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Jirb.7213

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  1. I have my skill 2 bound to 2 on my keyboard and it doesn't work in a skiff. Skill 1 works fine. To be clear I have the same skill binds for combat and mount skills.
  2. After using the first auto attack with soulbeast dagger main hand the attack trail sticks to the weapon until another skill is used.
  3. I know people who have crafted legendary runes will be given "significant progress" toward legendary relics once it releases but does that only apply to those who made legendary runes before the relic update or for people who made their legendary runes after it too?
  4. The second skill on Ranger Sword main hand, "Pounce", gets it's animation abruptly cancelled on hit. From videos I've found this doesn't seem to have been the case 2 months ago.
  5. Jade Tech and Jade Punk daggers are held backwards. I've tested this on every model except human male, asura male and charr female. Koda's Claw is also held incorrectly on several races as demonstrated here:
  6. I'll have to admit I have very little experience in the PvP/WvW so I don't know if this would be unbalanced there but from what I have played with Mesmer I can't help but think about how much better main-hand sword would feel if the range of Illusionary Leap was longer. At the current 600 range it's technically in line with most other similar gap closers but the problem is that those abilities gap close instantly while Illusionary Leap does not. Unless you are running toward your target and time the cast so that the cast time finishes just as you get in range the gap closing part is basically useless as if you start casting from within range you will have been able to run up to your target by the time you can swap with your clone. Also if you mess up the timing and accidentally cast out of range the skill just does nothing but still gives you the CD. The other gap closers still at least bring you closer even if you cast out of range. I think the range should be increased to 900 or if that's too unbalanced increase the range of the initial cast to 900 and keep the swap at 600. I also think focus 4 would feel a bit better if the delay between Temporal Curtain and Into the Void was about half as short.
  7. Item: Most shoulder pieces Race: Charr Profession: Any Gender: Female Issue: Most shoulder pieces float very noticably on female charr, even cultural ones. Most of the ones that don't float are horribly deformed. This is also an issue with male charr but to a lesser extent. Floating shoulders pieces examples:https://i.imgur.com/1IkWctD.jpghttps://i.imgur.com/dPJPZPe.jpghttps://i.imgur.com/h4hSNg3.jpg Deformation examples:https://i.imgur.com/hIhGCDd.jpghttps://i.imgur.com/ADIINgB.jpghttps://i.imgur.com/0td6Ugr.jpg (gets less deformed while walking)https://i.imgur.com/AxuGC6N.jpg (please also note how the crotch cloth is shaped strangely)https://i.imgur.com/Tf3n8d2.jpg (male example, less deformation, crotch cloth looks fine)
  8. Shoulders on Banded armor and Phalanx armor become horribly oversized on male Sylvari with bodies larger than default. Banded: https://i.imgur.com/LeqCPqp.pngPhalanx: https://i.imgur.com/FFKQxLP.pngPhalanx behind: https://i.imgur.com/5VQ5JyR.png
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