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Ferelwing.8463's Achievements
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"Firebrand got buffed AGAIN !!!!11eleven..." where?
Ferelwing.8463 replied to Solstice.5790's topic in Guardian
Agreed, if I get perfect boons I make 24k but overall it's a complete DPS loss. I had already accepted that I would take a dps loss if I had to save the group from a wipe but that's a temporary loss overall. The loss of spirits and the change to all condi builds is a major nerf. I attempted to test the "buffs" on power builds (DH and Core) and I was not impressed. -
Yes, we tried from there and only 1 member would get into the area, I saw the "green star" for instances in the room. Then watched as my squad tried to join but would get booted before finishing the load. They did not get the invite screen to join up either. If we dropped into 2 groups of 5 we could get in.
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Our squad went in to do some training, we couldn't go in as a squad. It insisted we were in a party, would not give us the recommended 10 players. We could go in separately but we couldn't leave and return with a new test build. This meant we couldn't run two different classes to train new buffing players on how to buff the DPSing players on the golem. It still says it accepts "10 players recommended" but now behaves like a Dungeon accepting only 5.
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If we were still on the maps that didn't require mounts because of distance... I'd be fine walking because it's frustrating to have them go on cd and not having them when you need them most. Dismounting with the dismount combat ability is ruined when you can't just start into a fight without first "wait, hold on a sec.. gotta summon my cc pet." Talk about feeling unprepared when going into the "test".
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[Merged] Cant buy new Instance node
Ferelwing.8463 replied to valfx.5416's topic in Bugs: Game, Forum, Website
I don't see the node either and I bought the portal scroll as well. I was curious if anyone else saw the book... I started to wonder if those of us who can't see the nodes also don't get to see the books... I've bought both portal scrolls. I've had this happen a couple of times, I thought it was just me... -
Honestly, I think it starts with boon share first and how many boons/stacks of boons can be pumped out and then it moves to boon corruption. I can understand in the PVE zones the need for boon and boon corruptions to be used on mobs but in WvW, I think the problem is widespread. Going down to the basics on how many boons should be shared and how much corruption to give would be an excellent start. Basically, there's too much power creep and while that is fine in PVE because the base-line mobs are kinda over-tuned in some places, it's not fine when playing PvP or WvW. A meta I would be interested in (even if it's a pain) would be one where every class had a place in group raids. Currently, some classes are over-represented and other classes just aren't welcome. While there is the option of inviting scouts/roamers into squads for participation, in my experience only some commanders actually do this. Generally, if they're not with the commander then they're not welcome. Some classes just aren't welcome in squads period because they have very little to offer. I would love to see that change. I think a truly balanced meta would give each class something to offer to the group as well as options to roam/scout. I agree with some of the posters about the FB issue. I play a lot of Firebrand, and sometimes I'm staying in game way past when I want to because the need for stability in groups There need to be either other classes who offer it or perhaps we could introduce food that can give stability or something else (potions etc). A bandaid to the problem would be offering food, as in a new one created by Grandmaster chef's or something. Also, one of my biggest complaints is the perma--stealth and that so few classes have the ability to break it. Having the traps is practically useless in certain maps (mostly the red map). Nothing is more annoying than a thief/mesmer running all over your base when you have a full squad and can't isolate them to kill them (admittedly this is more a red-map thing than any other map). Either make it so you can drop more than one trap or do something about the perma-stealth.