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Eventine.8024

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Everything posted by Eventine.8024

  1. It seems like we got placed with older beta alliances and not new ones. Also please @Anet can you please OPEN-SOURCE JUST ONLY the WvW code, so we can all fix it? Look how amazing the add-ons are. We can manage and we will do that for FREE. This kitten has to end. One way or the other: One way is we all leave for other games the other is we fix it ourselves Sincerely screwed by you E.
  2. Please do not reduce Mesmer Escape Artist trait this much! Minimum to 3s! This is the only trait that makes dps mesmers viable in blob groups. If you reduce this trait, mesmer will keep being only seen as a support role in WvW. It's already very difficult to play it outside of Virtuoso due to the instant deaths of clones, please do not kill also phantasm. E.
  3. I would like to build a pg with Power, Vitality, Precision, Healing Power. Currently, I cannot find in the game ANY combination of stats that give me that. I looked into subgroups of 3 combinations, and also combinations with ferocity, but still there is no way of building this type of stats. Can you help me find a combination? Why in the game it isn't still possible to create several stats combinations? E.
  4. Hi all, I'm a veteran WvW player and I wanted to give my opinions and ideas on the new balance patch and the status of the meta in WvW. Just a quick note, I'm not a complete try-hard, so some of my opinions may be a bit naive. Some initial assumptions: WvW is difficult to balance. It is like balancing 3 modes in one: Roaming, Open Squads (25 to 50 players), and GvG. Still, to differentiate it from other game modes and to preserve the original main vision of WvW, I think the focus should be on balancing open squads What we love about GW2 is that it is a game based on skill. The skill floor is low, and this is nice for everyone and new players, but the ceiling is was very high too, meaning that good players could still make a difference and be noticed. While on PvE this is almost not true anymore (since the incredible spread on ALL the boons access to everyone and the insane 2x/3x dps creep), and in PvP this is still true, what about in WvW? High skill ceil means that a squad of 15-20-25 people can take down a squad of 35-45-60 people. And at this moment it is swaying a little. Class differentiation could be important not to kill the game, but this is a topic not WvW-related Stealthed squads are fun. Even though stealth is really strong, just one player messing up will make the whole squad fail. This is a good example of a low-floor high-ceiling skill. Because it is based on COORDINATION. Close/melee fights are better than long-range ones. Coordination and Synchronization among players is a really nice feeling, and should be what we aim for in balancing for WvW: playing together. Good stuff: The balance team correctly identified that what is best in WvW is not best in other game modes, like Stability, Aegis, Resistance, Boon removal/corruption, immobilize, weakness, etc. They are addressing some unplayable classes problem, such as mesmer clones/phantasm, projectile blocking, excessive condi cleanse, etc. Bad stuff: Blasting smoke for stealth does not work with more than 15 people. Either declare that this is the way it is intended (as a nerf) or please fix the bug. Boons removal has been nerfed to the ground in this patch. This is not healthy for WvW as a competitive mode since we know how strong boons are in this game. Without boon removal, a squad of 50 people is just unstoppable. They can just press R and walk on everything without dodging, and kill all smaller squads. This is going in the opposite direction of the skill ceiling. Still a long way toward fixing some problems: Reduce cleansing: having a high skill ceiling means that players should dodge out the enemy dps/well/removal bombs, and not just walk through, trusting that some classes in the game can remove continuously tons of conditions and heal a lot. Projectile weapons/specializations are not usable for the huge number of skills (with easy -random- access in builds) that blocks or reflect projectiles. Maybe this is good to force close combat. Still, it is a problem unless you announce that this is as intended. An idea to try to fix this problem is to have all reflecting/blocking projectile skills cap the number of players (3-5). i.e. if I put a wall of reflection, it will deflect based on the projectiles' arrival order. The first projectile is from A, then there is B, C, D, and E. Now, for the duration of the spell, if either A, B, C, D or E will fire another projectile, the wall will reflect it. But if F or G fires a projectile, this will not get reflected and will just pass through. Mesmer clones/phantasm. Ideas are: make their life 5x the current one (but at this point maybe the mesmer will be too strong at tanking damage), or simply make them intangible (i.e. invulnerable but they do not tank damage; cc stops them, or maybe 2 ccs kill them) or something else you come up with. Healing power crept and dps nerfed. We are going towards tanky and unkillable huge blobs instead of roaming groups and lots of little guilds and squads. Other Ideas: Bring back tons of 10-player application stuff. I know that you removed this for server performance (now WvW is really playable 🙂 ) and that you removed this in all game modes. Still, I feel like WvW is the best mode to have huge class differentiation based on 10-man stuff. Also, this will play in the direction of skill ceiling based on coordination. If the best squad composition is based on a single player giving other 10 players a boon, or a cleanse, or healing, it means that if that player messes up (or if an enemy correctly identifies them and stuns that player) then 10 players will lack that particular effect, or you either need to run redundancy (helping the cause of 15 players beating much larger squad because they are running a better organized and coordinated squad composition). Fix dps by differentiating it. You should make skills with really huge dps and very long cooldowns, and normal skills that are balanced like now. In this way, the skill ceiling will be improved. Coordination in the movement of the squad with the availability and synchronization of these big dps skills among all players will be the key to success. And in this way, smaller groups can still stop bigger ones. This can be applied to boon removal/corruption too: instead of having lots of skills removing a single boon, you have this one/two-per-class huge boon removal skills. If not, and you do prefer having lots of single-removing-boon skills, you can think about making those skills remove a particular boon* (or a random one if that is not present). In this way, there will be a skill removing stability, one removing might, etc. and so you can have more interactive gameplay on boons removal too, and also you can better balance these boon removals (i.e. the one removing stability or Resistance will have longer cooldown, etc.) *: a particular non-damaging boon + a random damaging boon (or a random non-damaging boon + a random damaging boon) Cleanse is really important for non-damage-related conditions (immobilize, weakness, etc). But this should not impact condition dps that is completely missing from WvW. To simply fix this, you could have that condi removal will remove only 3 stacks of a damaging condition instead of the whole stacks. This could "shield" the removal of the (really strong) non-damaging conditions. Based on balance, you could either leave this as intended (to boost condi-dps in WvW, but in this way, people will start applying conditions even with 0 condition damage just to shield the other (really strong) non-damaging conditions) or make each condi removal hit one damaging condi and one non-damaging one. Anyway I appreciate everything you are doing. Give the WvW some love Cheers, Eventine 🌌
  5. Really? I have been in several WvW big communities, and it has been 3+ years that almost ALL players in the community DON'T try to win, but try to be in the most favorable matchup to Fight. I remembered several examples when on Thursday / Friday we put a lot of effort into LOSING points to not win the matchup and stay in that tier, or go down to a lower tier, going against the "ppt" players in our world that were not in the community, and were capping objects. In fact it has been a really LONG LONG time since I felt the commitment and the satisfaction of winning. No one cares. Everyone is saying that since FOREVER. How hard it is to design a set of really amazing weapons, a couple of titles, and an infusion, and give that to, I don't know: Top WvW world for 3 and 5 weeks in a row, top player for kills and kda, etc. It's 3 days of coding. 15 days on the 3D program for the skins. Done. Not hard.
  6. Also, now that is morning and I can make some computation: 1M k+d = 500k kills. If we divide, (I don't have the data, but there should be more) for 5 groups of 3 worlds, is 500k/5 = 100k / 3 worlds = 33k kills in 3 days per world on average, meaning, 11k per world per day on average. That's REALLY low. Also it is based on my experience. Yesterday evening we ran for 2h on ALL 4 borders, and manage to "fight" only 3 groups of players ("fight" because they lasted 5 seconds literally). And evening is Prime Time. I can agree with roederich.2716, yet Anet could have made achievements more challenging, like "kill 1000 players", or "capture 100 objectives", or "win the matchup with your world", and instead it is a free skin for just joining once. I don't know how good they can test stuff if there is no "normal WvW playing". If they only need to test how players are distributed, they can make the Beta last 1 day. That's my take.
  7. Yeah, if one-pushing random clouds of pugs is "playing"....
  8. The MAIN problem about WvW is also the main problem about the Beta. NO ONE is playing becasue there is NO REASON to play. No achievements, no title, no winning chest. No Glory. The borders are empty. This is really sad. Everyone is saying that, since 2015. Why you can't listen? Another wasted week... E. --- Also, why the WvW Arena is not an instance? There is only 1 map among all the worlds, we cannot even do GvG. ---
  9. I hope I can get the rewards back after you fix it. Thanks
  10. First time playing with the expansion: Virtuoso is ULTRA bug (or tooltips are really bad) 1: sword 3 does not add a blade 2: Signet of the ether does not work with blades 3: Restorative illusions is bugged not a bug, but dagger (the weapon introduced by Virtuoso) has no illusion or phantasm, so no blade generation. wtf is this. And you beta tested for months!
  11. Thanks for all the answers, but can someone provide a build? I feel like all you say should be supported by a build that prove what you are saying, otherwise is just theoretical stuff.
  12. How can I play thief in PvP? (excluding p/p spamming condi build which I don't like, because I think that "spam builds" are really bad for a competitive game)Thief doesn't have anymore any particular capabilities, and evry class does things better:Takes Ranger for example, they have better stealth, better damge, more life and healing, stab (thief has literally 0 stab), more stun, more ranged pressure, etc. (and the 2 of the longbow that hits everywehre and hits also stealth people or dodging ppl, etc. nice bug) - and more than thief they have all the ranger stuff, like pets.Take necros: they have tons of damage, and ton of life, and ton of conditions, and now also a good amount of "shadowstep teleporting" and mobility.How can someone play thief?The shortbow is so nerfed is useless but the skill 5 (which got nerfed too), and sometimes 4 to interrupt.The steal skills are almost useless most of the time.The damage is good if u go glass cannon, but then u are paper thin, have zero sustain nor condi clense, and no stab or proper life or healing.The "perma evading build" is stil ok, but the healing is shit nerfed and the damage is bad, and the Revenants do a way better job at the "holding with healing" build.Can you tell me how you play thief, and why you don't play any other class that does the same things but better than thief? (I'm asking cuz I love thief and want to play it, ofc)And why arenanet keeps doing stuff like this? Eventine
  13. Simple question: I want to play thief rifle in WvW, but when I battle with any other class, ranger for example, this happens:Ranger has more mobilityRanger has more stealthRanger has more healingRanger has more burst and damage over timeLongbow vs rifle (or short bot): rapid fire kills everything, while rifle and short bow do insignificant damage. Rapid fire keep hitting even if i'm in stealthRanger has invulnerable, ranger has pet, ranger has amazing down skill.Ranger has stabilityThief has boon strip.How this is balanced? Why Dev has this amazing game and still manage to ruin it every patch? Where is WvW alliance system?I play gw2 since betaweekend 1, and it's already 2 years I lost faith in you. Eventine
  14. And for everyone that is posting: please write only if you understand the difference between skill lag and fps-based lag, and if you tested the game with a basic ping <40
  15. I do not think that 7 players will be much an issue for the q. But as my experience is not "how many people are on the map" but actually "how many servers are fighting toghter". For example there is no skill lag with full map but the fights are kept just between 2 servers(even 60vs60), while even only 60 players in the map, but a 20vs20vs20 with 3 servers produce huge skill lags.Everyone knows that, and guilds exploit this behavior to win fights/points/castles or play fair, and go away from an already 20vs20 fight, waiting their turn.
  16. While we are waiting for an alliance system, can you bring back the 2014 WvW tournament? You make the linkings fixed for the tournament. This way you gove something to the wvw players (and also get a lot of money from transfer and data e you a are collecting for the alliance system)
  17. What's the Tick rate of the Server for the PvP?Because everytime I Play it feels like super laggy, and i'm not talking about FPS, I'm talking about input lag. I play a lot of other competitive games, and I have this issue only on GW2. I mean, the format is already not skill competitive, but I wish to know the tick rate of the server, so I can decide if I need to improve or is not because of me.Thanks
  18. imho you should have only 1 Guild. But since the Frind list needs to be greatly improved, there are no groups, player lists or "great player follower group" possible to do, etc. I think that 5 guilds are a good compromise. Just choose what you want to value more, and if you leave some guilds, just tell your problem: I don't think it's rude.
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