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Karma.3064

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  1. Btw.: an exploit is the usage of game mechanics in an (by the dev) unintended way. Quite the opposite of what you think it is. That skill is made to pull you off that tower. I doubt this is intended to pull a player off a tower. Devs didnt imagined that this skill would be misused in wvw.As a ranger with my longbow skill n4 I cannot throw a npc guard off of a tower, I remember in beta 2012 I could throw them and then was fixed.All attacks that trespassed walls have been fixed except the DH pull because doesnt trespass literally, but the range is absolutely not justificable, and overpowered. 1.) Why do you consider this skill misused? Does your view of a pull skill being "misused in wvw" extend to every other pull skill in the game?2.) No NPC can be pushed or yanked off a ledge, but you are not a NPC. You can freely knock other player off a tower with your longbow 4.3.) What do you mean by attacks that trespass walls? As you mentioned, you were not pulled through the wall but off the wall. 4.) Why do you feel the range is not justifiable and is overpowered? On the contrary, 1200 seems quite standard for active pulls (Thief's Scorpion Wire, Ranger's Iboga pet, Engi's Magnet, etc.)> A Ranger by definition has to have the longest range in the game. A guardian, with heavy armor, tons of blocks and heals, shouldnt have that long range. A base guardian does not have access to that long range pull--only the Dragonhunter specialization. Keep in mind that the Dragonhunter specialization toolkit has elements quite similar to the archetype of Rangers--they gained access to Longbow as a weapon, Traps as utility skills, and a throwable spear. It makes sense for them to have access to range (plus the DH range is still lower than the range available to Rangers). What's wrong with these pulls is that they IGNORE angle and heigh. And what i mean by that is: me as a ranger when I try to shot an arrow, if I'm not in the edge of the wall always appear the text in red: "obstructed" "obstructed" "obstructed". Also a little irregularity in the terrain that cuts the trajectory of an arrow "obstructed".But these pulls ignore all angles and perspectives without problems, theyre magic.Oh don't you even complain about the obstructed thing. Guardians ranged weapons have been the worst in the entire game. Go actually play guardian or find a friend who plays one and ask him to just try and auto attack you with any of the ranged weapons. Literally walk from side to side and EVERY shot misses. Guardians have the worst tracking of any ranged weapon. Hell i've seen Rangers arrows curve to hit targets before and not just a small curve, literally make 60 degree turns to hit someone and this is while playing one.... As far as the spear thing, its your fault for standing up on a ledge where you can get pulled off. Anything that has a pull affect can pull you off of the wall, not just the spear. They fix that and you are going to cry about the next thing. Accept the fact that this is how ALL skills of this type work and that you need to be more aware of your surrounding instead of sudo afking while you play....
  2. So while this is nice to finally hear something back from the Devs i feel like a important point is being missed........a reason to continue to raid after you have gotten into it. At this point, there just doesn't feel like a huge reason to continue doing raid content. You need Ascended gear? There are plenty of ways to get ascended gear without taking 2 hours to find a group and then find out if that group will even clear the content. The only real "carrot on a stick " is legendary armor and to be honest, it doesn't feel like enough to deal with the hassle that raids are at the moment. Or course this is coming from someone who has played since the game came out, so i have so many sets of armor and gear throughout my account that raids don't really provide me anything that i don't already have or have access to outside of raids. Thats just my 2 cents though. Bringing more players to raids will obviously make the wait time for a group to form less but it still doesn't provide anything new that you can really only get from raids. I mean it would neat and more worth it to me if there was a stupidly low chance of legendary armor/or weapons to drop from a boss. I dunno, i'm just spit balling at this point.
  3. My guard current theme that i'm working on.
  4. Honestly my biggest issue with pretty much all of Guard's ranged weapons is the fact that the tracking on the auto attacks are crap. Fix that and i'd be a happy boy. lol
  5. So you can look around youtube and find videos of people stacking 1 Cele infusion with 1 Winter's heart but i'm actually curious as to what happens if you stack multiple Cele infusions with 1 winter's heart. The biggest reason i ask this is to see if it might be able to color match the light blue from the Zodiac armor this way. Anyone happen to have a handful of these infusions and a winter's heart that could let me know?
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