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Exalted Quality.8534

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  1. Not sure if this has been fixed yet, but after the May 11 patch came out, these two celestial items seem to have been skipped in the stat update.
  2. compounding chemicals in alchemy is still not giving concentration....
  3. FB has never received any semblance of a tradeoff which is insane as it is one of the most consistently used/stacked specs at higher levels of competitive play. I believe getting rid of in-combat weapon swapping on FB would be a fair tradeoff if they slightly reduce tome/mantra CDs.
  4. in general, they listen to what people are wingeing the most about on forums (squeaky wheel gets the grease). for this update, they went super lazy and just pained a broad stroke over anything that heals or ccs not considering how useless certain skills already were (did you really need to nerf renegade shortbow..smh) also, the fact that dh/fb doesn’t yet have a tradeoff is ludicrous.
  5. gives 0 concentration...haven’t tested the healing...
  6. they need to rework experimental turrets to give 20% cooldown reduction for turrets.
  7. are we going to keep pretending that firebrands have a tradeoff? my suggestion is to get rid of in-combat weapon swapping when using fb e-spec. tomes are analogous to engineer kits and elementalist attunements (both engis and eles can only swap weapons ooc). tome recharges would need to be adjusted to keep it playable.
  8. can you increase the range of holo forge 5 to 450 now that it does no dmg?
  9. i think they forgot that engis were the prime target of the last nerfs lmao
  10. I think a good way to balance stealth would be reducing movement speed by either 50% or 66% while stealthed and make any successful attack (excluding condition ticks) reveal. This would require anet to repurpose skills that currently reveal, but would add some juicy counterplay. Logically, It makes no sense that a person would be running full speed while trying to be sneaky, but who needs logic anyways?
  11. you need to install the latest version of c++ or something (if that’s not it, whatever you need should be mentioned on the github page) for the latest version to work. also, wouldn’t hurt to do a clean installation.
  12. i think anet forgot that revs were never supposed to have big cooldowns in the first place because of the resource mechanic. it’s time they 1) remove energy costs from weapon skills 2) scrap the energy mechanic all together or 3) add cooldowns to thief skills ....
  13. i think anet forgot that revs were never supposed to have big cooldowns in the first place because of the resource mechanic. it’s time they completely scrap the energy mechanic or add cooldowns to thief skills ....
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