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Anput.4620

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Everything posted by Anput.4620

  1. Unless your opponent is being nice and just turns around so you can hit them in the back i see the shortbow bonuses while flanking almost never comming up, any reason this weapon is so terribly designed? I tried to use it multiple times but the damage is always so bad. There is no reason or way you will ever be behind either a ranged or a melee player, as they are facing you to attack you. Like what is the point/thought process on this weapon?
  2. Lol Boonbeast initially dealt ridiculous damage while having ridiculous sustain.They are the ones which can consistently hit 7k Axe 3 bursts and could delete people with a single Axe 5. It's only after repeated nerf hammers did Boonbeast fall somewhat out of flavour, and most Boonbeasts went back to Sicc'em Roamer, except they brought some parts of Boonbeast back with them, mainly the usage of Dolyak Stance and Strength of the Pack, together with Diviner stat which didn't exist in the past, they made something of a hybrid between Sicce'm Roamer and Boonbeast. Boonbeast became more of a troll attrition build which survived really well but doesn't have burst potential anymore. Is this the actual boonbeast or the meme one that is bad with beast mastery? I am talking about the meta bunker build. The only ability that did a lot of damage is the 5, but if you stand in that to take it then idek you should go back to the starting zone "how to dodge" tutorial. I could be wrong but I think op is asking for ranger to be changed so soulbeast does not merge with pet but gets the pet skills of whatever pet is active thus always having a pet. This is exactly what I think the OP is asking for as well. And I'm not down for the idea. Me either as I like the pet less merge idea it has. I've been having a blast in pvp and wvw again on my soulbeast and am totally fine with the one pet trade off as I gues I never really swapped pets in combat often anyways due to cd's on em.Only thing I dislike post patch is how short boon duration is now on my boonbeast lol. I understand why they lowered boon duration just sucks giving up dps for boon duration defensive stats that result in very low boon durations anyway. Giving up dps is a given and ok just the durations are so low now. You shouldn't have both dps and high boon duration at the same time soo. But boonbeast has bad DPS. everything has "bad" dps, besides sic em soulbeasts, right now, which still hit high Mauls. Boonbeast has always had bad DPS, also you said that it had high DPS. I know, right? It's like merging with your pet doesn't give you any benefits at all, such as extra stats, skills, or all those wonderful traits in Beastmastery... Oh, wait... But you also lose your pet, which is the tradeoff of merging, why does there need to be a second tradeoff? Boonbeast has not always had bad dps. this is false information.As well, merging with your pet is not a trade off. it's a feature of a mechanic. Because, you could just not merge with your pet and sacrifice nothing at all. Sure, you also won't gain anything, but as well, you sacrifice nothing. Boonbeast has always did terrible damage compared to more evenly distributed 1vX builds like warriors, compare boonbeast to core warrior damage lol, pre patch 3k mauls to 9k eviscerates. now the axe AA hits for 600 with some might. Same with merging, you gain and lose something already, so merging in itself is already a tradeoff. You're definitely doing something wrong if you only hit 3k mauls pre-patch, hate to be the bringer of horrid news.As mentioned before, merging with the pet is NOT A TRADEOFF. Simply because it's a temporary thing. You don't permanently lose your pet when merging. Let me give you an example of a trade off:"you gain xxx power, but lose xxx defense when taking this trait line"This is the Berserker's example. When traited to Berserker, you lose your defense permanently. You can gain it back with a trait choice, but then you sacrifice traiting into something else that can potentially be more valuable, depending on your build. To gain X benefit, you must sacrifice Y benefit.Pet merging in Soulbeast is not a trade off, because you can, while in game, choose NOT to merge with your pet to keep them in play. You can't swap trait lines or traits while in play. Do you see the difference yet?And nobody but warrior apologists ever said warrior pre-patch wasn't stupidly ridiculous. because it was. 3-5k bull's charge, quick swap to GS, and hit a 12k arcing slice was an easy as pie win, because all of their other skills did high damage so not dodging their attacks was a fatal mistake. They could easily bait out your defensive skills and stun breaks with other skills while saving their heavIER hitting things for the guaranteed kill. Standard boonbeast duelist bunker build with greatsword axe/wh instead of A/A S/WH pre patch. It being a tradeoff only sometimes still makes it one, merging makes you lose something as long as you are merged, we are not talking about the versatility here. As long as you are merged you trade something to be able to stay merged. Having the option to merge may not have a downside but merging itself does. Doesn't have to be warriors, can be Mirage or Holo too.
  3. I could be wrong but I think op is asking for ranger to be changed so soulbeast does not merge with pet but gets the pet skills of whatever pet is active thus always having a pet. This is exactly what I think the OP is asking for as well. And I'm not down for the idea. Me either as I like the pet less merge idea it has. I've been having a blast in pvp and wvw again on my soulbeast and am totally fine with the one pet trade off as I gues I never really swapped pets in combat often anyways due to cd's on em.Only thing I dislike post patch is how short boon duration is now on my boonbeast lol. I understand why they lowered boon duration just sucks giving up dps for boon duration defensive stats that result in very low boon durations anyway. Giving up dps is a given and ok just the durations are so low now. You shouldn't have both dps and high boon duration at the same time soo. But boonbeast has bad DPS. everything has "bad" dps, besides sic em soulbeasts, right now, which still hit high Mauls. Boonbeast has always had bad DPS, also you said that it had high DPS. I know, right? It's like merging with your pet doesn't give you any benefits at all, such as extra stats, skills, or all those wonderful traits in Beastmastery... Oh, wait... But you also lose your pet, which is the tradeoff of merging, why does there need to be a second tradeoff? Boonbeast has not always had bad dps. this is false information.As well, merging with your pet is not a trade off. it's a feature of a mechanic. Because, you could just not merge with your pet and sacrifice nothing at all. Sure, you also won't gain anything, but as well, you sacrifice nothing.Boonbeast has always did terrible damage compared to more evenly distributed 1vX builds like warriors, compare boonbeast to core warrior damage lol, pre patch 3k mauls to 9k eviscerates. now the axe AA hits for 600 with some might. Same with merging, you gain and lose something already, so merging in itself is already a tradeoff.
  4. I could be wrong but I think op is asking for ranger to be changed so soulbeast does not merge with pet but gets the pet skills of whatever pet is active thus always having a pet. This is exactly what I think the OP is asking for as well. And I'm not down for the idea. Me either as I like the pet less merge idea it has. I've been having a blast in pvp and wvw again on my soulbeast and am totally fine with the one pet trade off as I gues I never really swapped pets in combat often anyways due to cd's on em.Only thing I dislike post patch is how short boon duration is now on my boonbeast lol. I understand why they lowered boon duration just sucks giving up dps for boon duration defensive stats that result in very low boon durations anyway. Giving up dps is a given and ok just the durations are so low now. You shouldn't have both dps and high boon duration at the same time soo. But boonbeast has bad DPS. everything has "bad" dps, besides sic em soulbeasts, right now, which still hit high Mauls.Boonbeast has always had bad DPS, also you said that it had high DPS. I know, right? It's like merging with your pet doesn't give you any benefits at all, such as extra stats, skills, or all those wonderful traits in Beastmastery... Oh, wait... But you also lose your pet, which is the tradeoff of merging, why does there need to be a second tradeoff?
  5. I could be wrong but I think op is asking for ranger to be changed so soulbeast does not merge with pet but gets the pet skills of whatever pet is active thus always having a pet. This is exactly what I think the OP is asking for as well. And I'm not down for the idea. Me either as I like the pet less merge idea it has. I've been having a blast in pvp and wvw again on my soulbeast and am totally fine with the one pet trade off as I gues I never really swapped pets in combat often anyways due to cd's on em.Only thing I dislike post patch is how short boon duration is now on my boonbeast lol. I understand why they lowered boon duration just sucks giving up dps for boon duration defensive stats that result in very low boon durations anyway. Giving up dps is a given and ok just the durations are so low now. You shouldn't have both dps and high boon duration at the same time soo. But boonbeast has bad DPS.
  6. So because some people wanted to gank people who weren't interested in fighting them? Specifically roamers wanted to camp around enemy spawns and kill zerglings who aren't as twitchy. Whats wrong with engaging in combat in open world PvP? You don't go play on a PvP server in WoW and complain you don't want to fight when someone attacks you, you don't join a battle royale and complain when someone attacks you before you have good loot, why would this games open map PvP mode be any different? Ganking normally means dunking on someone with a group in most PvP oriented games, or +1ing someone, for some reason poeple here seems to think engaging in normal combat with equal numbers equals ganking. I get it, you want to be able to beat up on people who aren't as good as you because you lose all the time in PvP. That's fine, but it's not fun. Let's make GW2 fun, and bin this ganking rubbish. Nerf stealth. We are talking about an open map PvP zone, thats how they work. So you are saying that something is wrong when the more skilled player wins? If i want sPvP ill boot up Smite lol. Your idea of fun is making a blob to PvE down doors and do nothing else? That sounds terribly unfun. But yes thats how good PvP games work, the better player wins, nothing is preventing you from killing someone attacking you, especially when buildswapping takes 1 second now. It isn't ganking when the numbers are equal. And now we come around to the Warclaw discussion which is the actual topic. See how it allows normal people to avoid spawn-camping gankers and get into the map? Having players all over the map and not just stuck in one corner is a good thing - look, now you can hunt them down and they can't run back to the invulnerable zone. That's good isn't it?I almost never see spawn-camping unless done by a large group. Normal poeple? Who are those? The ones that join a PvP mode to PvE? Lol @ this reddit post though, coincidance https://old.reddit.com/r/Guildwars2/comments/fduv0z/you_learn_something_new_everyday/ Poeple engaging in combat with you is just PvP, regardless of how bad you are. If a group dunks on you it's a gank, but w/e it's not like you die irl if you die in the game. In another MMO i play they can loot 1 piece of gear from you if you die and poeple are way less scared than here in that game.
  7. So because some people wanted to gank people who weren't interested in fighting them? Specifically roamers wanted to camp around enemy spawns and kill zerglings who aren't as twitchy. Whats wrong with engaging in combat in open world PvP? You don't go play on a PvP server in WoW and complain you don't want to fight when someone attacks you, you don't join a battle royale and complain when someone attacks you before you have good loot, why would this games open map PvP mode be any different? Ganking normally means dunking on someone with a group in most PvP oriented games, or +1ing someone, for some reason poeple here seems to think engaging in normal combat with equal numbers equals ganking. I get it, you want to be able to beat up on people who aren't as good as you because you lose all the time in PvP. That's fine, but it's not fun. Let's make GW2 fun, and bin this ganking rubbish. Nerf stealth.We are talking about an open map PvP zone, thats how they work. So you are saying that something is wrong when the more skilled player wins? If i want sPvP ill boot up Smite lol. Your idea of fun is making a blob to PvE down doors and do nothing else? That sounds terribly unfun. But yes thats how good PvP games work, the better player wins, nothing is preventing you from killing someone attacking you, especially when buildswapping takes 1 second now. It isn't ganking when the numbers are equal.
  8. Wait so youre saying your eviscerate doesn't take away 80% of the zerker DE's health?
  9. So because some people wanted to gank people who weren't interested in fighting them? Specifically roamers wanted to camp around enemy spawns and kill zerglings who aren't as twitchy. Whats wrong with engaging in combat in open world PvP? You don't go play on a PvP server in WoW and complain you don't want to fight when someone attacks you, you don't join a battle royale and complain when someone attacks you before you have good loot, why would this games open map PvP mode be any different? Ganking normally means dunking on someone with a group in most PvP oriented games, or +1ing someone, for some reason poeple here seems to think engaging in normal combat with equal numbers equals ganking.
  10. Somewhat close to what I run when I run on my condi DE. I wrote that one but dunno if it's still good after the massive damage nerfs, 33% across the board they said, 50% base duration and 15% expertise nerf they did along with the poison stacks from stealth. Mine still works, albeit a bit slower but the build is more of a "wear em down" styleIt's always been a kiting while wearing them down build really.
  11. Almost as if you lose something like you nerf, you know, like, a tradeoff? Make merging attuning and give both the pet skills/bonuses to you and your pet being active at the same time as we have 2 tradeoffs now ty.
  12. And may i know why mounts should be very weak in WvW? I understand they don't have to be strong but should be very weak? Why? Why? Why?..... Because frankly they are not a very insightful or interesting addition to the mode. Their form of implementation actively harms both the PvP aspects of WvW and the zone control aspect of WvW by throwing respawn time (in the form of running back) off. In the way it was designed the only thing it actually helps is bad players who die a lot whether by intention or accidental. It doesn't even help new players as they won't have one (and up till this patch actively harmed them getting into the mode), just bad players by minimizing an active consequence of their actions. Anything that weakens that aspect of them will be most welcome. Then don't use one, the rest of us enjoyed them, as it is, I don't enjoy the change. One of the reasons I came back to the game was the addition of the WarClaw to WvW. Communism by lowest common denominator might be your thing, but it makes the game slow paced and boring. I can't tell if you are being disingenuous or dumb. Whether I use one or not is irrelevant to the damage it does to the mode overall. The fact it still runs faster than anything else for the most part and still has some tertiary uses is more than enough. It didn't need to make any other form of movement obsolete. strange as I could ask you the same question. The benefit of the speed was it's use as Calvary. That is the point of Calvary, a fast response, blitzkrieg maneuvering, actual tactics being used to win the situation. If you can't win by an evolving battle field condition, you don't then say, EVERYONE SLOW DOWN WE CAN'T PVP, MOUNTS ARE OP, WE CAN'T ADAPT. Not only is it intellectually disingenuous, it stagnates the game play. They are still faster. There are obvious huge disadvantages to cavalry in a real war setting (like your mount dying often meant you dying our being completely out of commission for the rest of the fight) that don't apply. I don't see you calling for dying on your mount to result in the player ending up in downstate. There is also the obvious balance considerations you probably aren't even blipping on your radar. PLAYERS move as fast as people on the mounts do. Whether mounted or not. Do you want perma stealth thieves running around at 40% faster than swiftness movement until they gank you because there's one player on a warclaw sitting there like bait? Or an entire Zerg to rush at mount speed from stealth when it looks like a single player? It isn't a perfect solution, but it is the right one thus far. You're conflating a lot of issues. For example, perma stealth thief's, the issue is perma stealth, not the fast movement. Saying they are still faster, ... not by much which makes Calvary less valuable as a resource on any battlefield. Historically Calvary works, for a good reason, and guess what, they ran down people too. In WvW, that's a valid tactic or should be a valid tactic. I remember when back in medieval times a fast person chased down another fast person so their slow person could reach the fast person mounted and then dismount to hit them only to remount when they ran while their ally keeps attacking the fast person which somehow prevents the fast person from getting on a horse theirselves, oh and all horses came from thin air. What you are saying is pure nonsense, as someone that plays RTS and mount & blade.
  13. So what build atm can reliably cleave someone pressing F on a down while having stab now lol, answer is probs none buuut.
  14. Downstate res heals for the same amount for some reason, you can literally braindead F someone and 1v2 is not winnable without spam CC. Nerf res speed by 50% and just make downed hp the same as your max HP lol.
  15. Somewhat close to what I run when I run on my condi DE. I wrote that one but dunno if it's still good after the massive damage nerfs, 33% across the board they said, 50% base duration and 15% expertise nerf they did along with the poison stacks from stealth.
  16. I was the one being ganked technically as it was a 1v2 where i got +1n'd, ganking is outnumbering them giving them no chance to fight. I was also playing necromancer which has the least mobility. What builds are "unfair"? Is core necro which takes two full zerk players 1 whole minute to kill? What you imply here? Also did you look at the other comment to see what i ment?
  17. 60k longbow burst ? U are the biggest monkey on this forum for real, eat some bananas instead of posting nonsense hahaha learn to playI bet you can't even pull half that Yea it's not uncommon for me to pull 20-25k rapidfires on necros. Other targets don't have enough HP for me to see the whole number tick lmao. I mean, even most players running away on warclaw can get 1shot even with the extra 9k hp. And that's without ANY might stacks, no bloodlust, no ferocity signet. Just pew pew with fury and PBS :) 2 things, then you are playing glass with marksmanship and zerker gear probably, not the better balanced build. Secondly, anyone that doesnt dismount and pop a block or dodge when they get shot at by a ranger on their warclaw is bad. I'm using skirmishing.You think this is a bragging contest? Lol.I'm just stating the facts. Nah it's just that ive never been oneshot from a mount by a ranger as the correct course of action is to counter-engage and not spam dodges while running as that just gets you killed. Yea you're right. Although depending on situation you might be too far away from the target to counter engage, but it's whatever.You are never too far really, if they run then just mount up again and move on lol.
  18. 60k longbow burst ? U are the biggest monkey on this forum for real, eat some bananas instead of posting nonsense hahaha learn to playI bet you can't even pull half that Yea it's not uncommon for me to pull 20-25k rapidfires on necros. Other targets don't have enough HP for me to see the whole number tick lmao. I mean, even most players running away on warclaw can get 1shot even with the extra 9k hp. And that's without ANY might stacks, no bloodlust, no ferocity signet. Just pew pew with fury and PBS :) 2 things, then you are playing glass with marksmanship and zerker gear probably, not the better balanced build. Secondly, anyone that doesnt dismount and pop a block or dodge when they get shot at by a ranger on their warclaw is bad. I'm using skirmishing.You think this is a bragging contest? Lol.I'm just stating the facts. Nah it's just that ive never been oneshot from a mount by a ranger as the correct course of action is to counter-engage and not spam dodges while running as that just gets you killed.
  19. Except it's not. None of the builds run 4 signets... where are you even getting this from... EDIT:You know what, this is not worth arguing over. If you can't distinguish between build and class, no point in arguing. Who knows, maybe you are right and core necros will start running 4 signets. Who am I to judge. As for core necro (and there are more core necro builds than 4 signet btw), that build was strong last meta and there is no reason it would have dropped in usefulness in the current meta given the patch changes hit power and cc making condi stronger. They run 2 or 3, like i said many, many times, i tested locust signet that day instead of spectral armor for just a bit. It uses the exact same traits except the fear one because it requires the quickness sigil to be good now, compare the one i wrote on here. https://metabattle.com/wiki/Build:Necromancer_-_Core_Signet_Roamer to the new one poeple use now on there https://metabattle.com/wiki/Build:Necromancer_-_SR_Signet_Bunker Almost nobody played core necro nor was it on any build sites last patch. Only a few good wvw duelers. I was literally just now debating plague signet interaction with shrouded removal with hanz, whom is also considering it over the spectral walk for teamplay now that he has that information.
  20. Impossible to cleave downeds outnumbered now.
  21. I mean if i didn't notice i wouldn't ask for it to be a permanent que.
  22. Ive been playing this in WvW since early PoF lol, its cool but panic strike nerf is kinda killing it. https://metabattle.com/wiki/Build:Deadeye_-_Poisonous_Rifle_Roamer
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