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Tupaloe.8267

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  1. It's great to see that a few of you actually got the main point of the post. The bottom line is that no other specialization had a 50% cut to their combat capabilities. And for those who think pet swapping isn't core to soulbeast, go back all the way to it's release and watch the dev discussions. Pet swapping is core to Ranger, and by extension, any specialization of Ranger. It's not rocket science. The thread isn't about damage, or whinning, or providing a place for the usual trolls to come practice their ego feeding, although some are actually funny....and I'm pretty sure the violin isn't the only thing suprisingly tiny. The thread is about no longer being able to function properly in combat as a soulbeast, by half. You are now locked in to whatever pet you have active once combat starts. You cannot go from offensive to defensive, and yes, that swapping was core for the soulbeast because of the merged skill it provided. Although minimal, you could go from offensive to assisting with heals in tough fights. Admittedly not a huge heal but sometimes just enough to make a difference. A chief gripe of commanders and others is that Core Ranger and Soulbeast are 'selfish' classes. That will be even worse now. Can't switch over and help heal a group. SO please get it straight. It isn't balance, it's removal of half of the combat capability. No other class has lost half of their combat options.
  2. @Rasimir.6239 said: If you really want to play it (and not just treat it like a shopping list to get over with as quickly as possible by following some youtube or wiki guide) it'll give you hours of content to do. If you don't care about the questline and just want the rewards that's too bad, but that doesn't mean there's anything wrong with it. It's not about right or wrong...it's about Enjoying the time in game. I play GW because it offered something I couldn't find in many other games; I don't have to grind through content I do not enjoy. It's not a job, it's entertainment. A place to come and relax, have fun, enjoy the company of other players and engage in the parts of the game we most enjoy. I have no problem with the collections as a whole but I resent being forced to spend many hours on a map I avoided for a very small part of the large collection. It's boring, tedious, unreliable, time consuming, ie: isn't fun! A game is meant to be fun or else why are we even here?? My point is: there is no reason to make the currency part of the collection so much of a grind that casual players are put off. Simple. Obvious. Human nature - we engage in what we enjoy.
  3. I feel exactly the same. I am farther along in the collection but I've lost the will to login. I'm at the saddle now and having to acquire 250 diflourite crytals from a map I hated and only go to when I'm forced, such as now, by content needed for other things. There is a reason some of the maps are mainly empty and making us go to them and spend time in them by requiring us to collect from them is a manipulation that makes this collection even more tedious and unenjoyable. By far these crystals are the hardest in terms of bulk collecting and I only managed to get about 60 in 3 hours of constant searching and fighting. You can't even be sure you'll get any from the nodes you find and the event chests offer a max of 5 per day per character. Seriously?! It's just ridiculous to expect casual players to invest that many hours of gameplay for one resource for part of one sub collection of an already very long main collection. Surely the devs could have made the map currencies a bit more generous from places that have previously been so stingy. I didn't even log into the game today because while I want the Skyscale, and have been up to now willing to do the lengthy collection, this was the tipping point. These crystals are just ridiculously slow to come by and it's resulted in lost motivation to even play. I know from reading map chat and other posts that I'm not the only player who feels this way. Surely they can come up with more exciting and fun ways to engage the player community in using the maps that aren't very populated. This was definitely NOT the way to do it.
  4. Please put the Home Portal Stone on sale for Christmas. The current price of 900 gems (used to be 800) is too high for what it offers, for example the Mistlock Sanctuary pass is 1000 gems and offers bank, TP, all crafting stations, fractal entrance, all the different vendors (laurel, fractal, gathering tool types etc), Mystic Forge and more, plus returns you where you came from. The home portal stone only takes you to your home instance and returns you....and it's only 100 gems cheaper. So please, for Christmas, bring the price down to a reasonable one we can afford and that makes sense. Thanks much! :)
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