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Nysha.7021

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  1. So I haven't done a thorough test yet, mostly tried the condi scepter/dagger build people came up with, and while it was pretty fun, my only quip is it was way too easy to accidentally immediately exit shroud from my habit of double tapping skills for queuing, and at least a tiny cooldown (.5s probably) for exiting shroud would be nice.
  2. There seems to be a lot of fun potential here! However, there's just a few things that would probably do leagues to make it feel better and synergize better. The jade sphere is already limited by how much energy you have. It really shouldn't have a cooldown so that way it becomes more of a case of "the more you put in, the more you get out". It already can take a bit to fill up the energy unless you're going nuts, and that on its own is kind of its own cooldown. For open world, fractals, and maybe raids, while the jade sphere is active, it should either A. Follow you like engineer gyros, or B. Have the option to adjust its placement like the revenant Ventari tablet. Though I can understand completely not enabling the latter in pvp modes. For a class that's covered in synergies based on auras and combos, it has a stark lack of either on its intended kit. At the very least, I think the 2 skills per element on hammer should have combo finishers on them. (If you sit there and spin rapidly, how is that not a whirl finisher?) The 3 skill combo stuff is very unforgiving without quickness and alacrity. They should probably have a higher duration. A lot of these requests, of course, inherently would increase its DPS, when it already has an impressive benchmark, but I trust the balance team can adjust accordingly.
  3. I'm mostly a pve player, so I can't give much of an opinion in pvp and wvw. Looks like it might be a good team skirmisher there, but I'll focus on my pve testing. On one hand, the SFTA golem results are incredibly disappointing. It's given a giant sword that looks like it's supposed to do damage, and struggles to compete with boon builds. Even herald can hit higher benchmarks. Is it supposed to be a support? If so, what exactly is it bringing to the table? Stone spirit druid and the healbrand/alacrigade combo can maintain protection better, and any other boons it brings are pitiful. It might be competitive in terms of raw healing with a side of barrier, but I personally just don't see a reason to ever consider this spec for support compared to the others. It's a jack of two trades and master of none. When I tested its ability to go against strong, single targets, it pales even in comparison to the core revenant, unless I just play it like a core revenant by equipping shiro/jalis and focusing sword/sword. Its sustain if trying to use a power build with greatsword and Alliance makes elementalist look beefy because the small amount of vuln application on the greatsword just doesn't keep up compared to what you can do on sword/sword, meaning battle scars sustain is basically out the window unless you go purely into battle scar generation, which hurts its damage output further. Not only that, you only get up to 3500 healing on the actual heal skill itself in Alliance unless building for healing power. At that point, your main source of survival comes from taking the dodge trait that does healing and barrier. Tree song is the only other source of self-heal and it relies on having conditions. The skill flipping to represent duality is intriguing on paper, but feels bad in practice. Your ability to flip them on demand has a 20 second cooldown (and lemme tell you, *never* take the trait that doubles the cooldown of the F2. 40 seconds just compounds the problem.) which means often you're likely just going to burn the other skill once it's off cooldown so you can get back to the one you actually want, and the benefits of those skills absolutely are not worth a 20 second wait. The best thing you get is a 10s cd stun break - well, except for the part where Shiro and Mallyx get that with no cooldown if your energy management is good. The other issue, of course, is that it means these utilities aren't very reactive. You either play reactively or just don't bother with your F2 skill at all lest you lose a skill you might need later. If the cooldown of F2 was removed entirely while in Alliance stance, I'd say the class would play way better and be much more tactical in its use. tl;dr -Luxon skills need way more damage if we're expected to use them. If this is our power spec, it needs to actually do more damage than core revenant. -Traits need more useful damage multipliers to accomplish the above better. -The 20s cooldown on F2 makes using the Alliance stance feel awful to play outside of a strict rotation. Please just remove the cooldown entirely while in Alliance stance. (Potential balance to this, trait that makes it instantly refresh cooldowns gives it a cooldown, using it in other legends gives it a 10s cooldown, roughly consistent with legend swap cooldown) -If this is a support spec, it needs to bring more to the table that gives us a reason to take it over other support options, including within other rev elite specs. -Greatsword needs more vulnerability application and faster/more strikes, or the alliance and traits need better sustain options.
  4. Where the adventure timer/tracker is in the upper right corner, you'll see an [x] on it. If you click that you can reset the adventure. This applies to all of them including mount time trials. Hope that helps!
  5. Hello! I would like to preface with the fact that I really enjoyed this episode, and the gags throughout the story run were on point, so whoever thought them up (like the annoyed eagle screech part) has my props. The new meta, while long, really gives you a great feeling like you're storming an enemy base, and I loved the mission impossible-esque touch to the first story instance. I have a few questions, but am aware some might be things for a future episode to address. What's actually keeping Crecia from simply assuming the Imperator position at this point? It seems safe to say she has everyone's support. Is there nitpicking about her ancestry that hasn't been addressed?I really loved seeing Ember Doomforge coming back to a degree of relevancy. I loved her in Ghosts of Ascalon and was happy to see her and hear she's Tribune rank. I do have to wonder, though, is she still being involved with guild initiatives? Or is this just a momentary call to duty with dealing with Bangar and Jormag?Will we get a chance to see Mia Kindleshot in future episodes? She was a big sweetheart in LS4 Episode 5 and I'd love to see her again.
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