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MisterDapper.5984

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  1. If they were looking at Golemn numbers they would be nerfing guardians. What are you on? Have you seen the benches? You take guard for FMW and for utility to drop a support slot. A Soulbeast, Weaver and a Holosmith benches higher, but they don’t provide quickness. Pchrono benches higher and provides quickness, but requires 5 other chronos or permanent slow uptime to be worth taking. They also take longer to ramp up.Time Warp is also buggy and doesn’t work as it should. For other classes to be comparable they need to give useful boons.
  2. It’s ironic that FMW gets nerfed, but Chrono TW remains untouched. The solution to Guard getting FMW nerfed is to stack more Guards or for the qb to take Stalwart speed. So, I don’t see how this balancing makes any sense. Condi chrono nerf just makes Mirage more appealing. Condi slb also got a small nerfed, but hardly sees play. Why kill the class diversity is beyond me. Chronophantasm is still bugged, C split doesn’t give distortion or any of the other shatters for some reason. Looks like torch 4 zealot’s fire on guard is still bugged. Condi fb dps got nerfed when it doesn’t even bring impressive numbers, but it’s still better than other classes due to utility. It’s really like throwing darts at a board every time a balance patch for PvE comes out. Classes overall need aggressive buffs and less nerfs. Along with quality of life changes like fixing bugs and smoothing out rotations. Third axe auto chain on fb feels bad to execute.
  3. So, they nerfed a niche pick like condi slb instead of buffing it? It was already underperforming compared to FB, Ren and Mirage is in a class of its own. Either delete confusion from the game or give it to all classes. A buff thatt’s competitive.
  4. My only worry is that we'll be charged for the legendary armory. Something that should have been part of build templates from the get go. Spending $40-$100+ is already quite a bit.
  5. So is "unbroken lines" for Firebrand going to be looked at as well? It gives 300 toughness, which can ruin tanking when it comes up.
  6. This is a pretty nice patch for PVE. I would recommend looking into adding boon buffs to various classes like weaver, reaper, and thief. So they can provide boons and do dps. There's nothing fun about being a healer or a boon bot. We want to avoid the holy trinity.
  7. Wouldn't surprise me if side projects unrelated to gw2 were being done with this level of development. There's a reason we only see Q1 roadmap with its lackluster upcoming development and not all of 2020. sPvP/WvW balancing is being done by 1 or 2 people, which is great, but where's the rest of the 200+ employees? Doing living world content and making festivals worse? (Looking at Lunar New Year and Festival of the Four Winds specifically) What happened to Raids and Fractals? Are we seeing a new xpac? The answer is most likely there isn't any. WvW Alliances and Swiss tournaments have been in development for years. Meanwhile we see lots of content in the gemstore. For example Mythic weapons that look better than most Legendaries. Simultaneously the New Year weapons look like old reskins with a color palette changed. Don't even get me started on build loadouts and them costing an arm and a leg. Longevity isn't in mind for this game. It's about how much they can milk us for. It's like Deroir said soon we'll be back in maintenance mode.
  8. Some weeks ago we got a dev note that the warclaw lance will be made unblockable due to how aegis still work while mounted. That's it. Setting a variable to 1 or true. A single line of code. Something that should be doable in minutes. It still hasnt happened and I would be surprised to see it on tuesday. So how long do you think an entire template mechanic will take to adjust? Even something as simple as making it automatic on game mode? How long it takes doesn't matter as much as open communication. "We're talking to our superiors about lowering the price" or "We're working on changing this in the UI", or "we're working on raising the build cap on templates" etc etc Something to make your hardcore players want to support you or come back. Instead most of us don't want to login and discourage anyone from playing this game except for the super casual. You're better off playing a different game. At the end of the day all that matters is money and ~5-10% of the playerbase leaving probably won't make a dent in their wallet.
  9. These supposedly "QoL" features are manufactured in that inconveniences are added to the game and then a paywall is added for "convenience." it's not so much p2w as it is pay to enjoy the game. Bag slots were designed to be limited per character instead of per account and what you're given is much less than needed. If you've ever farmed or done fractals, you'd quickly run out of space. Granted bag slots and other account upgrades have been a grey area for a long time and are up to debate. Build templates on the other hand are a dark shade of grey, nearly black. There's only so much you can monetize a QoL feature. Especially when it was free and rarely ever had any problems. It goes without saying BL chests should be removed from the gem store given how predatory they are. They can have the same role as ecto gambling.
  10. So for 4 equipment templates on my guardian it's 2k gems? Ignoring the ludicrously expensive templates and using chat codes to save resources...The builds are limited to 6 across all game modes, but just for raiding you have DH, Rune of the Thief DH, healbrand, condi FB, Condi Quickness FB, Power quickness FB, 3 FB tank builds for 1250, 1500 and 1750 toughness. So 9 builds in total. And that's not including if I wanted to WvW. At most this should have cost $30 for full access to this feature. Maybe a little more, but not 10k+ gems for builds you can have across 9 characters.
  11. At most 60$ for full access, but preferably 30-40$ A similar price to an expansion. Also the builds shouldn't be limited. Monetization of equipment storage is fine, but it should work from your inventory.
  12. For my main (Guardian) I'd use 7-9, but since I raid (semi-hardcore) I could easily use 6 different builds per character. For more dedicated raiders it's easily 10.
  13. Veteran's have been steadily leaving the game the last couple of years. For WvW it has been the same more or less for the past few years and Alliances(world restructuring) has taken too long for them. For Raiders the lack of rewards and content has made them leave. For PvP it's the lack of official tournaments and rewards. The current build template iteration is the nail on the coffin for them.
  14. Yeah I don't mind paying for equipment storage because that's like a bag slot, but to pay for tabs is a joke. Even better if those equipment tabs are account wide for my unique legendaries, but I'm not asking for that.
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