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Raim.6123

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  1. You guys seem scared to make it easy to have uptime on Alacrity/Quickness. Theres a reason people loved Mechanist. Generation of these powerful boons need to be more automated rotationally. Heck, you 'could' just make it so the Ranger's pet just pulses alacrity for Druid. You could just make it so Scourge and Specter just pulse a large amount (like Harbinger) in their forms. Either make these boons easy to maintain or just remove them and consider them a mistake as a whole.
  2. I am actually hoping for some supportive skills on it for once. I know people are imagining a spartan javelin kind of thing, but I am imagining a sort of field commander using his staff like a banner to give boons.
  3. Not saying I agree, but I thought these changes were for the people who wanted to just toggle on all their buffs in Herald and chill while building free Quickness? You can do that and just auto attack but its boring, but im sure some people wanted it.
  4. I actually like tying Quickness to upkeep with Herald, but maybe it should just be 1 second of Quickness per upkeep active. That way someone would need at least 3 upkeep for uptime, or build into boon duration.
  5. It would have made WAY more sense to just put alacrity on Sand Savant so you wouldn't have to worry about changing durations at all.
  6. Gonna assume since it includes Steam that its around 1PM EST.
  7. Phasing is one of the things that kill MMOs. Too many players is almost always preferable to not enough.
  8. You need to consider making Alacrity and Quickness generation more passive in builds. Its bad design to have talents that 'glue' Alacrity onto existing skills that you now push on cooldown, ignoring their original effects in favor of 100% Alacrity uptime. This is why people like Mechanist so much. They can freely choose their skills because their rotation almost passively provides the boons. Also, the effects of said two boons should be reduced and/or spread out as to make them feel less mandatory.
  9. Few of nice options they could consider. 1. Spirits moving with us. 2. Being able to aim spirits on initial cast and/or recast.
  10. Can you consider changes to this particular talent and reconsider how Quickness is maintained by Herald? It seems quite strange to give it a system of upkeep boons, then add a talent that not only has you essentially eliminate the upkeep system for the Herald skills, but make you use the skills active abilities 'just' to rotate in Quickness rather than when they might actually be needed for an encounter. Wouldn't it make sense for the talent to provide X seconds of Quickness per 3 seconds, X being the amount of current upkeep being used by the Herald?
  11. Little late to ask, but can you bring back spirits moving with the Ranger? Or at least have them activate their ability on initial summon as well.
  12. Well of course you don't want it nerfed. But the way you described it sounds like you enjoy being nigh unkillable, bring tons of utility, and have very high almost zero effort DPS. But thats unhealthy for the game.
  13. So is Healsworn no longer a thing because of the changes on Oct 4th?
  14. Been gone for a year. Decided to check in on GW2 to see if now was a good time to come back for Mesmer and Guardian. Guess I'll uh..
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