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Nekromalistik.7045

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Everything posted by Nekromalistik.7045

  1. The changes were very good, but what did hurt me was the change to Tactical Reload, but hey, one soul for another
  2. Just focus tail and cc, literally with a meme squad we managed to do it with 2:30 minutes to spare
  3. Before we start, excuse my bad english Well: -The idea of the class is good, but badly executed, I honestly see it as a clumsy Vergil (DMC) -The warrior needs another weapon at a distance apart from the rifle, adding that we are only allowed to use one set of weapons, that the pistol is practically melee, it does not even have any mobility and the only defensive thing is a simple aegis it makes me something so silly -I was hoping to have a variant of warrior condi that would compete with the berserker, or in his case a support that would compete with the spb with horn, but another power is a little more of the same -The flow is very slow, and please let's stop lying to ourselves anet, changing the adrenaline mechanics where it recharges for each hit you give to a passive that only gets very little power with certain traits and abilities is a negative point -Without exaggeration, the only time I felt that I had decent damage was yesterday in WvW when I had the charges at 25 Sigil of bloodlust -With the change in the combat stimulant I feel like it was a nerf, I preferred that it heal me from the beginning a little and then a lot suddenly, now it is something more even, but this depends more on the taste of each person -No cleaning of conditions, only shake it off saves you -Break stun? the same as above -One of stability? when you are left vulnerable while charging a melee attack? -For the above, the Boost and Reach could be the solution, but we all here know the low damage it does and that the floor of the maps needs some fixes ... -The only point in favor that I admit that I liked was that the Gunsaber's F2 loads faster which is appreciated The feedback from the first time anet put the Bladesworn to the test had a lot of opinions and advice that I really thought they would put, but I feel like they ignored us and did what they wanted Personally I think that they should only increase the damage a little and add a defensive character or range to the pistol apart from the aegis that the gunstinger gives, a simple aegis what can take away simply by breathing closely, or change the pistol to the main hand, add something simple third skill and let me use the shield on the offhand I am hopeful that by the time the expansion comes out you will have really spent some time listening to your players / clients, having tried and played the new specializations that you have made yourself, I love this game, but that does not mean that I overlook the points where it trembles Respect 😃
  4. I would have liked the effect to be unlocked in another way, for example "win 5 games (normal or rankeds) with each class in pvp", achievements for the WvW ring can be done by itself, win 120 rankeds in pvp too but 20 tournament wins if it's a big block for a solo player :/
  5. Simple, meets the goal of giving a perfect setting to Orr
  6. Those two skills have no counterplay... if you think that without them the thief will be useless I think you should learn to use the class
  7. Plain and simple, the perma blind pulse areas must be nerfed, it is stupid that an area large enough to cover the entire node still exists in this game mode where staying at the node is a very important factor.This also brings about another very mentioned problem that has been stealth, as if it were not enough to have to deal with predicting where the enemy is located so that you also fail the blow.Before someone tells me "uhhh use ranged weapons", I remind you that not all classes have weapons at effective range weapons, as well as staying out of the node is not very practical
  8. It is the big problem that anet did not see when they nerfed everything, resing has long been a problem and they are not able to solve it...
  9. The fact that you're still allowed to post, shows bias on ANET's part. Damn....
  10. A rework of Sight beyond Sight and Imminent Threat would not be bad
  11. How is Crystal Desert, are they active people?
  12. Everyone would lose the same, I don't understand why always victimize the elementalist
  13. Simply that, the damage caused by the conditions only requires a single stat to be boosted, unlike the power that depends on 3 (and good luck with the critics), with this you could put a stop to the tank/condi/sustain builds without nerfing their damage or direct resistance (fb, condi druid, revenant mallyx (i play this), and mirage), it doesn't bother me that they can be take toughness, but also seeing that the aforementioned classes have general damage reducers it's disgusting to see how they go from having 45% health to 90% life while doing insane damage, unlike a healing power that hits you with a paper sword.
  14. WvW I see it well, ask for time and some skill level (or join a zerg) to get them.PvP seems to me like shit, I do not have enough time to cover 120 WON games in one season, something better would be like "it goes up to gold 3 seasons", something that does not pressure you in time and at the same time ask you for a certain level Skill as WvWAs a retired hardcore raider, I think at least the raids weren't pressuring you to do "clear w1 to w4 on a day without deads", but well, it's just my opinion.
  15. I just ignore the weavers with that build, I feel that fighting them is a waste of time
  16. I see, it seems something general, in a small part it reassures me
  17. The game took me from one moment to another and I can no longer log in, does the same thing happen to you?
  18. It's simple, people like to see classes that don't like to be "nerf" and not "balanced", they usually create posts after losing 1v1 or pvp, if this guy really cares about the balance , he would say something like "you can reduce this and raise the other a bit to compensate", or worry about other classes that can do the same thing as the warrior out of combat and cause more damage at a distance ranger, or simply understand that some classes have advantages over others, not only "He beat me, nerf, he's broken, I should be able to kill everything."And if anet nerf the accumulation of power that the teather gains, considering that it is the only blessing with a decent duration in its construction, it would return us to the boring construction of sustain, of which they will also complain, an endless cycle in these forums :T
  19. Mmm another post crying in less than 20 days, I hope it does not become a habit
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