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Abyssisis.3971

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Everything posted by Abyssisis.3971

  1. There are too many pets and no chance anet will work on them all so any pet rework should just remove all but 1 pet in each type and just give us the option to select its skin. Pets should come default with only its auto attack skills and we the players should be selecting its utility skills from skills based on its type and archetype.
  2. It’s because changes to offhand dagger don’t change the status quo in any game mode for ranger, otherwise changes to add patch notes.
  3. I had a write up on spirits awhile back but never posted due to stop caring about spirits/pve, tho the ideas was pretty much the same with the whole pulsing conditions as well as boons to give spirits a bit more use. Water spirit - pulses small amount of aoe healing and regen, active aoe healing frost spirit - pulses might and aoe chill, active aoe freezes/stuns (similar to reapers elite) Stone spirit - pulses aoe protection and cripple, active aoe immobilise Storm spirit - pulses aoe fury and vulnerability, active aoe weakness Sun spirit - pulses aoe vigor and burn, active aoe blind Nature spirit - pulses aoe conditions to boons, active aoe stability Any sort of change to spirits, especially making them follow the ranger again is a good one in my book.
  4. That’s all well and good for playing game mode like lions arch and trading post, but as a wvw player, thematic doesn’t work too well.
  5. The word you missed was “current” as in devish won’t fix pets for core, Druid, soulbeast and untamed. 🤦‍♂️ The idea behind giving rangers an “attunement” isn’t the same as elementalist. Rangers being the jack of all trades, proficient in all manner of things. The idea is that they would take it one step further than being the jack of all trades and actually master the trade. Proficiency options could improved a ranged proficiency, melee proficiency, beastmastery proficiency etc. For example, if I wanted to improve my ranged skills, id spec into the Proficiency that did it. Doing so could improve my skills, increase my weapon range, crit chance, damage bonus etc. This would be rangers mechanic instead of pets, obviously it never going to happen tho.
  6. That still won’t fix current issues with pets.
  7. Proficiency… a mechanic similar to attunement by elementalist, only once in combat, cannot be switched. Each of these proficiency should focus on one aspect of the ranger theme and improve it.
  8. Yes, but without the whole engineer side of things.
  9. Sometimes I think ranger should have been designed as a petless class like every other class, but have a special or 6th trait line solely dedicated to enabling the ranger to gain access to pets and increasing its effectiveness.
  10. My solution to the visual green goo problem was to just stack legendary auras and equip as much particle effects as possible. Solved one problem with another… 😅
  11. Kinda, it’s not quite as bad as putting a stun break on vultures tho.
  12. The problem with the ranger class is that a lot of the players are pve/role players and never venture into competitive modes where the pet is absolute trash. The thing needs a total rework, but anet too busy with gemstore skins and balance changes that change nothing to put time into fixing pets.
  13. Then no. It be an awkward skill to use being a break stun and an offensive skill… using outside cc would be a waste of a break stun, but waiting to use it in case of a cc would be weird as well.
  14. I think you mean griffon stance, vulture stance grants might and inflicts poison.
  15. Took you over an hour right? Took me 2 seconds… http://en.gw2skills.net/editor/?POgAUZlVUw8ybf9Nm02ZoWePtt6UGHyYsH-zVZYRRE6jLJYIjCOwjpABRkKgKlIZKE7VEJ5TRA2DvFzc2AA-w
  16. I play during aussie prime time and from my experiences, the new system is a bit hit and miss. It’s good when you can benefit from having active fights going on, but it’s definitely a bit of a nerf when there is nobody to fight. Even using the rams/catas, killing guards and standing in the ring will only net you silver while evening one else will get bronze.
  17. Multiple ranger mains have said the same thing as I have, WK changes don’t change anything for pve, but it’s a nerf for pvp/wvw modes. So are you finally going to understand or continue arguing for increase post counts?
  18. Soulbeast reasoning = all the fun of being able to shoot someone in the face from +1500 range away while having none of what drags the ranger class down… it’s pets.
  19. In pvp/wvw WK is taken, it’s only in pve it’s not taken.
  20. Oh I don’t know, it must have something to do with the 6 seconds increase in cooldown for sharpening stone for playing the exact same build they were prior to this stupid change. 🤦‍♂️
  21. So 1 pvp/wvw build gets nerfed vs how many raid builds that actually benefit from this change? 0 raid builds benefit or even change from splitting cool-downs from WK. The skills they applied the cool-downs to aren’t even taken in the raid meta in the first place nor will they be taken. It all boils down to anet making this change to simply add patch notes to the ranger section.
  22. There are more game modes than PVfkingE. Nerfing pvp/wvw builds for the sake of raid benchmarks is kitten poor balancing on anet’s part.
  23. Even though anet tries to ignore pvp and wvw, they should have just applied the cooldown reduction to pvp/wvw and left pve at 30 seconds. That way they the current pve benchmark for rangers dont change too much, yet those pvp and wvw builds which do use WK and sharpening stone aren’t on the receiving end of a nerf.
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