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Tyger.1637

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  1. From the Extra Life stream: a GW2 Toaster mini.http://i.imgur.com/awovOll.jpgAnd maybe it leaves little GW2 scorch prints behind it or something like that.
  2. Removing the soulbound aspect of non-crafted Guild Weapons. Only made the mistake once myself but saw a couple more threads show up on reddit. Removing the soulbound aspect of all 24 and 28 slot bags/boxes/packs. I'd make more of them if I could put them on any character, slowly and surely instead of just ignoring them until I have the megabucks to buy the necessary runes to make a 32 slot bag straight away to avoid the soulbound aspect. Doubly annoying for the Olmakhan Bandolier which has an accountbound Masterwork 20 slot and Ascended 32 slot but the rare 24 and exotic 28 both have the soulbound on use aspect. WvW could also do with upgrade recipes for WvW satchels and maybe the Halloween ones too. For next Halloween; a Greatest Gift of Candy Corn which turns the home node into a Rich Candy Corn Vein giving 10 hits as final upgrade to it. And a similar upgrade or upgrade system for the quartz node to turn it into a rich node to give it 6-10 hits per harvest.
  3. Luck can be used to buy Lucky Red Lanterns all year round now. Lovely QoL addition added a while back.
  4. If you sell Mount Packs; I'm sure they'd sell better if there was also a corresponding outfit. I noticed that the Exo-Suit Mount Pack went down to 1200gem on the last sale and we have 2 Exo-Suits, 1 Dynamics and 1 Inquest MKII, which I surmise made the pack more appealing as it completes a theme, more people bought it and it went on a bigger discount for everyone else from now on (at least I hope that's the case). So the Mad Realms Mount Pack could do with a themed outfit to complete the ensemble. I'm players would love to run around wearing a ethereal outfit in the same style as this pack. Also for future themes; Dwayna/Lyssa/Bath/restofthe6or7 since some of them have outfits already: Godly Mount Packs. Mounts wearing armours styled in the various gods of Tyria ... and Abbadon, I guess :p Also; Charr Mechs Mounts and Sylvari Plantbeast Mounts (we have Fern Hounds, why not 'Fern Raptor/Springer/Skimmer/Jackal/Griffon'?).
  5. Pipe dream: stackable weapons. One way to reduce inventory bloat would be allow for weapons, armour, trinkets to stack up when they are the same item. Once runes are introduced then you might get the same problem but for basic and fine weapons it would reduce bloating in the early game.
  6. Oh yes, I'm offloading mine to others so they don't waste time with wishes. Otherwise I'll be loading on my keyrunner when they get remade (as a workaround to deleting). OR changing the rairty and being able to forge them (they are seriously not exotic at this point). Another addition to this previous suggestion; adding a hallmark to the level of map enrichments for LW3 & 4 so at-a-glnce you can see what level you have.
  7. Would it be possible to add XP and Karma enrichments to the LW3 zones? Or at least refine the old systems to match the dual-XP-Karma boosts that come with each LW4 map so far.
  8. If that's true then that's poor story delivery. You have a character ordering you to RUN NOW and then you're supposed to stop? Definite pacing issue. Not to mention the story thing in the top right hand corner is telling you to escape the Mists and an achievement counting down the time to escape. It's one of the reasons I switched to the gryphon, slow enough on land and completely negated the jumping puzzle. I think my frustration was because of training. HoT and PoF had events where if you were too slow, you failed (escaping with the egg, catching the devourer). To have another race against time that auto kills you because you moved too fast for the narration and the instance definitely needs its pacing checked. I would have had the achievement if it wasn't for being killed because I was following Glint's glowy ball too closely. Seems it's a bug after all
  9. Well, the other items would really need to be made into a totally different item with the same effects, like the potions. It's totally doable! No idea why they are soulbound either. Not like that couldn't change anyway.Same reason we have a million Queen Jennas. Legacy system. Although it would be nice to have a soulbound novelties tab for things like that.
  10. If that's true then that's poor story delivery. You have a character ordering you to RUN NOW and then you're supposed to stop? Definite pacing issue.
  11. The Black Lion Aethestician - could we have an option for Hair Style Kits? At the moment they only provide all options for use of a Total Makeover Kit ( body, face, eyes and hairstyle) while it would a good QoL improvement to have only the options that a hair style kit provides as well (hairstyle, colour and accessory colour only).
  12. If someone has the (Light) T3 human cultural pieces and the Flamekissed armour: give them a bonus skin I mean the work is done, I would hope/surmise the assests have been saved but it would nice to have this as a special unlock rather than hide it away never to be seen again. Maybe visiting the tailor in any city and asking with a little flavour text depending on your race (since it was a gemstore skin that could be worn by any race). Human light get a "special order", human non-light get "give it to someone who can wear it", non-human get "if anyone asks; you didn't get it from me"
  13. Update the Living World Node icons Bit of inconsistency in how they appear in the world and the Home nodes. Winterberries, Jade Shards, Fire Orchids, Orrian Oysters, Difluorite and the Kournan Cache have unique icons on their respective maps, Bloodstone and Petrified Wood still don't. The SAB bauble node has a unique icon too. Bloodstone Fen just appears as regular mining node in both Home and OpenworldPetrified Wood is a regular wood node in bothOrrian Oyster is a regular vegenode in the home instanceBrandstone is another mining node at Home since it only spawns via a map eventIdeally I'd like to see: A red node for BloodstoneA purple-tinted wood node for Petrified WoodOrrian Oyster's openworld icon in the Home instanceBrandstone to get a brandstone purple mining nodeI'd also like to see the node icons replace the green {list} arrows on the Portal Tomes so when the tome appears behind the default inventory placement you can still see 'where' you are going. Some previous discussion on this one There wasn't much but it seems organising the tabs would be a welcome addition like so: Although since the raids are limited to type we could cut one tab down and place them inside each expansion tab. Festivals (Snow Piles, Snow Mound, Super Cloud, Zephyr Lantern, Pumpkins and 4 luck rarities of Red Lantern)Instanced Content (fractals, dungeons)Vanilla Tyria (world bosses, etc)Heart of Thorns (HoT exclusives, HoT raids & LS3)Path of Fire (PoF raids & LS4)And as pointed out this would mean a new tab could be added once the next expansion is released AND keep expansion-specific items apart from those that don't have the required ex-pack.
  14. Maybe this can be the next 'Linsey'-type side project; changing some soulbound items to accountbound.
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