Agreed. I can appreciate that raids need to be significantly harder than everything else. I'd propose a simple solution - add a raid equivalent of the mistlock singularities and fractal potions. Basically a set of training wheels to help ease people into raiding, as the learning curve is pretty steep. The mechanics, HP and damage remain the same but players would get one 'extra life', as well as a modest boost to help those who suck at rotations and avoiding damage. I think a reasonable cap for the DPS and damage reduction would be around 20 or 25% rather than the 15% we get in fractals. Utilizing these options would cost a bit of coin and raid currency, to be subtracted from the player's loot after beating the boss. Maybe also negate the possibility of earning titles, but other achievements and drops should remain unaffected.