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koxsos.6258

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  1. I mean you literally don't get extra pips for doing stuff in WvW besides commanding. So unless you are the open tag that everyone joined, your relevant and gated rewards are identical to one flipping camps. I like Luthan's "pips for dailies", give us a set of doable weekly/daily objectives and distribute the worth of pips in them. What you get is people doing things instead if people afking for hours and hours. Imagine getting the day's worth of T6 pips within an intense hour of WvW gameplay.
  2. I can testify this actually happens. More or less same bs everytime, they want someone to command but they won't listen nor read and having them take on a group slot and a group role is just outside the realm of possibilities. I stopped trying. And I also stopped going. Since the rewards are not that interesting.
  3. I got the turtle by buckling down on a dedicated discord with map full of people wanting said turtle pre-patch, willing to step outside their comfort zone, min max subgroups and get it done. Now when I revisit the map. I see in chat: can anyone command? I try and go for it, since after several failed attempts I would like to think that doubling your dps helps in a dps race. I ask people to bring out the best their classes have to offer to help with quickness, alac, might, bring banners and spirits, spare cc and split into buff subgroups. Nope. Barely few can be bothered to do beyond bare minimum, cause they no longer care in the slightest on a non premade open map, let alone stop dps on demand. Why would they not like to improve the odds of success for everyone involved? Cause "it's just a game". And it is, it always was. It was a matter of life and death to some of them just a week ago, but now they finally get to relax while having fun with the side effect of sabotaging the rest of the map involved, again and again. Except now they have the turtle so it's ok. I am basically waiting for a nerf till I bother going there again. I got enough masteries to finish turtle but not enough drive to bother beyond clicking daily login reward tbh.
  4. Yeah, either remove it or enable us to skip to the end somehow as in 'account wide story progression'. Compared to HoT collections it is incredibly tedious and the time investment makes it mostly unrewarding. I appreciate that the canthan boatman has a different lines for every race character and by all means who wants to, let them replay and enjoy, but it's just too many hours and repetitive dialogue.
  5. It made me revisit the mostly content dry GW2 for a re-spin. I would say it's worth about 2 weeks of entertainment and then it's non-sub so you can always come back again when you feel like it or new content comes out. It's not bad, but as everything these days, it might have been a tad bit overhyped, so people are dissapointed. It could use and probably will receive some polish overtime and there is plenty of stuff to do, although it feels somewhat toned down when compared to HoT for example. New specs are fun and couple bring special gimmics which are entertaining for a while.
  6. Hey discord is pretty neat, went with them and honestly it was a decent attempt at the meta. But then we only got one breakbar early into the boss instantly after tail. That is one breakbar for the entire boss. 2 tails at 20% also with some side switches, just because. I call BS and I call the OP out on the BS because even their commanders say it's BS. Edit: It took multiple attempts even with premade groups of people dedicated to success from this discord. But hey, I did get the turtle egg, the turtle and am able to utilize experience gains again, now I am off to grind the mastery points so I can finally reach a point at which I can collect lvl up shards.
  7. If only it was actually fun so people were going there for fun, right?
  8. tl:dr make separate mastery bindings pls, clicking skiff button everytime you want to fish is annoying I understand that I could not possibly need 3 separate keys for 3 separate abilities, 2 of which are used rapidly in conjunction. But I would ask for 2. My issue is, I can only have one thing bound, between skiff and fishing i choose fishing, cause that's more often used in repetition. But everytime I want to use fishing I usually want to get out my skiff first too, this forces me to always go to the tiny button (and get switched to fishing if I miss), and press it manually through two buttons via the sub menu. Imagine doing this everytime you wanted to mount, for instance if you somehow created a situation in which mounting, moving to a destination and then repopping a new skiff there is actually more efficient than moving there in the skiff itself and stopping, like the skiff design is now. I understand that skiff is meant to be popped out once and used for a long time, preferably, given the misleading tooltip mastery bonus it has, but even for the sake of the mastery bonus I could use a quick way to pop up a skiff rather than go through the buttons in case I were about to lose the buff and needed to resummon it ASAP.
  9. Well, challenging is incredibly relative term. Should you sleep on your rotation and just autoattack? Probably not. Should you form elitist groups and check for 1000 LI? Probably not either. I suppose there is a trick to it we are still missing. New tequatl used to be impossible before people could be bothered to split up properly and to use turrets. Dragon's Stand and most of HoT metas were not a 100% success rate either early on. The mystery of Dragon's end still eludes me. Could it be that breaking massive whirpool defiance bar instakills boss? Unlikely. Will I ever know? I don't think so, given that EMPing around it for days has done less than 10% progress on it. For now it would seem that timer on the dps check is extremely demanding, especially given that players want to "have fun" and "experience the new mechanics their classes have to offer", but once people stop dying all the time and applying dps instead, success rates might increase, if ever so slightly. It would seem the map team does everything mechanically "right" within less than forgiving margins of error, you break boss CC, kill the tail, don't die too much, respawn asap, sync miniboss kills, jump up the temple tower in the green prism minigame and because you are such a good team you get to reach 20% at 1 minute left and you can call it. Maybe we are just too slow on fireteams getting into position? Do the two relate? How much? My wish is to have anet pat itself on the back over challenging content a little bit less and improving the client stability when partaking in such content instead. Crashes when things are looking up are still common place.
  10. It selects one player from the people in it, turns you into a wisp and ports you below the temple. You then have a minigame of sorts to jump back up with your evasion energy charges that refill on picking up floating "memories". If you do make it to the top in time you will be returned to your character and gain a buff. Just got "selected" today and tbh the buff is borderline better than nothing and even all players getting it will likely not offset the time spent on getting it, so the original "skipping" of the phase was completely justified as an option.
  11. Yes please! 😄 Even if it would be something like 10 skirm tickets in repeatable chest, it would still be more encouraging than "k, no more tickets for you".
  12. Technically you can craft and sell Eternity and keep 2 legendary skins in the process, just need a good bit of gold.
  13. First of all, thank you for putting time into it and picking me apart. I would still insist I did not insinuate anything and that you should assume positive intent here and there once in a while. Allow me to spell it out, "you are not all cheaters just because you played longer than me, I am just looking at the mountain of rank I would need to get to attain a certain goal I set for the sake of pips and well, it is so high that I will not need it by the time I get there and therefore I see less and less point in it." Welp, you are not wrong there. The only time I got "good fights" recently was during the beta switcheroo. I had different compatriots daily in spite of setting a fixed server and they were all competent, well behaved, willing to cooperate and we did not run into a wall of meta zerg, at least not often. And we had fun. Now it's back to EB queue at 20 with one zerg farming bags while BLs get picked apart and zerg comes to raze you if you try anything elsewhere, cause they don't want to fight that EB tag. I am trying to have fun on the journey rather than focus on the destination, and there are many ways to achieve that, but it does remain difficult at times. I am sure big part of it is because I suck personally, but it is what it is.
  14. I do want easy leggies, they did make that happen in WvW. It is kinda why I am here. It's literally in the OP. As well as reason why I would not play otherwise. And yes, leggy armory certainly pushed the convenience to another level, before it was armor I still had to bounce around character which set it on equal footing with ascended version for my use. I said no such thing. I expect no approval, I specifically stated I got that as a response from someone who was a high rank. I did not even make it up, it was something something there "Used to be better wxp boosters and bigger rewards and we ranked up a lot during that time. It is not that great now." Not all that encouraging for people trying to get into it. Unless I am years in, I don't get even gains. And it is absolutely great that you have better rewards once you invested years into it, certainly, I just wish those were a bit more visual rewards which do not really relate as much to relative time investments to get your weekly chests done. I am not after your prestige, I am literally here just to farm up easy leggies. It is in the OP. Squishing +5 pips into 100 - 500 bracket would help that along a bit, it might even have me a bit more excited to follow a tag in karma farm or be that tag myself, but yeah I just want things without the blood sweat and tears for literally years and therefore commit heresy. Would prefer it not being a waste and it would serve as a really good motive to get involved a lot more given the tradeoff was reasonable and not 'irrational' as you put it. I hope I am not twisting your words on this, but it would seem like you are backing my point. I would prefer for people to "come for the pips, stay for the content, cause it can be fun, here's how!" Is saying "thank you" and "your assesment is absolutely correct" ungrateful? How? I am not even disagreeing with anyone, after all, my opinion is irrelevant given I am compared to a child in a dismissive manner. Now if we are done flexing that your rank is bigger than mine, can we please skip to the point at which we discuss the subject rather than me and my rank? I really hope we got that out of the way, I fully acknowledge it, I am not denying it, it is stated in the OP. I concede that basis of the argument in "I think there is more than one person that missed out on that power wxp train experience and find myself lacking some gains from that and want a bit of free candy" was little off. But let's lead with Do you disagree? Silver's probably low, I am actually somewhat nearing it, so I might most definitelly get silver prior to finishing a a single full leg set, even if it means earning almost as much WXP as I have earned so far in total, I will inevitably get there. Let's change that to gold. My point is, I think I would be more excited to grind up on those karma trains which honestly means I remain mostly mentally afk and just press F and hit lord and repeat, which is still kinda meh, but nevertheless I would deal with that for the sake of having a better outlook on improving the pip gain at reasonable rate while at it. I mean I already try to lead them if there is a position of command available, for the commanding pips I went as far as actually buying the tag for the sake of more pips back in the distant past. Do you think people would be better motivated to participate more actively provided there is a return in form of a better pip gain available earlier on? Would you make any changes? Would you say the system as is is in the scope of pip gains related to WvW rank is perfect? Would you prefer it were more difficult or easier? Why? Would it hurt you personally to squish the pip gain progression? How? Do you perhaps think there could be more sources of pip acquisition to help motivate people to do things that matter? Embracing simplicity, war score probably is the best indicator, but how does an individual really affect the war score? In the end flipping that boring but doable camp back constantly after a big zerg runs through might be the best source of contribution an individual can come up with on their own without grouping.
  15. I mean they could enable spvp gear for WvW simply for the sake of "keeping up with the meta" I do zerker simply cause I die one shot from zerg once I am outside invul frames/abilities regardless of gear and ofc for using the same set in pvp and pve.
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