It's great to see that a few of you actually got the main point of the post. The bottom line is that no other specialization had a 50% cut to their combat capabilities. And for those who think pet swapping isn't core to soulbeast, go back all the way to it's release and watch the dev discussions. Pet swapping is core to Ranger, and by extension, any specialization of Ranger. It's not rocket science. The thread isn't about damage, or whinning, or providing a place for the usual trolls to come practice their ego feeding, although some are actually funny....and I'm pretty sure the violin isn't the only thing suprisingly tiny. The thread is about no longer being able to function properly in combat as a soulbeast, by half. You are now locked in to whatever pet you have active once combat starts. You cannot go from offensive to defensive, and yes, that swapping was core for the soulbeast because of the merged skill it provided. Although minimal, you could go from offensive to assisting with heals in tough fights. Admittedly not a huge heal but sometimes just enough to make a difference. A chief gripe of commanders and others is that Core Ranger and Soulbeast are 'selfish' classes. That will be even worse now. Can't switch over and help heal a group. SO please get it straight. It isn't balance, it's removal of half of the combat capability. No other class has lost half of their combat options.