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miiroto.3672

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  1. "Relic of Vass: This relic no longer has an internal cooldown when triggered by an elixir skill. Reduced the stack duration from 30 seconds to 10 seconds. Stacks are now expended when striking an enemy and when attacks are negated. Increased the poison duration from 3 seconds to 5 seconds in PvE only" Currently, this relic procs on Elixir Gun skills aswell, by removing ICD from it, it can proc on elixir gun many times. Making it possibly exploitive in Competetive modes.
  2. Hello fellow gamer, as title mentions, this post is a player finder request, we are looking for friendly players to fill up our ranks in dedicated monthly tournament group after departure of 2 members, which went to fulfill their IRL goals. If you are reading this, you are probably already dedicated enough to find a team aswell, all right, let me introduce you to our team biography: Our team name is Damage Sponge Strategy [bob], We are a group of players, friends, which are training together and participating in daily and monthly tournaments for over a year now. We are not a tens of thousands of games god gamers, but we are fully dedicated to our task, which is improving to level where we can compete for mAT finals. We are not rating people by their ranked badge, we simply want people to be willing to learn and improve together in a group. Over the duration of the static, we got to a level where we can realibly compete against pug groups of any skill level, and against mid-level static groups. In a group, we do a previous matches analysis, duel/kiting/mechanics trainings, meta-craft comps and builds, and contribute in tournaments and 5-man unrankeds or duo rankeds as often as we can, in first months, we did ATs 1-3 times a day, but over time, we aproach with the "play smarter, not harder" ideology. Our primary communication method is discord, including a voice call in matches and trainings. Over the time, we gained access to lot of social connections in community, including god gamers, from which one became our team Coach (Crae Ryrr), which helps us with game reviews, trainings, and live-coaching games. All right, information about us is more than enough, now what we require from you as a candidate. First of all, be willing to spend months training, and improving, be contributing as often as you can, obviously IRL stuff happens, and we dont request you to be online 24/7, just be active when got time. If you are a one-build or class enjoyer, we dont shoo you away, but over the time, we learnt that to compete for the highest spots, a build variety is a strong skill one can get, so we would recommend at least trying out other builds for few games to get basic sence of them, this allows for better team composition, but aswell improve your ability to counter such builds. Voice call in games became necessity for us, and we require your will to join calls, if you are shy, dont worry, over time, it gets better, and you dont need to talk at first, can simply join call and lisen. And lastly, we require a positive attitude, we are not looking for superstars that think they are better than anyone else, this might sound harsh, but its main cause of many teams collapsing, and in first few months, we suffered concequenses of people like that, but this doesnt mean we dont accept criticism, in fact its the best tool to help with improving, so feel free to mark out any team mistakes, just dont missbehave. Since we look for 2 people, if you got friend willing to join aswell, feel free to recommend them, but if you are alone, all good too. Looking for just one now, second slot got filled. We would be happy to have you, if you are interrested contact me trough discord message, my discord name is miiroto , or send me a message or mail in-game, my tag is miiroto.3672 . Thank you for your time, and see you in game, Miiroto and the Damage Sponge Strategy [bob] team.
  3. The Catalist's elite skill Elemental Celerity does not recharge warhorn skill's cooldown in PvP.
  4. From PvP perspective, these changes are great, it nerf outliers like Condi Reaper or Chaos Chrono a little, making it less dominant. But there are no Condi Berserker nerfs, this build is over the top strong, the best duelist which cant lose duel to anything. Aswell one weird change is: This change makes virutoso less crazy on the blocks side yes, but the skill now lost all of its identity, and is worthless to use, only vallue it brings is proccing the unblockable trait. As for new build possibilities, Mirage and Scourge might wiggle its way to meta now again, LR ele might be good again with some great dagger offhand changes. As for Firebrand, these changes will still not be enough to make it viable support, in fact the shouts and sanctuary cooldown reductions will make Core Guardian support even stronger than before.
  5. Overall great and wonderfull patch that tone down the overpreforming builds, and adds many new fun traits and skills interactions. But for PvP in general, there are few features that will be overpreforming: 1) Mesmer Time Warp with new effects and massively reduced cooldown will be a strong area effect in teamfights in PvP, having similar impact to teamfights like Spellbreaker's Winds of Disenchantment has for fights in WvW. And if we add the New Temporal Enchanter effect, we get a combination that wins teamfights eazilly, Quickness Superspeed and Resistance to teammates, and Chill and Slow to enemies that pulse for 6 seconds in a large area. 2) Dragonhunter Heavy Light will now allow Dragonhunters to have on-demand instant stability like Warriors or Catalists has, this is extremely strong effect that push these builds over the top, and negate nearly all counterplay. Not interactive at all. 3) Willbender This Change is really good quality of life for both PvE and WvW gamemodes, but in PvP, it allow for extremely strong interactions of the buffs, which would push already wery strong build to extreme levels.
  6. Adding double dodge to vindicator while halving the evade frame is great change, but feels that the barrier dodge will be super strong now when the trait itself didnt got changed. Edit: dodge traits will be nerfed too, so wont be too strong. This change makes scrapper's well lose all uniqueness, and potentionally create strong combos (mainly the stealth AoE and shredder AoE). Now scourge will fill enemies with torment, creating annoying condi build comparable to condi specter. Good change, Draconic Echo made herald do anything 50% faster. But changing it into might application will make it eazy to apply 25 might now. Allowing to swap pets in combat is great change, but allowing trait Eternal Bond to swap pets inside beast form will create a lot of overpowered sinergies off the "on pet swap" traits, in addition to these traits proccing on normall pet swap and "merging" with pet, there will be a big ammount of procs of such traits. Edit: pet swap traits wont proc off merging, so it wont create strong combinations. If base Glyph of the Stars apply stability on each pulse, then this skill will be extremely overpowered in WvW. Edit: the aoe is bit smaller than expected, so wont be as strong.
  7. These are the only 2 nerfs to one of the most broken specs/builds in PvP in history of this game? 🆗 And the bladesworn changes, specially " Overcharged Cartridges: Using this skill makes your next five Explosion attacks deal 15% more damage. Using the skill again while you still have charges triggers Detonate Cartridges. Tactical Reload: In addition to its previous effects, this skill now also causes the next Dragon Trigger used to gain charges more quickly. " makes the bladesworn even more annoying oneshot bunker than it already is...
  8. Absolutly great communication in the new post, but one thing that still get stuck in minds of Super adventure box lovers like me since first post about new content for SAB is: When SAB world 3?
  9. The one major issue with mechanist (aswell with untamed) is that you are not able to properly controll the mech positioning. Command:Attack! do not exist at all, and Command:Return to me! can not be key binded. If i want my golem to attack target, i need to either waste one of his F1 skills, or press 1 key towards my targeted enemy. Another small issue is that the mech takes some time to be recalled for repairs, in which he is vlunerable to damage, so in pvp it can be eazilly killed without any way of saving the mech.
  10. Using trait Major Grandmaster Daring Dragon Causes F2 skill to only go to interrupt cooldown (5 sec) instead of going to full cooldown (8 sec) if you are being stunned when the Dragon trigger resset is happening . p.s. - Not sure if this is intended or not.
  11. The one thing that is small detail yet is key component of revenant proffession, is updating the ambient dialogue with the Shiro legend after we enter cantha. Small detail such as this or the portal tome icon for Icebrood saga increase the feel of release soo much. And hearing the "I'd hope to find out one day.." while being in cantha would be big sadge.
  12. And here Anet came, saving the future of SAB <3 .
  13. -I love ewery single zone from both worlds of SAB, but last zone of world 2 was the best because it is perfectly made bossfight zone with lot of secrets, with great boss at the end, great music and great mechanics. -As for weekly vendor i would love to have acces to a tear 6 lodestones because i feel like there is not much of a way how to farm them outside of map rewards. -I WANT NEW WORLD like eweryone else, but i aswell enjoy the jumping puzzles so the lobby could have more than one Puzzle to go with, and maybe more of the special weapons or tools (but that could be shipped to new world :) ) Annyway it's great that you didnt forgot about new world, and i am glad that we now at least know you are working on it, the worst thing is lack of information, and in last few months you have given us hope, hype and bright future for the game, and i am glad for it <3
  14. Faster than you ben <3AnetBenP: Ok, news. No more tournaments today. Going to try to fix some issues. Going to try to mail titles out to participants.
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