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Poormany.4507

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Everything posted by Poormany.4507

  1. When they said they would be making mini-expansions, me (and many other players) assumed it would be the same amount/quality of content as regular expacs, just spread out over multiple releases so that we don't get expacs every 2 or 3 years with long wait periods between. Instead we're currently getting less/lower quality content than Living World with only one or two expac-quality maps in the whole expac. SotO maps so far: Skywatch Archipelago (~Living World quality, mostly reused assets), Wizards Tower (Expac or LW hub quality), Amnytas (Expac quality meta map), Nayos (< Living World quality, mostly filler content). If they released 2 expac-quality maps and 1 LW-quality map per expac cycle, I think that would be enough imo. The problem with the new model, as myself and other predicted, is that they're rushing the content/maps to start work on the next expac, resulting in a drastic drop in quality compared to before when most of the PvE team was working on one or (maybe) two LW or expac patches at a time.
  2. The picture also looks just as similar to the opening shot of Prophecies as it does the Verdant Cascades one. Many players, including myself, immediately thought of that Prophecies shot when first seeing the image. Given that it's GW1's 20th anniversary soon, I could easily see them doing a Prophecies-based map or plotline (Such as finally dealing with the Foefire/ghosts).
  3. I don't really see the point of this, given that mount stealth already exists as given in Icebrood Saga. Making a dismount stealth skill or a new mount just for this purpose wouldn't really benefit most players except those who want to optimize gathering down to the second (a small minority, I'd guess) and I'd prefer the time/resources to be spent elsewhere.
  4. Horn of Maguuma is just paid Living World, maps are nowhere near other expac levels... 😉
  5. If they go back to cancelled Utopia ideas for future expacs, we still haven't seen anything like The Hub of Time in GW2, which may involve some kind of time travel/alternate timelines. Could be tied in with the likely Gods/Mists expac they've been teasing for so long.
  6. As a primarily PvE ele ranged staff player, I have mixed feelings about the arcane wave rework. It's nice to finally have a decent breakbar skill on my bar that also does decent damage, but the leap effect is very wonky and feels blatantly copy-pasted (i.e., it is!). Why would you force a melee skill on staff ele (which doesn't even make sense - My first thought on seeing the new skill was "Why is my staff ele jumping around and whacking the ground with his hands?")? They could at least add the shockwave animation from boss fights. I would love if they had added the stun without the leap (and maybe decreasing damage/range slightly to compensate).
  7. I fully agree with this! There's too many characters so we're left doing missions with one character and then not seeing them for several chapters (if ever) for so many characters to the point that I lose interest in their stories. Add in interesting characters that players want to see more of and learn about their backgrounds and stories (Mabon, Dagda, Galrath) not being given nearly enough screentime combined with forgettable characters with no personality that honestly, could have been entirely cut from the story and/or merged into others (Irja, Zizel, Arina), a lot of players, including myself, lose interest in the characters that are introduced because chances are, they'll be in one of the above categories. It is not a good thing when I have to look up multiple characters during story missions to remember who they even are and SotO is one of the few times I've had to do so. I also hope the next stories involves a smaller, but closer character group where we actually get to know and connect with each character.
  8. I think that it being the middle of a 3 part map also makes the short event respawn timers more noticeable and opening up the 3rd part will help with the issue.
  9. After playing the last story part, I would not be surprised if there will be a reason revealed at the end for why Eparch went mad and started consuming his own people (Maybe tied into the Elder Dragons and/or a future Gods/Mists storyline?), which seems to be out of necessity rather than simple power hunger/greed based on Labris' statements (assuming those can be trusted...) Queen Labris: Is there no limited to your arrogance? You believe yourself savior? Queen Labris: You have no idea the commitment required to ensure the survival of our people. ... Peitha: Tell me, Labris. Do you also share his appetites? Queen Labris: We do that which must be done. That which the common— However, given we only have one third of a chapter left in Nayos, most of which will probably be fighting our way into Eparch's fortress, before we go back to wrapping up unsolved Tyrian mysteries, I highly highly doubt "Peitha was evil all along!!!" will be a twist we'll get.
  10. As long as I can look like Kestrel Zuru and complain about dens of iniquity and dragging Uncle Viri's name straight through guano - Sure!
  11. Plenty of players would argue otherwise. Look up the countless players complaining about being able to complete most combat encounters in the main game (excluding raids, strikes, and other side content etc.) by bashing 1. If combat were made more difficult, players who do play by bashing 1 would complain, if it's made easier, hardcore players with 15-25 step rotations and optimal DPS would complain. There's no way to satisfy everyone by making drastic changes to the combat system as proposed this late in the game's development, which imo is a good thing, as it allows for a more diverse playerbase.
  12. The vast majority of GW2 players (definitely not an "extremely small group of self-deluding gamers") are causals who primarily play PvE (hence why it gets almost all dev attention). While I do agree that WvW and PvP do deserve more dev focus than what they're getting, essentially remaking the combat system to suit PvPers is simply not going to happen in GW2 because most players aren't hardcore PvPers. Comparing GW2 PvP to sub games like WoW with huge time/money investments or games that are primarily PvP-focused like LoL is comparing apples to oranges and doesn't have much merit.
  13. After finishing the latest story chapter, I do agree that SotO is a step in the right direction and the dialogue in general feels more consistent in the tone they're trying to convey (Peitha in particular felt very well written in Through the Veil). Much, much fewer cringey jokes in serious dialogue that previously took me out of the story and overall better conveyed emotions by characters. Looking forward to the new story releases! 🙂
  14. I was unimpressed with Mabon's quick death during the main story of SotO. (a) I didn't really feel any attachment to him because the story gave me no reason to care about him (other than he's Zojja's Astral Ward mentor and minimal personal background) and (b) It wasn't really justified, as we'd just seen Dagda, a lower rank Wizard, get cured of her Kryptis corruption just by defeating her. Now I Just finished Through the Veil and noticed yet another cheap named character death, Irja, who'd been introduced less than 5 minutes ago with zero background or personality (other than she was scared of everyone?) before she died. I would really like the deaths in future expac stories to be more reserved to characters we actually "know" and meaningful so that they actually have an impact on us. For example, I loved how Aurene's initial "death" in The Crystal Dragon was perfectly done imo - It genuinely made players, including myself, feel sad/defeated and made them depressed/cry after finishing that chapter (without knowing her fate afterwards). The more recent ones, on the other hand, just make me confused and/or annoyed with the writers because they don't have any emotional attachment/significance for me.
  15. Based on what Anet wrote here, it seems like we're going to get follow ups to the Sylvari, Norn, and Charr after HoT and Icebrood Saga sometime soon (I'm guessing right after SotO). I'm guessing Malyck will be at least somewhat involved in the former and the Norn reclamation efforts into former Jormag territories mentioned in the story so far will be in the latter. I could easily see the Charr storyline pushing into the eastern Ascalon region, where they supposedly have the other Legion Citadels.
  16. The way I understood it, a big part of us even going to Nayos was to "acclimate the Kryptis" to outsiders/the Astral Ward. How do you acclimate them if I can count the number of nonhostile Kryptis on the map on one hand? I agree that there should have been more friendly Kryptis in the first map, or if we had gone to some kind of Kryptis settlement in an instance during the story to convince some of them to join us. The story and the map just don't match up in this case, which took me out of the former.
  17. Didn't say it's not highly rated (I loved the action scenes in the movie myself), but that the overuse of humor doesn't work for me and many others, and weakens the story from what it could have been. If you look at the reviews on IMDB, you'll immediately notice tons of people calling out the overuse/shoehorning of humor into the story when it's not really necessary, ruining the tension at times. Same applies to GW2 and a lot of other modern games trying imitate the newer Marvel trend of forcing quips/humor into every other line of dialogue. Just because an overuse of humor in Guardians of the Galaxy was successful for that specific film series, doesn't mean it should be forced into every other media. Characters throwing quips around during/after every battle gets tiring really fast (unless you're specifically making comedic-centered content, as is the case in GotG).
  18. I agree with the last point, but GW1's storylines felt much more serious overall to me tbh. The quests and dialogue, like the banana scythe and Killroy's ones were clearly meant to be humorous/lighthearted ones while the main storylines didn't really have much humor and minimal quipping between characters. One of the disadvantages of GW2's writing imo is that there is too much humor in the main storyline to the point that I can't really tell when moments are supposed to be serious/grounded and when I'm supposed to be laughing, so a lot of the humor/quips during serious scenes come off as cringey. One example that immediately comes to mind is the Shining Blade trials/initiation ritual (some of the worst story content in GW2 imo) - I honestly could not tell what the mood they were going for was in those scenes (Am I making a lifechanging commitment or is this some kind of funny parody, or what???). Since the comparison was drawn, I do have this issue with Marvel storylines as well (Ragnarok being the most clear example of why this storytelling just doesn't work for me (and many others based on the reviews)).
  19. Really like these ideas as well. The first one could be like the Light of Deldrimor from GW1 that did exactly what you described and could easily add tons of fun, new, discoverable content to old maps. I would also like some kind of climbing/parkour/general athletics-type mastery that lets you do additional physical-based moves in combat, as well as climb surfaces with your bare hands/tools. Kind of like what the scrapped spider mount sounds like it was meant to do, so it seems like that feature was at least considered at some point in development (before being partially merged into the Skyscale).
  20. Hey, it's the weekly "New Dailies suck" thread! While I did personally find the old dailies to be much easier and less time-consuming than the current ones, I don't see Anet even considering going back to the old system, as the WV encourages more active gameplay and (controversially) encourages players to go to underplayed content (i.e., Spirit Vestibule - See weekly "Spirit Vestibule sucks" thread to be posted soon), which is good for the game's health. In the old system, you could pretty much view 1 vista and gather 5 resources in Core maps, and wait for a vet to spawn or capture an empty patrol point in WvW to get 2 gold in < 5 minutes, which I'm guessing is what a large portion of the playerbase did. No active gameplay or interacting with others involved at all. What I see as most likely is them adding more variety to the objectives, as players, including myself, have requested so that we're not getting the same few tasks over and over again.
  21. They need to advertise more with Kung Fu Tea and Quiznos
  22. Anet making GW3 in the next 4-5 years is already extremely unlikely, making it a sub at launch is pretty much impossible (and would be an extremely bad business decision). Not only would they kill GW2 by splitting the playerbase, but what percent of GW2 players would even think about touching a subscription-based GW3, especially one with high-end hardware requirements like the OP is requesting? A very, very small minority would be my guess based on the responses in the plentiful "I want GW2 to be a sub game!!!" threads. Killing two of their own games (one of which is their primary money-maker) with one stone would be, again, an extremely bad business decision and would likely ruin the company.
  23. Given that there's easily years of potential story content left (the next two years of expacs are already being worked on) and the game is doing well financially and in terms of player numbers, there is no logical reason for Anet to even start making GW3 at this point, because as others have mentioned, it would only kill GW2 in the process. Maybe after 3 or 4 more expacs, but that's probably 5+ years away anyways so no point wondering about it.
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