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Avion Blade.4869

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Avion Blade.4869's Achievements

  1. Outnumbered Defensive Survival Bonus: +100 Vitality; +100 Toughness, +50% endurance regeneration [Only in team-owned territories] (Simulates fight or flight mentality, with physical fortitude by sheer will). This helps a little against spawn camp situations as well as it does vs any besieged outnumbered situation).
  2. Remove all stealth from thief on all skills/traits/weapons, but keep stealth and bonuses for thief via an f button that has a maximum of 15 seconds cloak. Example, core-thief (elite also), presses f-3 to go into stealth, and can press it again to come out of stealth between 0-15 seconds, the seconds go back up after a 3 second-wait. 15 seconds stored; I go cloak: 15, 14, 13, 12, 11, I attack from stealth, and fight and go back to stealth within 2 seconds; 10, 9, 8, I press f-3 to decloak, and remain visible more than 3 seconds; 9, 10, 11, 12, 13, 14, 15. I cloak and go away because I see Zerg coming, I am invisible for 15 seconds but I have a lot of mobility to go far away quickly within that time. All bonuses attacking from stealth, or stealth-related bonuses via build/trait remain and is not removed. What do you think?
  3. So they look cool with different armor and clothing etc.
  4. Vindicators be like: ^ v ^ v ^ v ^ v ^ v ^ v ^ v ^ v
  5. I meant to quote the person, but I guess It doesn't count if I quote who someone quotes.. quote-ception..
  6. Hides somewhere in the corner with Mantra of Concentration >.> I may sometimes use it while doing a blitz burst with axe hehe. But I am upset with nerf to null field. I use mimic and null field while in a zerg. Some classes have dps bonus while there is no boons up on an enemy.
  7. Updates on Mirage: "I'm neither here nor there".
  8. I remember the 14k per meteor in the aoe during the time they can delete siege haha! It was a glitch/error in the coding/math whatever i think.
  9. Arcane Thievery 🙂 Your might is my might. Your stab is my stab. Your Aegis is my Aegis. Your Protection is my Protection. My cripple is your cripple. My chill is your chill. My poison is your posion. My burn is your burn. >:D I see boon builders lose HP fast and run away when they become arcaned! Example, a Spellbreaker bursted into a group while i stole his boons and he died so quick thinking he still had them >:D. --- Other than usefully using the skills at the opportune moment, might is only a problem if they land a hit. It doesn't matter how much dps you have, your damage is 0 if you cannot land a hit. I used to be afraid of booners, but remember they are on a timer! But yes it is dangerous with high might. What you really should pay attention to, is stability. That is the only boon you need to observe because booners lose momentum without stab.
  10. The closest thing to this is the mercenary spawn camps, but the problem is this: - They are not controllable with regard to when they attack and how they attack - If they encounter an enemy on the way and the enemy OOC or is out of which, the mercenaries immediately disappear and do not return enroute to camp. - Mercenaries for some reason only assault camps and not really the towers. - The dredge turret is only useful against players distracted by fighting something else, for dazing. It would be cool if there was a guild claim post in the merc camps, and they can set the coordinates/waypoint of where the next merc groups could group up at. As far as NPC armies for actual factions, that is too complicated when they have yet to perfectly balance populations with players.
  11. If Mirage will retain One Evade Then: Allow Deception Trait Option (Deception from Column One Top Selectable), to reduce recharge of all deception skills by 20%. And also: Allow Elusive Mind to cleanse three conditions opposed to 2, per evade. This adjustments allows the Mirage spec to open up the option to use the mirage teleport-utilities to occur more frequently to avoid damage by relocating out of a strike or aoe. But, If Mirage will regain the Second Evade Then: Keep 2 Conditions cleansed per Evade from Elusive Mind. and also: Reduce base vigor duration from 1.5 Seconds to 1 Second per shatter. This allows the Mirage spec to be able to tank in-place similar to previous patches but traded off the vigor regen time duration so the evade attacks are not happening to much as it did previous patches. What do you think?
  12. I do mean Dom Mid-High-High; the clone spawns after gs 2 or gs4 from the phantasms, and then shattering helps with dps as a follow up. There aremoments when their boons are down and thats when you pop them.
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