I don't know how often you do metas: solo High Sage in Lake Doric for return achievement, solo HP Champions/help other players with HP Champions, collections which require killing champions, bounties in PoF, Dragon's Stand low man cause this meta dead as kitten?, story achievements solo cause who wanna do these?, etc etc,... You get the idea. THESE situations already put a lot of Open World people in rough spots, and with the sustain nerfs (no aegis on firebrands, revenant battlescar nerf, scourge barrier nerf, thief lifesteal nerf, spellbreaker lifesteal nerf (not that big of a deal but still sustain nerf), and tormenting runes nerf.) Ok, but why and for what? Why nerf sustains? What reason? What specifically forces Anet to nerf these "sustains"? The players need to know the reason behind such nerfs that makes big impact on their gameplays. If this was a nerf on the small population (the raid community) then nobody would even care. But more than 80% of the players in this game are Open World players, so you tell me Winola, why is this anger of the community on these nerfs so hard to understand?
So now these nerfs hit, and people like me have even harder times with contents that I listed above. What now? Me sitting in LFG, waiting for some blessed souls that may, one day, check the LFG tab I listed under, to join and come? Ask guilds to help during off hours and have nobody responding just because I play during off hours? Maybe not make collections/contents so hard to do then people wouldn't be this upsetting.