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Cloud Windfoot Omega.7485

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Everything posted by Cloud Windfoot Omega.7485

  1. Oof, not sure i like that idea, really destroys buidability of bladesworn and hugely limits the usefulness of the skill.
  2. Warrior is such a broad term, it can mean just about anything, we have warrior monks, warrior magicians, warrior knights, warrior samurai... so on soforth. But they have one thing in common, they are strong and are experienced in war settings.SO for me, they are all about leading the charge into battle and being able to live through it.
  3. watch out they might take this /seriously
  4. Warrior is a master of all weapons, they know the true use of the short bow is to hit people with it like a stick.
  5. ANd what if it was rolled into our mechanic? Allowing us to select 1-2 that we can swap between or on and off in battle would add some verity to the how things feel. Warriors mechanic already feels pretty limited by itself anyway.
  6. Agreed, it should feel like something else, because it is. Absolutely lazy to sell warriors this.
  7. Not only this, but only a few weapons are worth taking, mostly axe....
  8. Noobs crying is why we cant have good warrior. They rather not learn to counter a class via watching for big tells, and rather moan online about things. So then the class suffers at every level of play. Hits like a noodle at low level so feels unrewarding and not fun. At high level play, it does no damage, since it has big tells and is easily avoidable leading to it being worthless since being able to get in a hit is meaningless. Hell warrior is such a non threat, squishy glass cannons don't even bother avoiding warriors much as they can usually kill them before they can even pose too much of a threat.
  9. Its its own thing. Why pigeonhole it into something it is not? Its ok to have a new weapon in the game, making it a greatsword is uninteresting and dull when we already have access to greatswords.
  10. It should be its own thing, why shoehorn it into great sword for no reason, it is not a greatsword
  11. 8% damage healed is not 14k, it is closer to 3,000 on a 40,000 damage blow
  12. since we are talking about bladesworn i can only assume they mean combat stim, not sure how they got 14k from that though
  13. I have a few disagreements as to why, upmost being, it should have its own skins.
  14. it is a stun break, because it breaks you out of the stun so you can do the action.
  15. hope we get skins for it sometime, hopefully ones we can earn not just buy for gems
  16. You see, if you give one guy a gun, and the other guy a stick, no matter how much skill the guy with the stick has, he will probably be outperformed by the guy with the gun
  17. It is bad, but a self imposed negative that leads to a net positive can make said negative worth it..... problem is that negative rarely leads to a net positive in many game modes, especially PvP where the tell is so obvious that it is easy to either avoid, or cancel out due to a lack of mitigation against it being cancelled. 1 stability is essentially a paper shield in those game modes (even PvE at times) and the block is not much help.
  18. I feel like main hand should be a ranged option, as bladesworn as a package lacks any form of range if using pistol at all. Could also combo well with the current offhand, 5 to back off a bit, then use mainhand to make use of the distance created to range the enemy before leaping back in with 4.
  19. The thing that sucks most about pistol offhand, with no ranged mainland pistol is that since its bladesworn's weapon, it guarantees use of pistol to have no ranged options in use.
  20. I understand the sentiment, but bladesworn needs some larger changes. The only reason what I have brought to the table could not be feasible is if thee dev team is inept..... which i guess is why i see your point.
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