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Shadowmoon.7986

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  1. Honestly probably the best solution now would be to add a Commander Seigerazer reward track that is a copy paste of gift of battle reward track but with a pile a recycled siege at the end. This would allow another method for people to make a dent into the pile requirement, and also bring down the cost of siege in general with people actually using the out of touch mystic forge recipe if it is the most profitable reward track.
  2. Currently it is not a dps race because of the power creep. But 9 years ago it was with a full squad of lvl 80s in full ascended gear. Again, its the tags group, its their rules for being in the squad. If do not like it start your own group. The tag is going out of their way to lead it, and it is very easy to complain how they do things, but it is strange when there are only crickets when it come to actually starting your own group. Also if it was a full squad of lvl 50s, I am sure it would fail, there would be no superior runes or sigils, no ascended feasts or lvl 80 utilities, no especs, no relics, no exotic or ascended gear and only 2 specialization trees instead of 3. The best in slot gear would rare equipment, major runes and sigils, no jade bots and protocols, and lvl 45 utilities and lvl 50-55 food. When I said that a lvl 50 probably does 1/10 the dps of a down scaled lvl 80, it is probably true, because a lvl 80 has access to a lot more bonuses to boost damage.
  3. The tag sounded fine to me. Looks like they were doing triple trouble, even though it has been nerfed due to power creep, was designed for lvls 80 with the best gear prior to HoT coming out. Ultimately, it is the tags group, and if they do not want non lvl 80s in their squad, they have to right to kick them. And there is a good reason to do that, because of how boon priority works, you want your boons multiplying people who will do the highest dps, not people who probably are doing 1/10 the dps of everyone else. It would be better for the person to do nothing, wait til the last 10%, and then tag the event. That way they do not scale up the HP, nor steal boons for much better dps. If all dps were sub 80's in random gear and runes, the fight will fail. If you do not like it, start your own group on your own map. But guess what, no one will join you because your a sub 80, and people will know you will not contribute your share and would view you as leaching the event.
  4. I know many people who prefer ascended weapons because they are allowed to min max them with different slayer,night, or stat stacking sigils per encounter, specifically in fractals where there is a wide variety of boss type, day night cycles, and trash mob density They would rather lose inventory slots for quick swapping than having to deal with the multi step process of changing sigils on up two 4 weapons, and if you swap weapon types, you now have to assign stats, sigils and infusions on each weapon you swapped in. I kinda wish now with the proliferation legionaries in the game, there were way to configure them quickly, possibly with a chat code similar to gw1's pvp equipment system.
  5. just wait for the end of the xpac, they will probably add it to a merchant like all the soto account bound items. I just wish they would assign an intern to retroactively add old account bound items to a merchant as well. Heck, just make a post asking the community to compile them all and we would be willing to do it for free. SS
  6. Soto vs IoJ reminds of HoT vs PoF. HoT in my opinion was a better expac because it had more engaging repeatable content, that people still do today like octovine, dragons stand and chak garent. Even one of the boss in VB gets killed every cycle. Pof has casino blitz that most people just afk for a 30s smack the pinata and hope for a infusion. I never see many people doing the treasure hunt, doppelganger, maws of torment, JR, or forged by fire. Serpents's Ire is completely dead. But if you ask casuals and game journos, they say PoF was the superior product. And for a consumer who will never reach the end game loop, it probably is. IoJ lacks a end game loop, except for heat quests, which to me is awful compared to doing a Soto meta 100 times to get that rare drop that never would drop, but casuals must really like doing hearts. But I agree, I also dislike IoJ, and hope map 3 and 4 can fix its flaws. Mainly I hope they have no more hearts.
  7. Soto had the legendary armor collection day 1 of the expac dropping. It was incomplete, but you knew what do work towards with the current maps. It also had t2 weapons sets that motivated you to do the two metas to help complete those collections. I can read the road map, that why I stated they probably need to release in "incomplete" collection, because right now content outsiide of the heart system is extremely lacking. You have a world boss, which drops a account bound spear, so it less rewarding than the soto metas with the sellable chair and mask. Also the woat armor currently requires 18 reward tracks to complete, it is probably the only reward pvp and wvw is getting for the entire expac. Most player will probably take the entire expac to complete 18 reward tracks in both game mode, if at all. Now anet is adding a short cut, using memories of battle, but the short cut is just buying wvw time from other players in exchange for gold.
  8. Prepare for alot of confused emotes but in 3 months people will agree with me. IoJ is PoF 2.0. The maps looks pretty, there appears a lot of things of things to do, but once you complete all the scavenger hunt content, there is nothing left to do. I have completed all content except for woat armor, which is designed to take the entire expac to complete like skyscale weapons did in Soto, and the only repeatable content in the game, the tiier heart system, wayfarer henge the expansion. I do not understand how this community is so bipolar with hearts, people one month with act like love them, and the next they hate them. Personally I generally do mind them, but having to do all six hearts 23 times to get maximum rewards is nuts. And add to the fact that they made them fill up super slow to justify adding the renown hearts item to group quests and adventures. There are also 3 hearts that have hardly any events near them so they take forever. This is the end game loop, after you finish everything else. So ask your this, when was the last time you did any PoF event that was not casino blitz? That is where IoJ will be once people get fed up with the doing the hearts. Right now most people are in the honeymoon period, and for most people still have things to explore. But once they get to where I am, this expac really lacks a gameplay loop, like PoF. It also does not surprise me that game journos are giving glowing review, like they did with PoF, with only doing the 1 time only content. Hopefully on September 10, they will add the incomplete legendary spear collection, so people can start having something to start grinding toward. This of course will be 23 after IoJ launch, so at that point I will have all the hearts completed, along with alot of other people.
  9. The numbers might not be there. I am concerned that IoJ has a very bad gameplay loop once you finish all the scavenger hunt achievements in both zone. All I can find as the end game loop is doing the hearts at least 14 times, plus whatever the repeatable adds to the 14 times. There is a reason Wayfarer's Henge gets complaints, and I find it baffling that anet made the entire expansion end game loop revolve around doing heart quests. I would rather have map wide meta events like dragons end or Inner Nyos than doing heart quests with the slowest moving bar.
  10. Personally I wish it was a emote choice box so those who already have the emote can get one of the other one or a few mystic coins or a wardrobe unlock. Allowing everyone to get a reward instead of some is always better.
  11. At this point precursor crafting is for the achievements points or if you like some bonuses from doing them, like building a secret garden in mount maelstrom or getting extra food from world bosses. They are some of the highest cost per achievements point in game, but there are some ap that cost way more, for example the chaos weapon skin collection.
  12. I always thought it was a misses opportunity to have a prestige system that once you complete the personal story you could reset it back to the start and pick different options. I would keep the same reward because the requirement of completing the entire ps is a big enough barrier when it come to 3 bl keys and some random boosters.
  13. All sinks are finite, this is a dump arguement. Ultimately you will never get everyone to max out account AR because this game population is a revolving door. Ultimately they need more things to spend agony infusion on. Also the playbase will spend money on dumb upgrades, look at swimming infusions.
  14. The point is to add another sink because since around the end of 2021, the supply has has ballooned with the prices dropping . Currently infusions have no value because most people are already at 150 ar on the classes they play in fractals. I have dump probably 100s of thousand of +1 on the tp over the past 3 year.
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