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Qaju.2058

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Everything posted by Qaju.2058

  1. Qaju.2058

    WvW Builds

    sry can´t contribute; I remain a filthy DE using http://gw2skills.net/editor/?PahAQRlFw2YSsO2JeUXnvKA-zVJYiR1/ZkpqqXpqk/Ah83SVmRAA-w because Anet won´t let us have nice things like bundle bonking
  2. Memories of RvR in Warhammer:AOR resurface. The joy of pushing the enemy server to its capitcal city and fighting for control. New Kaineng would be a sick map for wvw
  3. What I witnessed as GW2 Player on the eve of a decade long loyalty is that: Player community feedback on the game's official forums isn't valued. Bug reports are adressed arbitrarily in an irrational manner. Player community feedback on a third party website like Reddit get visibilty over this one, but that still isn't enough. That there are shadow Discord servers backroom talks. And that none of it matters if we're all bound to endure the whims of a biased developper's own favoritisms. Gamers all over the world have grown tired of seeing their favorite game IPs being mutilated. As a Belgian player, I will patiently yet with fervor await for more countries to follow suit and ban loot boxes and predatory gambling practices. GW2 included. Put a fix gem price on everything, and let the in-game gold/gem market handle it. I wonder come Fall balance patch if Anet will do something about say a mechanist underwater where the spec doesn't even work exist? Or what design philosophy is behind the reason why we still aren't getting any new runes or sigils with End of Dragons expansion?
  4. You forgot to improve the power option for power virtuoso, which still has to go crit/bleed route just to generate enough blades. Overhaul "Infinite Forge" grandmaster trait. Make it instead add 1 ammo skill to every Bladesong F1 - F2 - F3 - F4, and make it increase the maximum blade cap by 1 (6 total).
  5. #12 Landscapping garden one is still bugged. Why can't Anet just change that one to pick up rock as a work around fix is beyond me
  6. There are certain hidden neutral hitboxes/ojbects around camps that react to getting hit by aoe, keeping you in combat. Similar to the hidden aetherbalde Fractal where midway up, there's the room with the control panels and hologram dancer disco spinning plasma walls. This is what's preventing players from accessing the mistlock after opening the next area.
  7. Underworld Mithril Squire [AH] (Almost Harmless)Underworld Platinum Knight [sisi] (Vapor Form Is My Best Skill)
  8. Each of the Underwold server elems that abuse of this I report as Spamming, I hope Anet will check their profession and skill spam and ban them accordingly.
  9. Paying my respect F.Why would you open so many bags without noticing on the tooltip it says "affected by magic find". So much luck wasted.
  10. all good, working again, downloaded patch and in game, have fun and enjoy
  11. Can't get past log on launcherBuild: 110777Error Code: 58:11:5:535
  12. I haven't seen that 600 Tyrian seal offer neither for the infusion ?!? And I checked it each day and got the 3rd mastery on day 1.
  13. Diviner + Pack + celerity rifle DeadeyePerma quickness+25might+vigor+fury+swiftness+protection , self heal Invigorating Precision for the best heal in game.
  14. It's like the 8 seconds worth of initiative isn't a cooldown at all in your alternative reality, and 900away isn't even enough to OOC my dude. So how he gonna go OOC -AND- insta re-engage without more CDs burned?!? If he's SA, he has trickery 2nd, so no Serpent Touch trait from DA to try to keep you in combat with the poison from Steal'ing on you if he was to attempt a quick OOC regen. So your just both gonna regen OOC.
  15. This is mostly the reason why I've been able to get away with dropping durability rune and air sigil on my DE and use antitoxin+cleansing instead. Those that stuck to bursty type thieves are quite a rare sight to see nowadays. They are like the last of the 1shot KO in the scene (with Slb's). The big DMG CC patch neutered holos. The subsequent nerfs to nades and explosives further sealed their fate for those that tried the scrapper suprise stealth gyro gankers. Mesmers and plasma beam ele's don't pack the same oomph since and so they do have been dwindling in presence.
  16. WvWThey can't even remove a dead dolyak hit box so it doesn't obstruct your projectiles... after 8 years! PvEOr how about say ranger short bow trait vs our pistol trait, bit of fairness after all these years?https://wiki.guildwars2.com/wiki/Light_on_your_Feet(pistol mastery > ankle shots > to current Deadly Aim lol) Condi dual shortbow build got simply deleted with the Choking Gas daze change. It was our one fun build that wasn't even on par at 24-28k DPS but it gave jank fun utility in group content (aoe daze+boon strip).Lady kitty one handed pistol build too got gutted. Prepare Thousand Needles, Shadow Flare (additional +2 torment 4sec per pulse) and Caltrops need to be given the ammo count treatment. Merge Major Adept trait Kleptomaniac into Pressure Striking in Trickery and so a new Major Adept trait takes its place named like "Relentless" : incoming stealth while under revealed effect still flips access to stealth attacks. (Does not remove revealed or give stealth, just access to the ambush attacks). 2sec ICD (to avoid abuse from shadow refuge). This new trait would allow thieves to still play non staff DPS on revealing bosses. I still stand by that the guardian utility skill Sanctuary doing cc breakbar dmg is a bug exploit. If an enemy isn't entering or exiting the dome it shouldn't take any cc dmg. Preparation seal dome doesn't, fear ring doesn't, earth wall doesn't, static field doesn't. This double standard isn't fair. But it's fiiiiiine sun qua 100cm easy with just CFBs. I can't argue with what you said Dave. Past few months, in order to offer more roles for raiding, I picked up playing soulbeast, the lazy easy 1 shortbow condi build. It was so ridiculously easy and still bursty enough to bring it to non condi 'meta' situations, few days later added axe axe to swap so I could do more dmg and cc. In December I picked up playing condi burn firebrand. It's one thin got hear tales and another to witness it yourself when you look at your arcdps numbers. I felt like it had to be biased fake reporting. Took only 2days to learn to provide absurdly great effectiveness. I wouldn't mind if we'd be given back options so we can keep playing thief in different roles.I am grateful I still love my deadeye to bits and got wvw to play my heart out.
  17. My server, Gunnar's Hold, has a notorious bot player, a core ranger that always run on foot around, Rachel Cage. The pathing AI it uses is so clever. Avoids RI camps, knows by API when something is available or about to, because we see it change direction radically. It uses the same rotation pattern when engaging or getting engaged into combat. And it makes it hilarious to see real player getting downed to that bot.
  18. Ascended version:100% Guild arrowcart blueprint drop on successful dunking40%endurnce regen
  19. would be funny if it's a future nerf that got leaked into current patch x-D
  20. Considering how unload got nerfed in WvW and PvP so it only refunds 1ini if all 8 shots connect. I highly doubt they would ever refund 3 in our competitive mode. 1 or 2 at best. Because remember if it refunds 3, and since our natural initiative regenerates by one point per second, you would be effectively be able to spam interrupt endlessly (once each second). You wouldn't even need to use other skills to do damage with that initiative gain; torment on interrupt + pulmonary impact traits + draining sigil.
  21. Which ranged stealth build has heavy evades and leaps? Its been well established in this very thread that thieves of all flavors outclass most other builds in leap potential without cooldown. Combining it with easily available stealth and ranged reposition was a recipe for disaster from the start. The only saving grace here is that anet doesn't care about the small grp roaming game mode.Rifle #4 Death's Retreat doesn't have evade. And the way it behaves is that it only ports you after the animation of the projectile trail going backwards reaches the end, that's where your new position is. So combining those two sets of data point: a DE will fully eat to his face everything that's incoming at that start position until he's at the new position. And that's why you'll see many downed DEs where their body is well beyond the range limit of skills. So Death's Retreat will only save a Deadeye when the new position is beyond the range limit of the next incoming skills, not those that were cast before. That's why you can't equate leap and evade together and say "The biggest issue with this class in small scale roaming is the combination ranged attack specialist with heavily available stealth and evade/leaps" The only two are Withdraw and Roll for Initiative. That's 2. That's what Kash implied I think, and you missed it (IMHO).
  22. And there it is.Your issue is hackers. Hackers who for QoL reasons prefer deadeyes. So because you acknowledge that Anet won't do a thing about it, you just want a flat out nerf or removal of deadeye gameplay. You don't care one bit about other deadeye players who don't hack.Anet isn't gonna do yet another overhaul on Deadeye when you can clearly see the resources being spent on Cantha for new elites specialisations. Why haven't you yet provided a video proof of a deadeye removing "you are marked" debuff from keep? Is it because the only way is through hacking? It is possible to prevent it from being applied in the first place but you said they removed it. Also you must've been on a lengthy break from wvw if you missed out on other "actual changes" too;like the duration nerfs to various stealth giving traits and skills which forced DA riflers into SAthe initiative increase to rifle #4 death's retreatDon't think for a second it's enjoyable to get further and further pigeon holed with our options getting diminished If you want to speed up the process, I'll play along your schadenfreude: F1 Mark cast time 1sMaleficent 7 ICD 5secsmissing an malicious attack drains 2 malice PTS (wouldn't be possible to abuse M7 due to the 5s ICD been proposal)Shadow Meld cast time 2s to give y'all more time to interrupt punish and if shadow meld removes a reveal, endurance regen penalty for 3seconds (daredevil unhindered combatant nerf style)SA trait when revealed 33% DMG reduction nerf to 20%Binding shadow arming vapor trail shows even when the DE source is in stealth to give telegraph counterplay heads-upImplement all those, I'll still adapt, play more defensively, become an even more annoying kiter. And you'll still see ppl come whine here, because they died to a Deadeye out there somewhere. It never stops.
  23. Yasai, tell me something; before the big patch which nerfed dmg across the board for everyone, how did those prospective newbies learn about the game or their enemies when they would get one shot bursted? Like say a 1MBS DE stalker. Or a stealthed holo or a mesmer. They would insta die without understanding. They would see crazy numbers in the combat log and whine just the same on the forums. If they wanted to really learn wtf happened to them and how, well they would still have to do the research on wiki or hop on the other class and try it out themselves to see how it's done and how often it's possible and against whom it even works. So I don't buy your arguement. Please enlighten me or give another angle I'm missing.
  24. Show me a video proof where a Deadeye instantly removed the paint trap debuff.Ubi made the same allegation about a year ago. He never produced anything. Warclaw sniff isn't supposed to ping stealthed targets Punisher is a famous Desolation player that enjoys doing keep/tower loitering. To solo it if the occasion is there or to buy time for an insertion team to make it back. He will always cause a big chatter chaos in /t and there will be calls to report him as usual by players who don't understand the play at work they think they witnessed clearly. It only takes 2 players who know the con to flush him out while Preparation Portal is on CD or to kill him (portal is they void). When you feel mature to ask for help on how to foil the con, I'll gladly share tips in this prospective thread. But since we're Until then, since we're in a thread named "Fix deadeye", here's my honorary 'l2p scrub'.
  25. Rending shade: +1 boon stolenShadow Gust: 1 boon removed, stability priority, ammo charge 2, remove stealth, 40s CDShadow flare: ammo charge 3 (2 is meh, SoJ says hi) 60s cd
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