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Cal Cohen.3527

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  1. There are no new runes or sigils being added to pvp with this update. Celerity is an existing pve sigil and Vision is a new pve sigil, so neither of them will be available in pvp. Intelligence will retain its existing functionality and will still be available in pvp. If you do the math on the Scholar change you'll see that 125 ferocity is about a 3-4% damage increase depending on amulet choice and additional crit chance. Given that the 6 bonus loses 5%>90% the overall damage ends up being pretty similar. You get a bit more damage while under 90% at the cost of damage over 90%, which is pro
  2. Desert Shroud doesn't have the same damage reduction that Death Shroud and Reaper Shroud do. If anyone has evidence that it does, I'd be interested to see it just in case there's an edge case bug somewhere, but there's probably a different explanation for these situations that you guys are seeing.
  3. This isn't a thing. I did see an issue when hitting a target with barrier where the red crit background is offset from the damage number which could cause some confusion, but crits are happening as expected. The combat log shows these crits correctly, and I've also confirmed that there's no hidden damage reduction by using a steady weapon internally. Any appearance of a damage reduction is likely just weapon variance being noticed over a small sample. I'll get the damage floater bug written up and assigned to someone for investigation.
  4. I'll chime in here to say that the number of games played on an account has very little impact on what matches you are placed in, and absolutely no impact on what team you end up on. To clarify, the matchmaker uses a few parameters to create a "score" when considering a roster for a match, and these parameters are all weighted differently. The maximum impact of games played is equivalent to about 12 rating points. After rosters have been picked for a match, another layer of the matchmaker builds the teams. This layer only considers rating and profession, and games played isn't used at all.
  5. Im curious about what the average rating difference in a match is when there is a legend tier player in it? This season or last season or whatever The sample of games with a legend player is pretty low, so I extended it down to 1700 (plat 3+). Here's the data including last season and this season:Average skill rating difference between teams: 14.16Average standard deviation difference between teams: 13.55Average rating difference in a match: 189.71Percent of games with average skill rating difference >50: 0.4% There's a significant increase in rating range at this level, but as seen the sk
  6. Hey Cmc, I'm kinda confused what you guys mean by splits? Meaning any suggestions we make need to be split between PvP and WvW? When splitting a skill we're looking at changing numbers on skills rather than functionality. Damage/healing numbersCooldownsDurations of boons/conditions/effects Essentially the skill should behave the same in every game mode, but can be more or less effective at what it does on a per-gamemode basis. Thanks for the clarification! Would you guys also consider suggestions to skills that weren't listed in the proposed changes?Absolutely
  7. Hey Cmc, I'm kinda confused what you guys mean by splits? Meaning any suggestions we make need to be split between PvP and WvW? When splitting a skill we're looking at changing numbers on skills rather than functionality. Damage/healing numbersCooldownsDurations of boons/conditions/effectsEssentially the skill should behave the same in every game mode, but can be more or less effective at what it does on a per-gamemode basis.
  8. The list in the main thread isn't final; one of the reasons we wanted to get it out way early is for you guys to give feedback. We agree that mirage could use more nerfs and it's something we will be looking at in the next few days. If you have any specific ideas (preferably splits) feel free to post them along with any reasoning and we'll take them into consideration. Thanks!
  9. While point #4 is a joke (John Madden reference already identified), the other three are the real deal. They're pretty general ideas and certainly not a complete guide to playing ranked, but they're quick tips that most people can improve on which was the point of the original post. If they don't help you that's ok, they probably help someone else. And if no one at all found them useful, it's only my own time that was lost which is no big deal.
  10. Who can resist a present. I'll get an account set up at 900 rating and minimum deviation to make things interesting. I'll start with something like this. Might switch it up a bit or play another class at some point but we'll see how it goes.http://gw2skills.net/editor/?vFAQJAoIhcMoxhFOwzhBCAjyCHhoQUACABxKTmELDA-jJRHQBlsMQBeAAcY/BAcCAAA
  11. If I can do it, anyone can. Sounds fair to me. That wasn't really the point,as your rank should indicate your level of skill -as implied when introducing leagues and a duo/solo queue restriction- while you are stating to be a player being 'bad at the game', you shouldn't belong in platinum 3. Either you are (like Sind said before) a good player.Either there's something wrong with the league system. Although 'if I can do it, anyone can' sounds really good, it's out of the matter.Yeah sorry, I thought my earlier comment was funnier than it actually was. Since season 5 I've hit legendary twice a
  12. That build was pretty fun. I haven't tried anything with reaper since PoF though. If I can do it, anyone can. Sounds fair to me. Probably somewhere in bronze. West coast ping to EU is pretty miserable and of course EU>NA. Ranked tips by cmc™:1) Don't tilt.It's really easy to jump on a teammate's mistake and blame them for a lost fight or a decapped point, but this doesn't really benefit anyone. Your teammate will play worse and your focus is split so you'll also play worse. Everyone makes mistakes, and everyone has to deal with their teammates' mistakes. It all evens out in the end, so t
  13. I broke the rules and played spellbreaker, but it seems fair because I have the handicap of being bad at the game. Here's the result so far. Sounds like a fun challenge though, maybe I'll try something next season. I had fun playing janky builds in the past, but I just don't have as much time to play as I used to so I usually stick with the meta stuff.
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