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AkantorCZ.8952

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  1. Ranger sword was my favorite weapon. The way they changed the sword is a straight up game breaker for me. I'm no longer playing GW2 but sometimes I get some kind of MMO vibes and come back here to check what has changed. What I'm hopping for is: 1. sword changes reverted 2. pet system reworked to address its fundamental issues What I read in patch notes... nerf, nerf, nerf You have no idea how discouraging it is. See you next time.
  2. Who knows, maybe ranger maces are going to be ranged.
  3. You're right, but we've lost great defensive weapon with unique and fun skill set. You can always adjust some numbers or skill effects to balance it certain way. But to completely change the weapon is definitelly hard hit to anyone who enjoyed using previous version. Just the fact that we've got 3 skills instead of 4 is kind of sad.
  4. I've been the same except I prefer sword + warhorn / greatsword. Even after all the new elite spec being introduced I still played this weapon combo and I loved it. Sword wasn't perfect (certain animations were too slow) or offensively super powerful but it was fun. Guess what, I've been using both.
  5. It has probably something to do with the sword being the best direct damage dps weapon right now. So mostly numbers I guess. I can't even describe how depressed I'm about this change. Damage numbers, skill effects, cooldowns, animation speed, etc can always change. But the moveset only got worse from the original version with the spinning kick auto-attack honestly. At least in my opinion. Sorry I know this is appreciation thread but I just couldn't help myself.
  6. I appreciate that cooldown reductions were applied across the board and removed from the single corresponding trait. Also I like most of the changes to traits especially nature magic trait line. Unfortunately I'm kind of sad in regards to the rework of my favorite weapon - sword. I don't care about numbers too much. What does matter to me is the feel and how the weapon plays. There are definitely some positives but overall the weapon was kind of streamlined and became less interesting to me. Saying that I still really really appreciate the fact Arena Net is making effort to rework stuff! I know it usually isn't high priority from business perspective but for me it's more important than new content! Last thing I want to appreciate is outstanding technical quality of the game. Sure you can't fix all the bugs, nothing is perfect, but overall GW2 really is high quality game. Can't wait to see other improvements planned for the future.
  7. That's exactly why I call it inconvenient to use. If it's not big of a deal for others, well it's kind of big of a deal for me. I would still prefer skill to simply activate on use. Healing Spring + Warhorn 5 used to be such a satisfying combo. Now you have to deal with re-entering the circle and other shenanigans.
  8. Ever since ANet changed the skill to be considered a trap skill I just can't find myself using it not because it's a bad skill, but because it's inconvinient to use. You need to trigger the trap first and I don't even know what the trigger is. E.g. I want to cleanse condition on myself but it's not enough to trigger the trap even with the chip damage. Or I just want to create water combo field to heal allies but it often doesn't trigger because I'm at full HP. All I really want is to activate the effect when I cast it. Is it just me? Or is there any trick how to trigger Healing Spring on demand?
  9. The current iteration of the sword is kind of boring. I liked how the serpent's strike moved you around. I believe the intention was for Ranger to move to the side or behind the target. Also animation looked much cooler. It's true that sometimes you would fall e.g. from the cliff when used in inapropriate moment but it was no issue when you learnt how to position yourself. Current version is probably more powerful but it doesn't look and feel that great honestly. There was just something about the snake like movement. Now we've got just another leap. I'm also missing jump away move. It worked so well with the horn. Especially against enemies that casts all kinds of "there is a lava around me" effects. It was slow to cast but still better than boring vigor boon that suppose to replace it? Now pouce is a skill I actually really like. Animation imo looks better than monarch leap and conditional damage increase makes you think a little bit when to use it. It's just shame there is no spirit animal animation copying your attack because that's something I absolutely love about ranger melee weapon skills. We haven't seen such a skill since the game release (if I'm not counting stances) and now we've lost the bees! Last thing I want to appreciate are lower cooldowns that are not dependant on a single trait. So these are my impressions.
  10. My top 3: Faster animations especially for hornet sting followed by monarch leap. Precision swipe (auto attack 3rd) should apply might to both ranger and pet. Rework animations to create more natural flow movements. Sword auto-attack animation on female Charr honestly is a pain to look at. It creates unnatural feeling of the swinging hand being disconnected from the rest of the body. Easy solution would be to bring back original spinning kick animation which imo looked much better. Anyway this is very common mistake in video games so I hope I didn't offend anyone. Still I would strongly recommend to take inspiration from the real world martial art movements because it really helps to create believable and impactful feeling for a character move set.
  11. I've found this video. Honestly it seems to be the same for all races - sword is more often behind the back than in front of the character. Reminds me of https://raymanpc.com/wiki/script-en/images/f/f3/Rayman_punching.gif 😄 I guess it could be worse like for example sword and shield 😄 It seems that the shield is there to scratch your back or something. It's probably the same animation for all off-hands. Honestly I feel like having another break from the game already.
  12. Hi, I'm returning player and I love to play my ranger with sword and warhorn. There were some great changes to weapon skills that I really appreciate! However and I'm sorry to say that but I can't stand default sword attack animations on a female charr. I know it's fanasy game with barely any realism but still why my character has to almost fully unfurl arms to be able to attack with the sword? As someone who practice with the sword it really is pain to watch. I'm ok with other moves or with fancy spinning attacks of the greatsword because none of these looks like if the arm is disconnected from the body. Anyway mistakes like these are unfortunately very common in video games and I don't want to blame anyone. GW2 actually have pretty good animations in many regards. Saying that it can take immersion away. I actually kind of liked the first animation with the jumping spinning kick. Not sure why AN decided to change it. My guess is that the balance of the game required characters to freely move while attacking with melee weapon and that's reason why bottom of the body looks disconnected from the top. I would rather prefer the other approach with the range or melee attack animation commitment that holds you on place during a cast time because it would make the whole experience more immersive and believable. But what can I say at this point... Anyway is there any race where ranger's sword and warhorn animations looks decent?
  13. I personally don't think it's a good solution to the problem. Players should be able to freely customize the look of their character without being limited to what fits their profession visual effects. Here are few ideas: Tune the visual effects down to make them less disturbing. The effect will fade away after a while. In PvP you would still see the transition and pet. Additional information about ranger state could be available when you target him. Allow players to customize energy color to fit the theme of their character appearance.
  14. I always dreamed of elite spec that would focus more on ranger pets and make them more powerful. Now I just hope the Untamed isn't the spec to fill this spot because It's nothing like what I was hoping for. Mainly I don't like the theme of corrupted nature magic being the tool to make your pet 'stronger'? How is this pet lover spec when you cast curse on your pet to turn in into something different? It's nice that there is a lore behind it and I'm sure many people will like it but I'm not one of them. The Untamed is the second elite spec in a row that uses monotone green as a main VFX theme and as much as I like the green color itself I absolutely hate when EVERYTHING is green. Back at the time when I started to play GW2 I immediately fall in love with the Ranger class for its nature theme, flashy animal spirit weapon skill effects (sword/GS/war horn/spear) and the pet mechanic. Unfortunately until this point there wasn't many attempts to build on these aspects which is a real shame and also the main reason why core ranger is still my favorite spec. Thanks!
  15. Well I'm actually glad you don't need to do shenanigans to be able to leap forward. Otherwise I agree. Don't know why they had to move Serpent Strike from the 3th slot. And I'm especially sad for the kick animation replacement. It was such a cool move. I don't understand why they decided to replace it with such a poor and unpractical looking sword attack.
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