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Exalted Quality.8534

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  1. it's clear that the dev actually plays this game mode and knows that there's still 4 reapers in every single pvp match. i'm so happy that he knows chilled to the bone is a very balanced skill.
  2. even if you water down the gizmos, nerds will still cheat for the title. as long as there is some type of exclusive reward, nerds will pay real money to obtain it. as long as nerds can profit from nerds who spend real money to cheat for rewards/titles, they will. as long as anet turns a blind eye on cheating, it will continue.
  3. one reaper is a lot to deal with, but almost every match has 2 which is awful. chilled to the bone is way too cracked out. quickness, stab, a long stun, chilled, synergy with traits, on 48s cd is insane. now that double swords are a thing, power reaper has come back and quickness uptime with the onslaught + CTTB is stupid.
  4. have you considered the possibility of being...dundundun BOTH mortar AND grenade kit? 🧐 πŸ˜Άβ€πŸŒ«οΈπŸ€―?!?!?!
  5. LOL I can't believe you actually posted this.
  6. - Essence of Animated should be an Ammo skill with a decent cooldown for better reliability. - Essence of Living Shadows should have healing and regeneration as the initial effect and the condi removal is fine for the chain rxn\ - Essence of borrowed time should get 2s quickness on it's initial application - Damage on all skills needs to come up a bit. I understand its a support weapon but wtf?
  7. No reaper nerfs in PvP when there's literally at least 4 in every single match is actually insane.
  8. It is interacting with the top combo field instead of the bottom one like every other blast finisher in the game. This is the third time I'm reporting this. Does anyone ever read this? Will this ever be fixed?
  9. at least change the cooldowns to match wvw. 20s for bulwark and 35 for defense field...that is the least you could do..
  10. cmc has no credibility left to lose, but the fact that no mention was made about eles in the preview to the patch next week is pure comedy.
  11. i wouldn't expect them to implement the entire list...those were just some rando suggestions. the biggest problem with stealth is that there is no downside to it at all. you can superspeed, shadowstep, miss an attack, etc. with no penalty. figure out a better counterplay mechanism than garbage revealed and stealth could be less kittenous for competitive.
  12. Revealed is far too weak of a mechanic to consider it counterplay for stealth. Also, gating it behind traits/skills is poor design. - Rework skills/traits that provide reveal to give something more useful instead - Reveal should occur when a stealthed player uses any skill or gets hit with any attack - Stealth should reduce your movement speed considerably...pretty stupid to think you can be sneaking around in superspeed - The base duration of reveal should be increased slightly - Reveal should apply a stack of vulnerability for every second the revealed player was in stealth - As a bonus, for every second a player is invulnerable, there should apply a stack of vulnerability applied to them
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