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setdog.1592

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Everything posted by setdog.1592

  1. imo it is a bit of a tragedy with so many potential build combinations that there is only a relative handful of builds that people gravitate towards in spvp. devs need to up their game and find some solutions to increase the viability of a much broader spectrum of build/gear/trait combos. we all want to play a broader variety of builds, but all too often the trade offs are too much and end up costing a build too much to compete. and most potential builds, for all their merits, get tossed to the wayside, in favor of demonstrably better builds.
  2. i agree with these replies, there is something about hammer that reduces its effectiveness in pvp. the autos are so slow that its very easy to avoid that damage by simply moving, no dodge required. takes 2 seconds for the symbol from hammer 1 to be proc'd, and that symbol provides 1 sec of protection, 1 second! seems rather useless. others have mentioned that the tracking of the attacks are an issue as well. and while mighty blow can be powerful, your guardian is too often shot dead mid air.
  3. idk, pve wvw pvp, its all the same to me, do x...get y
  4. i dont know about you, but i am not pretending. when i login, its real! its ALL real! REEEEEEEEEEEEEEEEE
  5. because your otherwise legendary accomplishments (ie whatever you need that gift of battle for) would be ho hum and run of the mill. one must perform legendary accomplishments in order to achieve legendary items. be grateful its as simple as it is.
  6. yes, willbender is about as durable as a soap bubble. however, it can hit like a truck, can have great cc and mobility with ports and shadowsteps. its still pretty awesome to play despite the weak self sustain and mitigation provided to many other builds.
  7. the best solution for you, may simply be to play a bunker build. that way you can survive and the game will seem dreadfully slow to all your opponents.
  8. I wanted to update this post regarding Hammer Willbender. I think this may be an underrated build, opinion will vary of course. And while it is nowhere near the best duelist, or 1v1'er, it can be a great roamer to help kill quite a variety of builds generally considered to be difficult. The Berserker version, can deliver enormous attacks in very fast succession for devastating results. I have seen many triple downs/kills on points with one single Mighty Blow/Glacial Blow, But this kind of damage comes with a cost. I have played approx 500 matches as hammer willbender. it can be a very powerful, and highly mobile build, yet that comes at a price, which is survival. Condi builds, such as Condi Soulbeast, or Fire Weaver, can rip this build apart rather easily. As well as some other power builds like power shiro and a few various mesmer builds. Overall, while this build may be frustrating at times, due to its lack of sufficient self sustain, the upside is the amount damage it can pump out, easily 20k+ in 2 secs, however this output is not reliable for a variety factors, but its still very doable and great fun. I find this build to be rather dependent on team comp, where if you're in a group with a bunch of duelists, you might find yourself outnumbered quite often. but we have build templates, so you can easily swap to DH or whatever else you may fancy. When I first made this post, this is the build I was using 🙂 Demolisher build: (( http://gw2skills.net/editor/?PWwAItzlFw+YgsJ2IWcX1RXA-z5gfKNqAyUCkvIoghgGGA )). Which is a decent version to use, if you want to get to learn the mechanics, can also use Marauder, up to the user. Since then I have I migrated to using this 🤪 Berserker build:(( http://gw2skills.net/editor/?PWwAItzlVw6YIMO2IW8X/RXA-zZIPlIVAlKByXEUwQwEDA )). Which is a super heavy hitter. This version provides a huge amount of crit chance with Righteous Instincts, which provides +crit when you have resolution. This builds has alot of resolution sources, and could have even more if you play around with utils. I like to start with consecration utils. Purging Flames, Hallowed Ground, and will often swap Flames for Wall of Reflection, which is excellent when your opponent has Dragon Hunters. Traps will of course eat you, and make you question everything. vs bladesworn, i like hallowed ground (stab vs all those warrior stuns) and Advance for the otherwise non existent aegis on willbender. The big reason Ive moved to Berserker is because no matter how much i tried to play defensively, it just never really worked. So I figure, well if Power Hammer Willbender isnt going to survive, I may as well, try to do as much damage as possible as quickly as possible. If you find something that will increase the damage output, I really do want to hear from you. The reason I dont pick Unscathed Contender, the +20 pct dmg with aegis, is because willbender has very little access to aegis. Whereas something like master of consecrations can provide access to improved utils. I also really like Bane Signer on this build, for the 1200 range stun. What ive learned playing this version of willbender, is the scepter root, and sword root, followed by a stun, or whatever sequence is pretty good. This build prob is never gonna make it to S tier meta, but to me thats much less important than playing something that I am enjoying to play. I encourage you to play willbender to its limit, dont play it safely, dont build for survival. Instead build for damage! GLHF
  9. ty for the beta, i really like all three especs. i like willbender. i love the idea of a pit fighter style, build. i really enjoy the dashing, punching, kicking. i see no problem for most players to enjoy willbender. players who are more serious about build optimizing, whether for pve, pvp, or wvw are going to be quite hard to please with willbender. in pvp, my first impression is that this style of build is going to have an incredibly difficult, if not impossible time against all the projectile vomit and aoe without significant help surviving. it can dish out some decent hits, but many of the competitive advantages that some builds enjoy just dont seem to be available to willbender. its still fun
  10. If there is no impact from the radius increase on this trait, then what is the purpose of the radius increase?
  11. In the June 23, 2015 patch both Grenadier and Writ of Persistence were revamped and received radius increases by +60. Today Guardian got this 5.5 year old change reversed. Is it possible this is a change to the Grenadier trait that has been overlooked, and might deserve the same reversal? How would that impact PvP, Engi, other professions and builds?
  12. what i found to be funny is that on my druid i hit this scrapper with ~41 strikes,(condi ticks, direct damage w/e, i wasnt parsing that info) of which only 6 of those actually did any damage, the rest was absorbed by the scrapper. meanwhile, the scrapper landed ~38 strikes, while protect me was on cd basically i hit the guy for 750 dmg, in between his absorbs.while he hit me for almost 18,000 dmg, in between my absorbs
  13. "The new fractal boss is a showcase for ranger upcoming spec. Change my mind" The Sorrowful Spellcaster is a powerful human elementalist serving as the last boss of the Sunqua Peak Fractal. https://wiki.guildwars2.com/wiki/Sorrowful_Spellcaster =) Skills Aqua Jet - ...Call of Storms - Summons lightning to smite enemies.Call Meteor - Summons a meteor to strike the target location. Deals heavy damage that decreases with distance from the impact point.Elemental Surge - Charges the target location, damaging enemies along the path.Elemental SweepElemental Whirl - Weaves dangerous elemental energies to heavily damage nearby foes.Elemental Manipulation - Weaves dangerous elemental energies to heavily damage nearby foes.Firestorm - Unleashes a powerful blast of flame, incinerating anything in the line of sight.Flame Surge - A blast of flame scorches the area, damaging surrounding enemies.Fulgor Sphere - An orb of electrical energy damages anything in its path.Lightning Strikes - No skill description found.Roiling Flames - A bolt of flame born from rage damages anything in its path.Torrential Bolt - A bolt of aquatic energy damages anything in its path.Volatile Fire - Volatile elements envelope the area, damaging anyone caught inside.Volatile Water - Volatile elements envelope the area, damaging anyone caught inside.Volatile WindVoltaic ExpulsionWind Burst Doesnt sound very Rangery to me
  14. scrapper vs druid outgoing dmg_druid lands 2 ticks of bleeding totaling 250 dmgscrapper absorbs 17 strikes totaling over 5.1k dmgdruid lands 4 ticks totaling 502 dmgscrapper absorbs 18 ticks which totaled a paltry 2.5k dmg incoming dmgscrapper lands 4.1k dmg in 5 strikes**druid absorbs 7 strikes totaling 4120 dmgscrapper lands 38 **strikes totaling 17990 dmg =) =)
  15. fix this. this is ridiculous. matchmaker cant possibly be randomly selecting, 4 necros and 2 mirage into the same match. edit: nvm anet wont do anything about it. theyll just continue to neglect pvp. no worries tho, plenty of other games out there .
  16. i suppose it could work if the 5 enemies were standing within 240 radius, and not attacking you so you would live long for this to happen.
  17. Currently, there is no reward for properly timing a dodge/evade against a stealth attack> @Hollow.5382 said: You get to keep your health, thats your reward for your well timed dodge. The risk to attacker is now you know they're near. So just fart in any direction and collect your kill.
  18. bronze/silver/gold/plat/legendary. these are skill ratings, and if you lose games your skill rating should reflect that. If you are in Legendary Tier, with say half a dozen others, and you are the only one of those in that tier that lost a game(s) today, or this week, then the risk of getting kicked down to Plat makes sense. The only safe play here for you to remain in legendary (or any) tier is to win. If u dont win, meaning you lose, you get booted from the tier. Skill Rating decay encourages people to play. So ones skill rating does (and should) have to be maintained over the course of the season.
  19. How might a 15v15 pvp map benefit the pvp community? I am not a game developer. But I started to wonder about this question because we often hear about problems in GW2 pvp, the biggest of which is population. It seems arguable that the one of the most frequent complaints is population, and how a lack of population contributes to poor match making, and how poor match making leads to frustration among many of the less hard core players. Even hard core players who sometimes benefit from poorly matched games dont want this. The best of them want a challenge. So how does Gw2 increase interest in pvp? Maybe something is simply missing from the menu. Would a larger map offer the opportunity for newer or less experienced players to cut their teeth in a more forgiving, less harsh, PvP experience?Would a larger map allow for players to learn about PvP while not feeling utterly frustrated?Would a larger map allow for players to discover builds and professions and mechanics?Would a larger map allow players to build confidence in PvP?Would a larger map serve as a type of training ground for smaller team sizes?Would a larger map make players feel better about their PvP experience overall?To the contrary, would a larger map hurt the pvp scene? (queue times for example) The way I see it, there are essentially two choices when it comes to pvp in GW2. 5v5 or WvW. Maybe whats missing is a link in between.
  20. http://gw2skills.net/editor/?POAFcEG7XZBMN2HLkdil2jZqtEzHF-zZwKkCSgEChMrAHGAhaving grown tired of longbow and shortbow, i started playing around with this build in unranked. its quite melee oriented. i enjoy it, you may not. not a 'meta' build. just a fun alternative. i tend to just jump right into a melee scrum and go nuts. sometimes its great. sometimes its not. generally try to avoid 1v1s, which for some encounters this build works well, but if feels like it does better by spreading out the damage fighting over a node for example. access to pretty decent amount of immob to help keep your opponent in your bonfire.
  21. Here is what I think can be a very fun druid build in spvp. Now, of course this isnt going to impress everyone (or possibly anyone), and I am not suggesting this is a great build or anything thats going to power you up to legendary rank, or even something that you would want to play in ranked. however, i find it alot of fun. This is not a slayer build. Cant really kill anything. I am indeed curious what people think of the build. I find myself having a blast smack in the middle of a team fight in mid. Using celestial avatar quite often. And the end of the match it puts out about as much damage as it does healing and can take a beating with its high armor. But most importantly its fun. With the leaps and evades. You have 2 massive condi cleanses with CA and Signet of Renewal great ability to root foes with entangle and jacaranda. But it does have its weaknesses. Been plenty of times where I asked myself, why am I playing this at all. Its also not a dual 2 hander build, which i find to be very sluggish. Its not going to be the hard hitting killer like a power lb ranger or the current sb meta build. I just think its a lot more fun to play. Let me know what you think. heres the build. obviously you can change whatever you want, whatever you think is better, whatever you find more value with. i make changes as well, such as earth runes or whatever. but generally this is the build It's axe wh, sw tor, sorry had to edit build http://gw2skills.net/editor/?POAFw81ZYZFMM2CrhdiHzkbrvEPOH-zZgOjMlCpMC8wA
  22. you already imply that this is already the case, A good exemple of balance i would say is something like guardian which is a very easy class but its not the best class,
  23. yea its too bad, it almost feels like a thief out of stealth when caught in a team fight. The protection it gains sounds great, the evasion sounds great, certain condi builds blow it out of the water in terms of pressure and either sustain or defensives, idk. utility options like glyph of unity which is essentially an expensive version of retaliation are not worth the cost of a util slot. generally however its a fun build, so theres that. but it is very inconsistent. sometimes it performs (seems to anyway, maybe there are other factors involved) really well other times it completely falls flat.
  24. Ive been playing some version of a short bow druid with sword/torch. generally skirmish, wilderness surv, and druid. I switch around between carrion or sage amulets, krait rune,. i play around with some other runes sometimes but generally carrion or sage w/ krait. agony / energy sigils and various on sword. It is a fun build, but its pretty pathetic in too many situations. It can be ok in roaming and some duels, like anything else it can help +1. Overall the class really doesn't shine unless allowed to shoot from behind, which can be very difficult to achieve, most of the time, to any great effect. Its not very common that you're able to shoot behind someone, and even then it can be a slow build up. The build is especially weak in team fights where everyone is running circles around each other, standing in aoe. You've lost half your damage from Short bow, so you swap to Sw/T and now you have to hope your enemy picks up some burning in your Bonfire. It does have it moments tho, if u can line up the entangle, bonfire and jacaranda pet skill call lighting, to all go off. at the same time, and your targets have run out of immobilize cleansing traits, boons or utilities, this can be satisfying. And this does happen occasionally, but there doesn't seem to be a good way to control how to pull this off. U can keep pet in avoid combat state, but then you are losing damage. Which makes it very unreliable. Not to mention pet location and pathing which is bizarre. Imagine you see your enemy on a node and you are line of sighting behind the edge of a barricade. You press attack to send in pet. So the pet goes the longest way around the barricade to your target, who is now in your face. And what does your pet Jacaranda do, it goes back around the long way on its way back to you to help finally hit your target. The projectile from jacaranda gets blocked by terrain as often as it lands. If there is never going to be a way to make pets more reliable, then perhaps there should be some compensation for that. What bothers me isn't so much damage, though there is nothing about this build that hits hard. Its pretty much just bleeds some poisons and some burning, basically its a condition build. But nowhere does it seem capable of packing a punch in those moments when it really needs to. It kinda just drools along until u get this random burst of evades and leaps and a surprise call lightning from a floating ball of roots, which makes it fun. Kills tend to be too slow in most team fights. Escaping 3v1 seems impossible. This would be great to be able to disengage better. Everything about it feels like a 6.5-7/10.
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