standing in my wells, and have little agency over the gameplay. Before I could use distort clone-free to dodge a boss, now even if I have clones up its tied to continuum split. Everything feels moderately clunky, and my positioning and timing seems to matter less. It's just a game so it's all relative in the grand scheme of things, but I'm still really disappointed in how things have gone the past few patches.
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