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Zafira.7560

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Everything posted by Zafira.7560

  1. I can't seem to get the Ley Energy Pulse combo field to work on my Sky-Chak. The field deploys but None of my combo finishers will trigger the daily accomplishment. I can immediately switch to my Smokescale and use Smoke Cloud and it works.
  2. I'm a big Anet fan, I love what they're doing with the game, and I like the new Daily/Weekly/Special system. However, I'm disappointed with how they have the new Wizard's Vault interface co-existing with the old daily system in the Hero Panel with no attempt to integrate the two. Right now there is a WvW weekly track in the Wizard's Vault and a WvW weekly track in the Hero Panel. Only one of these can show in the upper right of the screen at one time. As soon as I 'eyeball' one of the items in the Wizard's Vault, the Hero Panel watchlist items disappear. I was hoping for some integration with the updatee today, but was disappointed.
  3. I bring this up about once a year. Still no legendary breather. I've got all 3 sets of WvW armor. I've crafted every 1st & 2nd generation legendary weapon in the game. I've crafted a full component of legendary trinkets. I've also got a full set of legendary runes & sigels. The ONLY non-legendary piece of equipment I have on the 14 toons on my main account is the BREATHER. C'mon Anet, help an OCD guy out. Give us legendary breathers.
  4. I did not send a ticket on this because I use Windows 11 which Anet does not yet support. With DX 11 enabled, toggling the NZXT overlay on freezes the CPU & GPU readouts in both the overlay and the CAM app. The FPS readout works properly. The overlay also needs to be re-toggled each time I open GW2. With DX 9 enabled, toggling the NZXT overlay on works properly. I'm thinking this is an issue with the way Anet implemented DX 11 and not a CAM issue.
  5. It seems the extreme UI placement on my triple-monitor setup has been changed to work like it does with DX9. Anyone using an ultra-widescreen monitor verify this? Map and character select screens also no longer fill the whole screen with DX11.
  6. There are still some of us using triple monitor surround. Currently, with DirectX 11, the mini-map , the chat window, the top left menu, and the top-right game status messages are moved from the edges of center monitor to the extreme edges of the left and right monitors. It would be nice if these items were made dockable to different areas of the total display or some how kept on the middle monitor. Also, the character select screen covers all 3 monitors horizontally which means the top and bottom of the displayed character are chopped off and all we see is his/her belt. Minor issues to be sure, but one can always hope. Triple 32" 2K monitors in 7680 x 1440 with G-Sync at 100+ fps is AWESOME by the way. This game is beautiful!
  7. I'm playing my computer sound through an optical connection to an AV receiver with a 5.1 speaker setup. The receiver has the option to decode the sound in many formats. Rather than just picking one that sounds the best to my ears, I'm wondering how I should process the sound to get the sound the developers intended. Another way to phrase the question, is what sound coding, if any, is used in the GW2 sound feed? Choices on my AV receiver are Stereo / Dolby Surround / DTS Neural X / DTS Virtual X / Multi-Channel Stereo / Video Game / Virtual
  8. Initial observations on DX11 with a 5760 x 1080 triple-monitor setup: (All graphics settings on max. GTX 1080) FPS is definitely higher. Almost always above 100 in non-populated areas. Used to be 40-50. Haven't been to a boss fight yet. Initial splash screen on character selection with DX11 spans all 3 monitors which shows only my character's belt. (Head on Asura) Without DX11 only displays and fits on center screen. Big map when hitting M now spans all 3 monitors. Without DX11 only displays and fits on center screen. Menu, map, chat window, & Achievements notifications have moved to the outside of the left & right monitors. Without DX11 enabled, they are on the outside edges of the center monitor. I can get used to playing it like this except for having to turn far to the right to view the mini-map. "F" key prompt under DX11 displays a distance from the object it's associated with, on the left edge of the right monitor.
  9. Initial observations on DX11 with a 5760 x 1080 triple-monitor setup: (All graphics settings on max. GTX 1080) FPS is definitely higher. Almost always above 100. Haven't been to a boss fight yet. Initial splash screen on character selection is oversize. Menu, map, chat window, & Achievements notifications have moved to the outside of the left & right monitors. Without DX11 enabled, they are on the outside edges of the center monitor. I can get used to playing it like this except for having to turn far to the right to view the mini-map.
  10. I'd like to see expanded storage for the personal bank like there is for material storage. Now you can purchase storage expansion for material storage up to 2,000 per slot. I'd like the same for the bank.
  11. A "key ring" that would take up 1 Inventory slot that would hold all of your keys, including Pact Crowbars, Exalted Keys, Vials of Chak Acid, Bandit Skeleton Keys, Machetes, Trader's Keys, Zephyrite Locpicks, Keys of Greater Nightmare, etc. Any key acquired would go to the key ring automatically. The key ring could be put in a Shared Inventory slot and used by all of your toons.Another suggestion would be a "hot inventory" item. Any item placed in this special Inventory slot would show up as a skill to the right of the mount skill on your screen, and could have a hot key assigned to it. If I placed a Stealth Disruptor Trap in this inventory slot, it would show up in the "hot inventory" skill box, and when a @$#$%# Thief disappears in WvW I can click or hot key it to immediately set the trap without having to open my inventory first.
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