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SoftPup.3048

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  1. It's been 20 years and we've barely scratched the surface. I really want to go somewhere new. EDIT: My first thought upon seeing the screenshot was also the opening shot of Prophecies but I agree that the trees do look different.
  2. EotN really should have been the strikes hub. Instead we have 3 or 4 different places to enter strikes from.
  3. I saw a guy in Mistlock wearing like 20,000g worth of infusions and I want to turn them off just to spite them 😛
  4. For some reason when I read the title I thought you wanted to speculate purely about the legendary leg armor instead of the full set 😂
  5. Tool Kit is the only one I'm not sure about being used. I use all the others besides bomb (which is used, just not by my builds).
  6. I only want a time travel expansion if its about Orr. I really want to see a non-destroyed version so badly.
  7. I wanna use that jadetech staff skin from Gyala Delve on my engi 🥺
  8. You mean like the roller beetle or griffon? Two things that are already in the game?
  9. "CMs are too hard to get into!" *Arenanet adds it as a vault objective, incentivizing more people to try it out, making groups easier to find* "Oh no, now it will be easier to find groups for it" ??????????????????????
  10. Ok but this rules because I want to use my samoyed jackal skin in WvW
  11. I like reflecting the laser bars in uncategorized fractal. I guess helm breaker is probably good for break bars but I keep forgetting it exists.
  12. I wish A/D was the power set because you only get half the power bonus from Dagger Training by using pistol.
  13. I don't think I would use this even if engineer could weapon swap. Other than the graphics I don't have anything nice to say 😞 This is from a PvE Heal Scrapper instanced content perspective, as that's where I play heal Engineer. Mace 2 gives barrier, regen, vigor, vuln, and acts as a finisher for quickness. Mace 3 does (minor) CC and can provide barrier with System Shocker. Shield 4 does protection, blast finisher, reflection, and CC (barrier again) Shield 5 does protection, blocks, and CCs (barrier again) Shortbow 2 provides barrier, and more than any individual application on Mace/Shield. Shortbow 3 provides healing, which feels unnecessary considering how packed with healing Engineer already is. It also cleanses, but again, Engineer has an absurd amount of cleanses. Shortbow 4 gives might and vuln, which aren't really that valuable in instanced PvE because they're everywhere, and scrapper easily provides this with Blast Gyro and HGH. Shortbow 5 gives 3 seconds of superspeed on a 20 second cooldown. This is worthless on Scrapper because even without Gyroscopic Acceleration your heal and blast gyro toolbelt skills provide superspeed. The barrier on Shortbow 2 could be useful if you need to pick something other than System Shocker, but not enough to give up Mace/Shield. I can't see myself using shortbow unless its completely redesigned. It's not just the power of the weapon, it's also just very boring.
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